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1  Game Development / Newbie & Debugging Questions / Re: Obfuscating assets on: 2017-02-01 23:09:12
Dont waste your time.

- Dont fight legal issues with code that just buys you time, if someone steals your shit, just C&D them and so forth. If they are committed they will always find ways to get to your stuff.
- Dont reinvent the wheel, just make a game.

There are still some very good reasons for making your own file formats. Having to go through ImageIO and BufferedImage to load a texture means a lot of copies and garbage generated. In addition, generating mipmaps can also take some time, so making your own binary image format with precomputed mipmaps is a pretty good idea.

- Just dont use Java2D.
2  Discussions / General Discussions / Re: Comparison between 2 IDE's - Netbeans and Eclipse on: 2016-09-03 20:27:57
I will never use IntelliJ IDEA because it's not open source.
You need to get GNU/laid.

No need for that!  I (almost) never use closed-source software either.  There are lots of good reasons for having that viewpoint.  I've been burnt by crappy commercial software that doesn't work very well too often.  I'll stick with the crappy open-source software that doesn't work very well instead thanks!  Grin

Well there is a difference between having a viewpoint and shoving it into every discussion you possibly can.
I'm sure you met some really political people or vegans like that. Tongue
3  Discussions / General Discussions / Re: Comparison between 2 IDE's - Netbeans and Eclipse on: 2016-09-02 07:39:55
I could never get into intelliJ IDEA ...
For Android development I might actually go Android Studio at this point.

That's kind of ironic!  Grin

Why? :3
On desktop I dont see any immediate benefits of switching, I can do what I want in Eclipse.
But when developing for Android there are obvious advantages and additional features when using Android Studio.
Not to mention Eclipse just being freaking buggy and janky with plugins including ADT and stuff.

I will never use IntelliJ IDEA because it's not open source.
You need to get GNU/laid.
4  Discussions / General Discussions / Re: Comparison between 2 IDE's - Netbeans and Eclipse on: 2016-08-30 12:27:32
I could never get into intelliJ IDEA because I only tried for an hour and...
well Eclipse works, for me and I know it... so I have little incentive to switch and am lazy

but I'm sure its better

For Android development I might actually go Android Studio at this point.
5  Discussions / General Discussions / Re: Why is Minecraft bad? on: 2016-08-10 19:44:31
It all worked out nicely in the end for him though, no?
In the end? No... not really, you know that D:

You are probably more happy than he is and you have a family.
Success is not measured in money~
Which is not me bashing him, I love him.
6  Discussions / General Discussions / Re: JGO App on: 2016-08-09 22:41:02
A mobile friendly website would also solve the problem if no one wanted to do an app, but I figured making the website movile compatable would take a lot of time.

Yes, but I'm certain that off-the-shelf modern forums have this already built in.
7  Discussions / General Discussions / Re: JGO App on: 2016-08-08 14:10:18
Its just silly because you can have the same great experience if the website is made with mobile in mind.
Which is less work and less maintenance then making an additional app... let alone TWO which is how it sounds from Ecumeme.

Plus this forum is going away for a new one, so we'll see then.
8  Discussions / Miscellaneous Topics / Re: Graphics Cards on: 2016-06-09 07:26:48
Get a paper round ;)

Hey old man, what the hell is a paper anyway? :D
9  Discussions / Miscellaneous Topics / Re: Graphics Cards on: 2016-06-07 09:22:30
Honestly people should spend more money, not less.
The global economy is really bad, people are reluctant to buy shit. Amazon is huge and is not even really profitable.

How often does you PC break? You can't invest in some $300 machine once every 5 years?
Decreasing product prices even more is not gonna help the economy.

