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1  Game Development / Newbie & Debugging Questions / Re: Can a Swing GUI be used in a direct-rendering game? on: 2007-07-19 14:10:11
Invaluable thread #1 on this topic, thanks guys for putting this effort into it Smiley
2  Java Game APIs & Engines / Java 2D / Re: Active Rendering with Swing (swing rendering off the EDT) on: 2007-07-19 13:24:43
I am giving this a bump while saying thank you guys! It's a topic not to be forgotten, and that goes for the predecessor too.
3  Game Development / Newbie & Debugging Questions / Re: Swing in a fullscreen 3D game on: 2007-07-19 11:08:01
Awesome, I'll just cuddle up with a mug of tea tonight and have a nice read, thanks!
4  Game Development / Newbie & Debugging Questions / Swing in a fullscreen 3D game on: 2007-07-19 09:06:14
Hey, newbie at java game development here Smiley Have had some experience in game programming and lots in other sorts of java programming. The game I am thinking of will be based on a big 3d-rendered world map with on-click events for towns, units etc. These events should pop up windows to the user. These windows need to be pretty advanced in terms of event handling so I thought about using swing inside the game. Ok, to my question then.

Is it reasonably easy to make swing work with for example LWJGL (which I intend to use)? By easy I mean once I get the personal look and feel of the windows set up (I can do that) is it easy to make them render correctly in game on top of the openGL graphics etc? And easy to make the event handling work as it normally does in swing?

Thanks in advance!
David

Edit: Also, if you have any concerns about using Swing in a game like this, please let me know, and tips on replacements are welcome! I should add that I know openGL enough to make simple 3d shooters and such.
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