WebGL excerpts from recently published interview with
Neil Trevett, Vice President Embedded Content, NVIDIA | President, Khronos Group, Nov. 2009, http://www.3d-test.com/interviews/khronos_2.htm
WebGL can also bind to OpenGL 2.0 and above for 3D acceleration on desktop platforms. OpenGL 3.2 and OpenGL ES 2.0 are increasingly close in core functionality – and the OpenGL and OpenGL ES working groups are cooperating within Khronos to ensure the two APIs don’t diverge.
It’s an API NOT a plug-in!
The thing to realize about WebGL is that this is being DRIVEN by the Browser vendors – this is not plug-in vendors trying to push something into the Web.
All I can say is that Apple, Google, Mozilla and Opera are actively developing and promoting WebGL – and that WebGL prototypes are already appearing in open source browser builds. Microsoft is not a member of Khronos – but I would expect third parties to implement WebGL on Internet Explorer
Flash is a ubiquitous part of the web – it will be widely used for a long time to come. However Flash is a plug-in – and so is very different to WebGL which enables direct access to 3D from the web page itself – each is suitable for different types of content.