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1  Games Center / Showcase / Re: Black Nebula on: 2014-04-10 17:54:49
Argh, the links were messed up >_>
Fixed now
2  Game Development / Newbie & Debugging Questions / Re: Almost Completely Static Class Design on: 2014-04-10 03:44:06
I've yet to see any reason at all for why singletons are better less horrible, or even in any way different from static fields.
I agree 100%.


If its instance you can lazily create it. This might have some benefits sometimes.
You can just have an init method that you call whenever, however
3  Game Development / Newbie & Debugging Questions / Re: LibGdx Entity error on: 2014-04-08 19:08:43
show us the create method of your libgdx game class
4  Games Center / Showcase / Re: Black Nebula on: 2014-04-08 02:25:52
I re-released this game with like leaderboards and stuff, might as well update it on jgo as well :)
5  Discussions / Miscellaneous Topics / Re: Sex appeal in advertising (NSFW) on: 2014-04-06 23:00:40
Which is weird because back then they released Tomb Raider, Dino Crisis, Fear Effect(The sequel featured lesbian action :o), Resident Evil: Code Veronica... there was like a wave of games with female protagonists
and now it kinda declined, not sure why publishers think we all want male protagonists :D
6  Discussions / Miscellaneous Topics / Re: Sex appeal in advertising (NSFW) on: 2014-04-06 21:16:19
you are creating a thread on here about this.
isn't that proof enough that it works ?

:P
7  Discussions / Miscellaneous Topics / Re: Sex appeal in advertising (NSFW) on: 2014-04-06 20:27:12
But why the animation? There is no velocity, she is standing still.

Has anyone even played league of angels? Is it any good?

Did you just answer your own question in the same fucking sentence ? :D
8  Java Game APIs & Engines / Android / Re: streaming in 2d map on: 2014-04-04 18:23:07
found this randomly


9  Java Game APIs & Engines / Android / Re: streaming in 2d map on: 2014-04-04 17:08:08
its save to say that you will need to write something on your own

Tiled/tmx is not what you need here, you want customized stuff, plus the streaming...
I always write my own level editors.
This is our old one, working on a new one though, since this was still for slick and was never 100% ported to libgdx:
<a href="http://www.youtube.com/v/Vyl-B7aULOo?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Vyl-B7aULOo?version=3&amp;hl=en_US&amp;start=</a>

as for streaming, well, this is a tough one. But an obvious one.
I have never done a continuously streaming world ala GTA, but I was always intrigued to make one.

So lets have some other people comment that may have some experience
10  Discussions / General Discussions / Re: The Big Linux Distro Thread on: 2014-04-02 23:25:54
LinuxMint > all.
Its Ubuntu with a lot of codecs and stuff preinstalled.
Also since I think the Unity UI sucks ass, the LinuxMint ones are nice.

Adobe stuff is the reason that people dont use Linux more.
I need Premiere, After Effect, Photoshop, Audition and stuff
SOMETIMES, SOME version work SOMEWHAT on wine, but its pathetic. Especially Premiere and video editing, forget about it.
11  Discussions / General Discussions / Re: What do you do to cut development time? on: 2014-04-02 20:23:24
Cut features
Cut maps/levels/assets/content
Cut polish
reuse code/libraries that exist
Break up with girlfriends
disregard social life
work 7 days a week
quit day job
don't cook food, just order in or whatever

get more programmers who do all of the above
keep an eye on them and whip them

Note: I recently read Masters of Doom, so my suggestions might seem extreme :D
12  Discussions / Miscellaneous Topics / Re: Your pushing your luck eclipse... on: 2014-03-31 15:04:56
Quote
Your pushing your luck eclipse...

*twitches*

Argh, not intentionally :D


Thing is with this, I didnt open the project for months and now it just stopped working
As if someone came in and removed the jdk over time >_>
Even then it doesnt work, gotta reinstall/update the android sdk apparently
13  Discussions / Miscellaneous Topics / Your pushing your luck eclipse... on: 2014-03-31 03:53:23




I'm like a wife who is so close to breaking up, but eclipse and I have children to think of...
14  Discussions / General Discussions / Re: 30 vs 60 vs 120 FPS on: 2014-03-20 05:54:08
Carmack is doing a lot of 120Hz because of the Oculus

He said even just using windows in 120hz with a 120hz monitor the cursor is much smoother, let alone games
anyone who says that 60 is even close to the limit we can see has never really researched this topic and is just repeating hearsay, aka being an idiot.