Also I dont get the logic. All people need pcs so they should be cheap. First of all that manufacturing cost with demand/supply. But also Phones and PCs ARE ubiquitous.
And cars dont cost 200 bucks in 2016 just because you need them to drive Shocked

Shit costs money to make.
10  Discussions / General Discussions / Re: Virtual Reality on: 2016-06-01 23:40:13
"VR-ready" is just a stupid marketing term
My butt is "chair-ready" =3
11  Discussions / General Discussions / Re: Google wins trial against Oracle over Android on: 2016-05-27 13:09:15
This opens up the slim possibility that Oracle will mercifully divest itself of Java, on the other hand. Which would be nice.

How would they do this? Also why? considering their business.
And why do you think the implications would be favorable?
12  Discussions / Miscellaneous Topics / Re: Shareware, copyright and fangames on: 2016-05-12 05:38:25
its a pretty big IP to mess with but also a lot of fan stuff has been created.
Worst case would be C&D, you know that... but you knew this could very happen, before you started I assume

Asking them is just gonna wake sleeping dogs, a dev maybe, but the lawyers will always say no and put you on a watchlist, even if they wouldnt be in the right. its not like every C&D is lawful.
but protecting the IP is their job...

you thinking you can save yourself by limiting your assets to the shareware stuff is cute Tongue
I mean the copyright is the same, even if it was a freeware game altogether, I think if it hurts your game I wouldnt limit myself to those assets
13  Discussions / Business and Project Management Discussions / Re: WoW Server Development [Project Shadowcrown] on: 2016-05-08 15:24:44
Ye, the Blizzard x Nostalrius x Mark Kern meeting is scheduled, so we might get something.

Also isn't a WoW against WoW terms of service. They have shut lots of that stuff fairly consistently.
Considering there are so many, making a small one yourself isnt really going to bring a lot of attention until you get big.
14  Discussions / General Discussions / Re: Reserving the name of your game on: 2016-04-21 07:04:52
and just because I took a class on copyright I should bring up, just to make people aware its actually a legal concept.
Which is another reason why the "Scrolls" dispute was pretty weak.
15  Discussions / General Discussions / Re: Reserving the name of your game on: 2016-04-19 23:40:38
As for "reserving" itself. There is no real mechanism here. Companies usually buy the websites when knowing what kinda title the movie or game will have. Other than that there is trademarks again but yea... thats not really something you should consider so early of course.
16  Discussions / General Discussions / Re: Reserving the name of your game on: 2016-04-19 23:36:18
Having a good name is quite important, whereas "good" is of course vague and has a lot of design and marketing factors.
You should worry too much in the beginning considering the law, but you WANT to have a unique name so that people will quickly find your game when googling the name and not 3746 other products.

Law wise, the things that can happen are:
Some asks you or even cease and desists you to change your name. This can be all bark and no bite because unless the company has a very solid trademark, there is not much grounds for this. Remember even Bethesda and Mojang settled out of court for "Scrolls" which probably means Bethesda said "just... please dont use the name, we will give you money too"
On its own there is no law preventing you to make a book, song, movie, game or whatever with a title that already exists, many movies have the same title and have nothing to do with each other.

But ideally and for your own interest and advantage you ought to choose a name that reflects your game and is unique so marketing wont be blurry.

If you call it "Super Jump Boy"... gonna be tough x)
Might also exist, I would assume.
17  Games Center / Featured Games / Re: Naroth - 3D open world RPG on: 2016-04-17 23:31:58
- auto save would be nice
- please dont make me read so much before anything starts, especially on a phone game, I get the point of it, but maybe there is a better way
- some of the menus are a little too complex for a phone game
- the controls are... ok for this type of game on a phone, truthfully I dont know how to do it better, games on phones... but yea you get a lot of drunken stumbling, looking and waving your sword around
- by choppy animations that were mentioned he means swinging the sword doesnt really look like he is really swinging, its more waving a little, needs more punch, broader movement
- enemies in starting area that one shot kill me... well its a design decision... as long as its intended... x) (not gonna complain while playing Dark Souls 3 all day...)

