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1  Games Center / Showcase / Re: Radius on: 2015-02-01 01:56:16
not sure "ad forums" exist. No one would go there...

Also not sure you will ever see this user again, so save your breath :D
2  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-31 05:01:59
As for why there aren't many women programming... beats me. It's seriously not as if they are actively or even passively discouraged.
Yes, it is. (at least in America)

...

Women and minorities don't have a "natural lack of interest" in programming. Their enrollment numbers are so low, because the current state of programming education actively marginalizes them.

How so ?

Apart from that I think it's 90% parenting and 10% external social influences.
If you give your 11 year old girl a pc and somehow get her interested in tinkering with it... there you go.
It's also a very similar stories with women who play video games: Very very often the story is that they were exposed to programming or video games at an early age because the father or older brother was very into it and they picked it up.
Which is of course also true for boys, thats how I picked both up.
But when parents do gender based parenting and dont ever expose their girl to science, engineering or tech stuff... it just doesnt happen.

And I think that the reality: People think girls and boys are inherently different. And I'm very sure it's all in the upbringing...
But thats why they treat girls differently to begin with and thats why they dont pursue STEM fields because they were never exposed to it to begin with.

I realize this is a whole different topic :P
3  Java Game APIs & Engines / OpenGL Development / Re: Rounded rectangles on: 2015-01-30 02:23:16
you just use sprites/textures usually
4  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-30 02:17:39
In America, only 15% of computer science graduates are women. 8% are Hispanic Americans or African Americans. (source)
Pretty sure that's similar with all of STEM though. Maybe marginally worse in computer science.
5  Discussions / General Discussions / Re: Are Game Publishers worth it? on: 2015-01-29 18:11:59
Well a publisher might advertise your game and make sure it sells better. Better exposure.
6  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-29 18:07:55
Oh yea we do have cooking and martial arts clubs, but not part of the curriculum.

I agree programming is a very specialized skill.
Quote
If you consider MS Excel to be programming
True, I suppose. But thats also why our "computer / typing classes" teach us Microsoft Office. I have never seen a class that teaches how to type, Office is the first thing when working with PCs. I still type with or less 2 fingers and will always ._.

Teaching that in elementary school seems insane, we didnt even have much science classes in elementary school. Everyone was just screaming and pooping their pants D:

HOWEVER, on the topic of "general problem solving skill" - that makes a lot of sense, just like a detective figures shit out or how problems are generally solved in science. But then again you do exactly that in chemistry and physics class, also math.
You have a problem and formulate a solution - so that methodology is actually taught.

Its just very tedious and not fun at all, but thats because teachers are usually not good at their job.
Thats a whole different topic but most teachers I have ever seen are simple bad at their job and/or dont care. Even in university its like 70% bad and 30% good, because while a professor might have a huge amount of knowledge he knows nothing about Pedagogy, how to teach, how to relate and how to make it fun. And this whole issue is more and more important as students are younger, since adults might be willing to learn from the get go.
7  Game Development / Newbie & Debugging Questions / Re: True sprite centering libgdx on: 2015-01-28 05:21:04
libgdx's Sprite class has a setCenter(x,y) method, just use that?
Isnt that used for stretching and skewing a image?
Yeah and rotating
8  Game Development / Newbie & Debugging Questions / Re: True sprite centering libgdx on: 2015-01-27 22:06:29
it is not typically a bad idea; OP mentioned pokemon which does exactly that.
Also your solution is very specific... it depends if its top down, side scroller, 3D, depends what you can do and where enemies can come from, game mechanics, map layout, art style and your artistic vision and aaalll that

Of course the point being: Be thoughtful when programming the camera since its very important, is absolutely valid.

There is a difference in drawing the character in the middle of the camera and centering the camera on the character.