Quote
240~ - They claim this is the absolute top, anything beyond this would just be silly. But the difference between 120 -> 240 are almost unnoticeable, even to the trained professionals. Anyone claiming they can tell the difference between 240 and 480 are just getting a placebo effect. (Quite frankly there's a good chance thats true between 120 and 240 too)
We'll see. Its very easy to test.
Show me something 30fps and something 60fps for 2 seconds, one time, I will always be able to tell them apart. Its night and day. With that I know that 60 and 120 will still be quite noticable and I wouldnt be surprised if there is more room up. But we'll see.
15  Discussions / General Discussions / Re: The balance between quality and accessibility. on: 2014-03-18 07:02:25
Quote
i7 , 6gb  of Ram, IntelHD graphics. So when it comes to gaming, it's worthless.
Huh ?
My dekstop PC has only 4gb RAM and something AMD akin to an i7. Why would RAM even matter, your games need like 5 GB of RAM ?  :D
Yeah the video card sucks kinda, but like the Intel HD Graphics 4600 plays battlefield 4 on low settings so I dunno what you're talking about.

And these are AAA games. If your game uses too much power, I would look into making it faster, yeah...
16  Discussions / General Discussions / Re: Plagiarism on: 2014-03-03 20:40:03
I'm a very ethical moral person, so I dont say its okay to prey on the dumb masses or anyone.

However. The current economy inherently does not care about morals or ethics. Thats it. Whatever you can do to maximize profits you do.
Sometimes you have people hiding stuff, or hesitating because they have second thoughts or whatever. but in the end most of our clothes are made in south asia by people getting payed one dollar a month.
I'm talking about reality not idealism - "The gaming industry is doing things that are unethical" is just obvious to me, since they wanna make money, and its getting harder to do.

Thats why I also dont understand when people are shocked about how animals are treating before made into food or whatever.
If you were an unethical immoral business with the objective to maximize profit, no empathy, than these decisions are completely reasonable and logical. And thats what the economy is.
17  Discussions / General Discussions / Re: Do internet Game Dev Teams Actually work? on: 2014-03-03 18:16:01
I found all my guys and gals at college. How about that ?
18  Discussions / General Discussions / Re: Plagiarism on: 2014-03-03 18:03:50
The game development industry is slowly growing into something "mature." Which means that methods for extracting as much money as possible from gamers have become really advanced. This is not really different from what happened in for example food or drink industry.

Fast food (and the whole "fast food experience") and sodas are carefully optimized to maximize consumption, even at the cost of consumer health. This is what a singular focus on profits, conversion rates and monetization strategies leads to: junk food that destroys the health of an entire generation, and junk games that destroy the social lives and health of an entire generation.

Developing and selling junk games is not that different from pushing drugs, as far as I'm concerned. The approach is pretty much the same: make people addicted first, then start extorting money. It works very well with regards to making money, but it is also ugly.

The top 100 grossing apps in the mobile markets are pretty much all junk games, with some rare exceptions.

You're quite the angry man here.
Most games that make a lot of money are -junk- , yes I do agree.
Are those business strategies akin to selling drugs - hell no.
Maximizing profits, thats what capitalism is after, makes sense; So whatever does generate more revenue you will do and perfect. I dont really judge it because its a natural thing to be happening.
The underlying issue is that this greed for money will ultimately destroy the whole economy as evident by recent events, because you just cant have a healthy system where everybody is being greedy. However you cannot just stand there and yell at this problem, I mean there are many factors and some of them have been developing over years.

Back to games there are a lot of reasons game devs resort to this beside pure "maximizing of profits", resons like piracy eating your revenue. Also since the advent of mobile games and companies making games for insanely cheap prices like $1, all of the sudden people feel the usual prices for games to pay (upfront!) are way too high. Its just hard to earn money.

If you wanna make money with music or indie movies - forget about it... nobody cares, its very hard to get into that business. This is exactly how it will be for video games too, once everybody can make them and all the ideas are pretty much out there, having a saturated market, it gets harder to make money. So gotta do whatever is necessary.

If a person is weak enough to get sucked in to gambling, alcohol, drugs, overly time consuming video games or what have you, this person is not worth to have this discussion over.
You dont blame the industry for catering towards a dumb weak society, if anything you blame the people for being weak fools.


