Java-Gaming.org Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (555)
Games in Android Showcase (150)
games submitted by our members
Games in WIP (602)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 86
1  Discussions / Miscellaneous Topics / Re: When things go too far on: 2015-02-28 02:53:10
I guess im trying to start a discussion on when anything in general just goes too far , away from the truth and away from what it originally was .
ANYTHING a government or the media EVER talks about.

Once upon a time everyone talked about the H5N1 epidemic and Tamiflu was sold like hotcakes. Years later the highest death toll was like 100 deaths A YEAR GLOBALLY.
Basically the government and media will twist every piece of information to their advantage; in the case of media its revenue and in case of government its political.
The islamic extremists issue is of course no exception.
2  Discussions / Miscellaneous Topics / Re: RIP Leonard Nimoy on: 2015-02-28 02:40:38
He was THE man. He IS THE man.

He also narrated this game:





<a href="http://www.youtube.com/v/_ZVZGwdA7-Q?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/_ZVZGwdA7-Q?version=3&amp;hl=en_US&amp;start=</a>
3  Discussions / General Discussions / Re: Engines on: 2015-02-21 15:48:01
I do believe Unreal Engine is the best choice in game dev at large.
For the time being I am using libgdx because otherwise C++ ... although using the UDK is a subset and has everything you need - I guess my main reason is I am knowledges ans experienced with libgdx, with UDK I would have to start from scrap. Might happen but not today. Also I like Java and Java IDEs.
If you wanna stick with it longer, in the case of networking there would be KryoNet. Limited but something you may use when doing client-server
4  Games Center / WIP games, tools & toy projects / Re: College Saga // BETA on: 2015-02-20 17:31:08
well you cannot "patent" a word you can try to trademark it, which is hard with one single word found in the dictionary, but not completely unheard of
of course it doesnt matter too much is a case like this since no one would care anyway, and even if it could be renamed, although just because of the name saga - that would be appalling

actually the whole name is kinda taken, there is this final fantasy spoof on youtube by Mark Leung which is love called "College Saga", but doesnt matter of course.
You CAN have games, books, movies with the same title... its only when both are kinda of the same time with the same popularity that a conflict comes up at all.
5  Game Development / Newbie & Debugging Questions / Re: How to test a java game having a high-end PC on: 2015-02-17 16:47:24
everyone has an old laptop lying around or knows someone who does =P
6  Discussions / General Discussions / Re: 95 free high resolution tiles for your games on: 2015-02-16 16:04:28
Eh. It was $5 worth it IMO

Yeahh... thats not actually money, so thats fine :D
7  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-02-16 15:38:14
I think Cas is talking out of his ass when it comes to genetics here.
There is no scientific evidence that one gender works differently than the other when it comes to high level interest, especially implying a bias of a special subset of tasks and brain activities (which translates into doing disciplines like STEM) the juvenile brain cannot even fathom at young age to begin with.
Maternal instinct doesnt count. All instincts dont count. By the same token you can say boys are generally more interested in mating with every girl they see, which is true, but has no value in this conversation since thats not high level interest. That doesnt translate into playing Golf later on, being a swimmer, liking canned food, having an interest in architecture, history or STEM.

That all comes from outside stimuli. Maybe there is a tiny bias per person on what they will like, but not with genders.

Also I regularly was playing "house" with the girls in elementary school while the boys were playing soccer. Also took cooking classes in high school being 3 boys out of 20 people. And I am into STEM now.

I am a programmer because ever since I can remember my dad was tinkering with devices and especially computers as long as I can remember. Exposure to the subject... picked it up.
8  Discussions / General Discussions / Re: Future career in programming and school suggestions? on: 2015-02-16 08:33:59
so I can get a decent paycheck and do what I love, program
Don' worry about THAT, that is actually fairly, once you can program and you have your bachelors; programmers are very sought after, that part is simple.
Whats important is: What exactly do you want ?

It's definitely my choice to go to MIT, it's been a dream of mine for as long as I can remember.
however if I want to go to MIT I need to pick my shit up
There is the key. It's your dream then you gotta do exactly that.
Seems like you seek that little push every one needs.
You being an A/B student and programming too much, we all know you can easily up your game just devoting more time to your grades then.
I know programming is fun to you, however you are looking at a career in which you will program your entire life, as you said.
So just be a little patient now :3

9  Discussions / General Discussions / Re: Do you sometimes skip braces? on: 2015-02-15 12:39:52
python is insane. no brackets and forcing you to do this indentation exactly how it expects it.
also no semicolons. heresy.

Something I learned in programming when I was very very young was "white spaces are ignored by the compiler".
I realize this is evidently, like I just mentioned python, not true for every language. But I always treated it like a holy rule.

I can write the whole program in one line, or 4 commands in one line IF I CHOOSE TO.