Yea I guess so, just that you would never "draw the character in the middle of the camera". You draw the character where it is in the world and then move the camera where you wanna look... most times at your character
9  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-27 17:56:41
I would argue that this knowledge of "programming" (which is probably more accurately called "logic" and "problem solving") will actually **help** kids pick up other skills as they get older, not just programming!

thats pretty much the core question.
but that could be said for cooking or martial arts as well.
I do agree but school is pretty short and making a curriculum is tough.
10  Game Development / Newbie & Debugging Questions / Re: True sprite centering libgdx on: 2015-01-27 14:50:49
One thing to keep in mind, typically it's a bad idea to draw your player in the center of the screen, what you actually want to do is draw your player in relation to where he is on the map, then tell the camera to center on the player.
it is not typically a bad idea; OP mentioned pokemon which does exactly that.
Also your solution is very specific... it depends if its top down, side scroller, 3D, depends what you can do and where enemies can come from, game mechanics, map layout, art style and your artistic vision and aaalll that

Of course the point being: Be thoughtful when programming the camera since its very important, is absolutely valid.
11  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-26 22:29:50
@Kevin: Well that really depends on country and school I guess
afaik, being german, in Germany every school has 2-3 years of Informatics/Computer Science available. You have to choose it and you will lose french or dutch for that, sometimes its an additional class. Most of the time they do a lot of programming, back then starting with HTML, Flash and later some Java. And that was way back when I was in high school, 10 years ago; Tech changes fast, however curricula of course not, but at least it will be the same.

On the other hand I kinda agree with Cas...
Programming is a very specialized skill and giving it this much attention seems odd and biased just because we are programmers.
Also there are those of us who do not even inherently enjoy programming to begin with... I remember Cas saying so at some point. Programming being a means to an end but not all that enjoyable. Not trying to go offtopic, its just that, it sounds like your motivation is rooted in deep enjoyment of programming... like "its so much fun, everyone should try it !" - and yeah I dont think that would be true at all.


@OP: When people go out and program something for themselves, it is then that they will realize, while doing it, what makes sense and what doesnt. So basically I would not "teach" any schemes whatsoever, although at some point I would show examples of them.
I think programming needs a lot of inspiration and creativity and to my dismay most programming teachers dont agree, not even university professors. "Do it my way or it's wrong."

12  Game Development / Articles & tutorials / Re: Java 2D Game Programming Tutorial For Beginners! on: 2015-01-25 20:43:38
well its a video... so its fine, no ? jgo doesnt host videos

your name is "indie developer" huh ? you really summoned all your inspiration on that one xD
13  Discussions / Miscellaneous Topics / Re: Unofficial JGO Steam Group! on: 2015-01-25 20:41:32
the website link on the group profile is wrong and leads to java gaming .com

not that its important ^^
14  Game Development / Newbie & Debugging Questions / Re: Starting to develop games. on: 2015-01-25 00:17:05
Not only do you wanna use a pre made engine like libgdx (engine is a loose term)
you also probably NEVER want to write your own engine EVER. Unless that is specifically something you want to dedicate many years of your life to and imply that you can do better or as good as existing solutions.
15  Games Center / WIP games, tools & toy projects / Re: Army Men - a 3do fangame! on: 2015-01-25 00:14:00
3DO...

Now, that's a name I've not heard in a long time.
That's a shame, I guess you dont deal with retro games a lot.
Recently watched Once Upon Atari which had a segment explaining all of the 3DO history actually.


I read something today that made me think of this game. It would be brilliant if you could combine this game with the Microsoft Hololens (I know, even the Dev Kit is not out yet). Then the army men could do their thing in your actual living room.

http://www.tomsguide.com/us/hololens-mainstreams-augmented-reality,news-20346.html

Great thing is... MS have integrated hololens with Minecraft, so there is definitely some kind of Java interface for it. Thanks Notch!