I think its pretty awesome and has lots of potential a la Kings Field and Morrowind

it makes me wonder how good tilt controls would be... tilting it to the left makes you turn left, right ,right, and maybe tilting forward and backwards for walking... but what about the camera... yea control without any sticks and buttons...
18  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-11 15:29:30
Yea I dont really care about that one at all.
19  Discussions / Community & Volunteer Projects / Re: Looking for other programmers for a stealth shooter on: 2016-04-10 18:23:04
Even if or especially when you fail, experiences are very educational.

I made 3 games in a team of 5-6 people with 3 coders.
Can recommend. Especially for later when you do project one man just cannot do by himself anyway.
Its also good experience for jobs later... having team skills and experience
20  Game Development / Performance Tuning / Re: Fastest binary search on 4GB worth of long[] on: 2016-04-08 14:29:36
Surely your fingers must be itching.
You know, believe or not, no. Absolutely not :D
You got this!
21  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-05 17:19:43
Space Engine in VR. Blows my mind just imagining.
22  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-05 17:16:31
after MRI scan doctor shows you in VR exactly what it looks like, you can rotate around go in and out
and so can he for analysis

the ideas just keep coming =D
23  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-05 17:15:46
haha yea....
24  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-05 16:59:18
Today the Vive officially launched so Steam is full of stuff.

IKEA VR Experience
Design your home with ikea furniture before you run out and buy.

VR is gonna change everything

games might be built with VR, even normal games.
besides teaching, architects and engineers may use VR to design shit
Even stuff thats so obscure we might not even think about... intutive visualisation of data in a 3D space... signals, aircraft traffic, space stuff
Online Poker...
interact with people far away... friends, family, even business calls
playing board games online together like tabletop simulator...
VR cinema to watch ANYTHING together online
Virtual shops to shop for anything and check it out, since we all already shop so much online, as I buy even groceries online

Can you imagine a scientist looking at a virus or DNA or blood data rendered from actual data into this VR space ?

VR will be everywhere soon.
25  Discussions / Miscellaneous Topics / Re: Unsolicited blank CD in post - huhh? on: 2016-04-05 11:31:40
who the fuck cares, have linux running and do a full scan, ESPECIALLY if its just an old laptop :D
but apparently you did scan

this is awesome. Some Circada 3301 shit

just be very sure its empty and not made to LOOK empty :o
26  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-01 07:57:16

Sony believe that they'll sell 1-2 million PSVR kits before the end of the year (and they're only releasing in October)

Comparatively low price point AND you dont need a strong VR PC only a ps4 which you would have anyway.
So yeah I can see this taking of real good. I was surprised at the low price point, and it does 90fps min.
Sony is not really in a financial position for taking risks on selling hardware, so yeah
27  Games Center / WIP games, tools & toy projects / Re: SterriaLand on: 2016-04-01 01:37:42
Very small 4k video showing the bouncing slimes recorded via my phone!  Please watch in 4k.  Thanks

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Your game was on dansgaming, he looks at kickstarters frequently.
Obviously it was laughed at.
A game that looks like a 100% terraria clone which also has a very similar name, the video on kickstarter is what you posted here... a camera recording of a screen, in like 5 seconds. and that is used as the main video on kickstarter, which is supposed to illustrate your business pitch and show the product.

Risks and challenges

I don't see much risk, I'm an extremely experienced developer. This game will get finished no matter what and will do extremely well.

Pretty embarrassing
28  Games Center / WIP games, tools & toy projects / Re: New to Video Game Programming. My first game included on: 2016-03-31 02:46:06
The graphics are nice and miiiles ahead of your average "my first game" projects
the controls are stiff, confusing and not fun x)
but for your first game...

also you say x,c,z... but what does X and C actually DO ? :D
29  Discussions / General Discussions / Re: Razer OSVR HDK on: 2016-03-30 03:28:08
the other devices dont even have anything less than 90 available
even PSVR low fps mode is 90
30  Discussions / General Discussions / Re: Virtual Reality on: 2016-03-28 05:17:08

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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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