Of course there are big arguments FOR this, saying, limiting what the programmer can actually do / is allowed to do limits the amount of mistakes he can do and resulting errors. Also LINT and such
and I dont disagree

but i still hate it.

Whats the fun in having rules if its impossible to break them ?
>Implying programming is fun to begin with. Irony :D
10  Java Game APIs & Engines / OpenGL Development / Re: [GLFW] Detect X-box controller or PS controller? on: 2015-02-15 12:33:46
I guess another valid question is: is the mapping of different models of xbox 360 gamepads the same ?
I would HOPE so, I never actually researched this, but I haven't gotten any complains from my game using this so should be fine. Maybe.
11  Java Game APIs & Engines / OpenGL Development / Re: [GLFW] Detect X-box controller or PS controller? on: 2015-02-15 12:32:14
I wrote the xbox 360 pad mapping for libgdx -> Libgdx Xbox360 controller mapping
No idea about GLFW

However, somehow you should be able to get the ID of the device, from the device.
When you have that its simple.
And I like to mention this, since I figured it out: (copy paste)

Quote
It seems there are different versions of gamepads with different ID Strings.
These are the ones I know about, which the last 2 being original xbox controllers, I THINK:
1  
2  
3  
4  
5  
6  
7  
8  
      Controller (Gamepad for Xbox 360)
      Controller (XBOX 360 For Windows)
      Controller (Xbox 360 Wireless Receiver for Windows)
      Controller (Xbox wireless receiver for windows)
      XBOX 360 For Windows (Controller)
      Xbox 360 Wireless Receiver
      Xbox Receiver for Windows (Wireless Controller)
      Xbox wireless receiver for windows (Controller)

Quote
Therefore its IMO a better bet to check for:
if (controller.getName().toLowerCase().contains("xbox") &&  controller.getName().contains("360"))
12  Game Development / Game Play & Game Design / Re: I need your opinion! on: 2015-02-15 12:25:18
well I'm sure he meant much more elaborate screenshots than one sphere, like a whole scene.
But again it depends on your artistic vision and the art style
13  Game Development / Performance Tuning / Re: FPS drop when screen recording a libGDX developed game on: 2015-02-15 12:23:32
Yes this is because Fraps records at lossless quality in a raw video format.
all you need is a little space ready to deal with that. after that you just put it in your editing program, edit it and encode it to H.264 or whatever you prefer and the size will be super reasonable again
14  Game Development / Performance Tuning / Re: FPS drop when screen recording a libGDX developed game on: 2015-02-14 08:40:46
always FRAPS.
15  Discussions / Miscellaneous Topics / Re: Bit pissed off at uk school system... on: 2015-02-12 16:08:12
If you child is like 10, has a diary, you find that diary and post stories on the internet, is that illegal ? Absolutely.

[citation needed]

I don't think it's as simple as you're making it out to be. For example, parents are entitled to 100% of any revenue that a child makes until he or she turns 18. Not exactly equal rights.

Anything involving money are, like I mentioned, capacity laws. Simply said depending on country a minor may not make any money or make any purchases. As they get older until they are adults there are some degrees of jobs and purchases a minor can make. Obviously this is simply to protect minors from labor and such things.
So yes a 15 year old making money from youtube video for example, that revenue goes to the parents. But again, thats capacity, like I mentioned.

Yes I can't cite anything right now, this is an old example I picked up in law class once. Not sure you can cite a specific law anyway but rather the non existence of any law reducing the privacy rights for minors, even when talking about parents' actions.
Of course in court when parent would act "in the childs interest" if there is a "potential danger" it would be tolerated but technically same rights.
16  Discussions / Miscellaneous Topics / Re: Bit pissed off at uk school system... on: 2015-02-12 11:18:04
disclaimer: This is german and US law.

By law no one is required to even answer to the police... Police can detain and/or arrest you if they have grounds, but furthermore: no one has to talk to police / answer to them.
Random searches ? by law you have no obligation to do as they say. Yes they may arrest you being annoying or whatever but couldnt charge you unless they make something up. Only a court summoning (in the US subpoena) is something you have to comply.

How is this relevant ? Well by law minors dont have less rights than adults. I'm pretty sure that there is no single law even talking about the relationship and duties of students vs teachers, correct me if I am wrong, but indeed that would be strange anyway.
If a student would have to comply as a teacher says...
First those terms are super vague. Whats a student, whats a teacher ? If you teach me something is that enough ? If a child gets coaching / private lessons and that teacher orders the child to do X, would it have to comply ?

Forbidding phones is pretty ridiculous to me seeing how they are a ubiquitous part of modern life. However that would fall under property law or similar, meaning, they own the school and they can say that all "guests" cannot have cellphones. Or at least not display them. Technically this would apply to parents as well and all that AND its a public building so... but now it gets complicated.