Peter Molyneux warns Microsoft against "over-promising" with Windows Holographic
Dont be a fool.
People in the VR business like Carmack and Abrash said augmented reality is way way way more complicated and farther away than VR.
It's not coming anywhere soon. And once it does Microsoft will not pioneer it... The company that still has bluescreens and every product the release is buggy and unfinished to meet deadlines ? nah.
If anything google glasses will come along in the next 20 years
16  Game Development / Newbie & Debugging Questions / Re: Experienced game developers opinions needed! on: 2015-01-25 00:05:13
Android(SUCKS it's feels like the evil older sister to JavaScript) and obviously a majority of Java.
thats funny because they are very similar since android is a copy of java :D

Should I start coding and figure it out as you go, or do you sit down and put elaborate thought into what you want the game to be in every sense of the word.
Well if someone makes a movie just by getting a camera and starting without writing a script... what would you think would be the result ? nothing good :P
but as a learning exercise it can help; but not to make an actual game

I spend 45-50 hours a week as an IT professional so after that time spent it doesn't feel like enough time to start game development.
Absolutely. Making games is very very time consuming.


Just start with libgdx tutorials and it should all come from there. You wanna try things, then you look up how to do things and so on and so forth.
17  Discussions / General Discussions / Re: Most graphically polished (HD)3D games developed in Java? on: 2015-01-21 16:08:07
I've used Unity for a long time, and I honestly don't feel like it's all that great. I mean, yeah It's much easier to use, but as far as that video shows, it was mainly just lighting changes. Unity makes things really simple for smaller games, but it also makes things fairly complicated for bigger ones. The moment you start to move outside of what's expected from MonoBehaviour and using regular C# in your code, things start going haywire really fast.
I agree 100% absolutely.
Small prototypes you can make much faster. The bigger and more complex the project gets, the more unity gets in the way.

You can't compare java to Unity easily because unity is more of a visual development environment whereas java isn't.
There is no comparable Java tech really. (There's a lot more to it than meets the eye)
Well he is talking to a really good engine accompanied by a really good editor. Similar to also UDK.

A "real" language? Is Lua not real? Is JavaScript not real?
Lua definitely is not; and JavaScript... well if it is, it is the worst "real" programming language.

If you write enough Java, you will want to upgrade to something else. Even on the JVM, Scala is a more elegant, fancier, higher level language.
Not at all, no. In fact a really good C++ game engine like Unreal Engine is pretty enticing because you got everything at your disposal. So if anything I would go there.
18  Discussions / Miscellaneous Topics / Re: windows 8.1 freezing on: 2015-01-19 08:48:58
I had this issue a couple of months ago, whole PC freezing for seconds, minutes, sometimes recovering, sometimes getting a bluescreen.
checked the whole RAM with MemTest. No errors.

so eventually I figured out it was my SSD where windows is stored on.
I kinda thought SSDs break completely or not at all, but apparently some sectors were going bad, and the problem became worse and worse.
Which makes this my second SSD to break. fortunately amazon knows and always refund my money completely or send me a new one, whichever I prefer.

So that could be it, even with a HDD of course.

Do a complete RAM check and a complete HDD check.
19  Discussions / Miscellaneous Topics / Re: If OS==linux && isInstalled(Steam) --> ABORT! ABORT! on: 2015-01-18 09:06:34
kinda gets me angry
same with things like the ariane 5's bug

how about being a little careful when it's appropriate ?
deleting files inherently is dangerous, and this person obviously wasn't a pro at linux. Who wouldn't double check stuff like that
everybody should choke at least for a second and be like "hold on to your butts" whenever your code can do stuff like delete files automatically upon condition

something more common to amateur game programmers is writing their own engine or whatever and having unlimited FPS, so you got a game with like 700 FPS running, working normally due to delta timing, but your GPU temp goes crazy of course putting stress on the machine
20  Games Center / WIP games, tools & toy projects / Re: College Saga // BETA on: 2015-01-15 08:28:52
My boy Chris.
They actually replicated the basic layout of our university in this game ^^
Do check it out.
21  Java Game APIs & Engines / OpenGL Development / Re: Is it ok to use OpenGL 1.1? on: 2015-01-11 03:00:31
I would highly recommend you learn the programmable pipeline in GL 3.0+, as 95%+ of computers today support it (according to Steam)!
Just like to point out, thats means Steam users, ergo gamers and only those who took the survey, so that number might be as low as 70-80%