Another thing though: There is no reason for complete desperation on this issue; People will always love emotional moving deep connecting games and movies, so even if those are getting harder to make, if done well, they will succeed even in the future.
19  Game Development / Newbie & Debugging Questions / Re: Kryonet Registering Classes on: 2014-03-03 17:22:10
I'm not sure you can serialize Slick internal classes with kryo just like that. like for example every class used by kryo needs an empty constructor too right ? but if you just use the lib as a jar you cannot implement that anyway
also imo you shouldnt save more to file than necessary but thats another discussion...
20  Games Center / 4K Game Competition - 2014 / Re: Community voting on: 2014-03-03 03:18:24
Java's security settings are doom for Java, totally and finally. I can't even run the 4k games except occasionally when I dare disable all security settings, leaving me feeling vulnerable, like captain Picard with the shields of the Enterprise lowered while surrounded by a fleet of Romulard warbirds.
And then you get those annoying popup warnings...
Worf: Sir, I must advise against this!
21  Game Development / Newbie & Debugging Questions / Re: Keeping objects, and packages, organised. on: 2014-03-03 01:28:39
first and foremost design and organize your code the way it makes sense TO YOU, especially if youre not coding third party code / a SDK / a lib but a game
I have like 2 to 5 packages for a game depending on the size, and 5 packages is with working with other programmers

anything like interfaces, abstract classes whatever only rarely when it makes utmost sense

here is the thing: there is almost no value in doing things according to "best practices", especially in game programming you dont want to do that
what you do have to experience is a codebase which lacks a lot of flexibility and then you wanna do things that are hard to realize
only then you realize which parts make sense to optimize according to best practices and flexibility and which do not
22  Game Development / Shared Code / Re: Green Threads on: 2014-03-02 23:46:39
@Riven: Most people here are just not hardcore low level programmers. I guess thats why we do Java and not just C++ like most game programmers v_v
23  Discussions / General Discussions / Re: Anyone tried AIDE? on: 2014-03-02 16:46:57
even programming on a netbook sucks D=

maybe what we need is audio programming via voice control :3
24  Discussions / General Discussions / Re: Do internet Game Dev Teams Actually work? on: 2014-03-02 16:04:29
a lot of points have been mentioned and I also like to agree with opiop65
I prefer projects with clear management. its a duty someone has to do, kinda annoying but very very important

other than that I'd like to say that its just a little different when people are older/mature and real money is exchanging

doing freelance programming or art just from online never meeting clients works for a whole industry of people
25  Game Development / Newbie & Debugging Questions / Re: How would you go about making a loading screen? on: 2014-03-01 22:00:55
Now that was a beautiful post, jonjava.
26  Discussions / General Discussions / Re: Blogpost about NVIDIA Optimus and a .exe launcher on: 2014-02-28 15:29:56
For this trick to work you need to export the variable in such a manner that the driver can find it by looking at the compiled .exe. It probably uses something like __declspec(dllimport) to find it.

It looked at the documentation of batch to exe, but I couldn't find a way to do this. Did I miss something?

Probably not no, this is awfully specific =/
27  Discussions / Miscellaneous Topics / Re: C++ standard library is really lacking - good or bad? on: 2014-02-27 18:22:09
Other than that C++ requires you to very much think about what possibly could go wrong beforehand, because with C++ it will go wrong in the end and you will have a hard time to debug it.

Granted, this opinion is based on legacy experience, but I doubt it has changed too much...

John Carmack said this so many times, so no, its an inherent problem with C++ and only fixed by a lot of static code analysis tools
28  Discussions / General Discussions / Re: Blogpost about NVIDIA Optimus and a .exe launcher on: 2014-02-27 16:51:02
Not an expert but I think you can do this with batch as well.
Might be easier for most people than dusting off their C++ ide.
Of course it sucks that you have to set that variable to begin with
29  Game Development / Newbie & Debugging Questions / Libgdx SpriteCache size on: 2014-02-27 14:41:03
Talking about the Libgdx SpriteCache, if I dont use the indices and set the initial size to a very high number, is there any significant ram or gpu penalty?

whats "high" ? well I dunno 100 000 ?

considering I may have a couple of tile layers and big maps... yes that is a lot but the size would have to account for any kind of amount.
also you wanna have only 1 spritecache as per javadoc
30  Discussions / General Discussions / Re: Blogpost about NVIDIA Optimus and a .exe launcher on: 2014-02-25 18:22:09
you could have just used batch to exe
make a batch file, convert it to an exe and rename your java.exe to whatever you want
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List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
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Anonymous/Local/Inner class gotchas
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2014-03-11 15:05:20
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