I have fought against GL 3 for a long time simply because you want as many people as possible able to play your game. Also mac, linux and shitty windows pc users. But at this point it might be alright...
I mean of course the best case is when your code can just switch, which good engines can, like even libgdx can do.
22  Java Game APIs & Engines / OpenGL Development / Re: Is it ok to use OpenGL 1.1? on: 2015-01-11 02:48:38
Switch to 2 then !
Not as different as 3 but still way better
23  Game Development / Game Play & Game Design / Re: Lost beauties of Game Design on: 2015-01-10 22:39:40
IMHO, I think there needs to be more god-like free-rome games which just let you do whatever you want...

This is why I can't wait for No Man's Sky.

Well I disagree. It will lack direction and the random nature will compromise the quality of level design.
But we will see.
24  Game Development / Game Play & Game Design / Re: Video: "The Great Glitch Crisis of 2014" on: 2015-01-10 22:06:08
Additionally, I have never seen a true case of fanboyism. I've only ever seen it as an argument used by trolls who claim a game is completely broken (when it is clearly not) and then try to discredit anyone who is enjoying the game and so argues otherwise.
Final Fantasy 13 didn't sell so good because it's actually good. It's because of fanboys of the older games hoping for something good or lying to themselves because accepting that square sucks now is heartbreaking.
25  Game Development / Game Play & Game Design / Re: Video: "The Great Glitch Crisis of 2014" on: 2015-01-10 22:04:22
Japanese developers usually have something called good conscious
The majority of western developers found that it doesnt pay more money, so they discarded it

@ Preordering: There is really no reason at all to preorder anything ever. Unless there is like limited supply or something, but in case of software there is literally no reason ever of doing that
But even with things like new phones or other tech... no reason at all

Just imagine you pre ordered a PS4 or some shit, and then you sit there with 1.0 software and no games at the highest price this product will ever be sold at. YAY
26  Game Development / Game Play & Game Design / Re: Lost beauties of Game Design on: 2015-01-10 01:43:17
Of course Dark Souls and its sales do disagree but in general, yea
27  Game Development / Game Play & Game Design / Re: Lost beauties of Game Design on: 2015-01-09 05:45:18
first of all, not adding many many details and easter eggs does not mean the game is of low quality.
AND EA makes a shitton of money, so it seems to work, just release the same game every year, there you go

When you have a team that love what they do and they are not super pressured then they might go the extra mile. Valve does this every single time, because thats how they roll; also Kojima when he is in control. in general japanese devs do this more, since they are mostly more plot based
28  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-08 06:10:56
Sweet.
There is a god.
29  Game Development / Game Play & Game Design / Re: Lost beauties of Game Design on: 2015-01-08 05:54:24
The further back you go in time the more developer had free reign.
In the documentary once upon atari you hear about this a lot, they just got payed and had to deliver a product at a point, not even work hours where controlled at all.

The reason games today have those details less than back then is that the target audience changed. Back then the audience were people explicitly interested in video games.
Today everyone tries to broad and broaden the audience and demographic, the reason is obviously to maximize profits.
Making games is a business. Why put in easter eggs that 98% of the players will not see if it costs money because developers have to invest time.

I mean it sounds pretty negative but its because the game industry got so big and greed for more and more money is so paramount in this society.
Doesnt mean you cannot put the effort in or other people don't, but thats the reason mainstream gaming doesnt not bother usually.
30  Game Development / Game Play & Game Design / Re: Old 3d graphics on: 2015-01-08 05:30:00
The PS1 had terrible vertex precision, a low-bit depth buffer, and it didn't render 3d like openGL does today. If you tried to access a PS1 games "3d" pipeline you will only receive a 2d quad rendered to the screen Smiley Also, PS1 games seemed to use more frame-based animation instead of bone-skinning (though I can't speak for all games).

That, and almost all visual effects were done via textures. Most games couldn't afford shaders; things like lights/shadows were pre-rendered onto textures.

Yeah i heard that too. I mean the PSone had 3 mb of RAM  :|
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