I just like to point out that minor mostly do not have less right than adults.
Everyone likes to think so, but its actually not true, by law.
Are you allowed to assault your child ? (hitting it) No, by law absolutely not. Of course kinda hard to sue someone if they dont go overboard.
If you child is like 10, has a diary, you find that diary and post stories on the internet, is that illegal ? Absolutely.
If you actually look at the laws you will find that the vast majority of laws pertaining minors are actually obligations that adults have to protect them, not laws that reduces their personal rights. With the exception of "capacity" telling how legally a person has to be X years old to be legally allowed to purchase things (which is some cases make some on those candy purchases unlawful, just saying :3)
17  Game Development / Shared Code / Re: LibGDX Lightning Effect Code on: 2015-02-11 15:33:03
Your Trigonemtrics class had getDistanceAccurate() and getDistanceFast(), and your GFX class used getDistanceAccurate().

Really huh ? Well the code is a year old so there goes my memory. Should be fine with the fast variation... I might change it in my code base
18  Discussions / Miscellaneous Topics / Re: How to get started with music production on: 2015-02-11 15:30:24
As for software and samples:

I have checked out ableton live but never really worked too much with it, only did some distortion effects for sound engineering.
But it seems to be the go to choice.

Other than that I mainly use Adobe Audition but again I mainly do sound engineering and voice recording. Which believe or not I kinda like using Sony Vegas for recording simple lines of audio, since its less picky than Audition.

I made some music for my games, although overall I wanna use some other musician down the line, not sure what the audio people I worked with actually used.
But when I made some music I used Sony ACID actually and fruity loops primarily.

I just like the Sony programs but also shows that my requirements and skills were pretty low :P
19  Game Development / Shared Code / Re: LibGDX Lightning Effect Code on: 2015-02-11 12:04:46
When I wrote this code a year ago I made this video:

<a href="http://www.youtube.com/v/j7DX4Eyrh-Y?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/j7DX4Eyrh-Y?version=3&amp;hl=en_US&amp;start=</a>

the texture, the filtering, shaders, adding particle effects and some clever coding can make this stuff way more beautiful of course.
Also to make it simpler @Phased took out a performance enhancement where I use the Sqrt class with precalculated values to speed up the get distance calculation

Furthermore note that this code was not intended for third party use and was just part of my code base and I posted it, meaning it might still be clunky and there are some hardcoded values to some extend.
20  Game Development / Game Play & Game Design / Re: How to be a more creative writer? on: 2015-02-10 03:51:05
The core of any story is human conflict, that part you have to get right.
Why are things they way they are in the story ? why are character act like they do ? what motivates them ?
How do their action lead to their goal or at least how do they believe it will ?

I like to point out that writing stories for games is a slightly different challenge if you want your game to be very immersive.
If the protagonist is a character by himself and there is a fixed story there, its very traditional writing. Example Metal Gear Solid, Final Fantasy games
However if you want to make it very immersive, everything happens to YOU, YOU are the character, YOU define him; since you brought up skyrim; thats really a different challenge.

There is no shame in reading book on writing, game design and I have even read a game specifically on writing in video games. Couple that with having played a lot , having watched a lot of good movies and read a lot of good stories and then all you need is some inspiration


The biggest challenge to me is not being creative, I can imagine all kinds of awesome things happening and existing. But to write a "good" story meaning everything in that story makes sense and is not jarring to the audience as to why certain things exist or characters act they way they do - thats the real challenge. And it ought to be since not even AAA games get that right with games like FF 13 being a complete nonsensical mess; and of course most modern movies also boil down to complete illogical concepts for the purpose of special effects and explosions

You want awesome things to happen and exist in your world, but you cant just jam it is, it has to come naturally, organically, almost automatically due to other factors in the story

Also: dont explain something if you are going to do a poor job AND sometimes it can be more interesting to have more unknowns... but dont paint yourself into a corner
Also, dont ever retcon things.
21  Game Development / Newbie & Debugging Questions / Re: Null pointer where there should not be one...at all on: 2015-02-05 04:43:16
why are you certain that there shouldnt be a null point ? at least one time an object from that list is null
being in the list doesnt mean automatically that its not null
22  Games Center / Showcase / Re: Radius on: 2015-02-01 01:56:16
not sure "ad forums" exist. No one would go there...

Also not sure you will ever see this user again, so save your breath :D
23  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-31 05:01:59
As for why there aren't many women programming... beats me. It's seriously not as if they are actively or even passively discouraged.
Yes, it is. (at least in America)

...

Women and minorities don't have a "natural lack of interest" in programming. Their enrollment numbers are so low, because the current state of programming education actively marginalizes them.

How so ?

Apart from that I think it's 90% parenting and 10% external social influences.
If you give your 11 year old girl a pc and somehow get her interested in tinkering with it... there you go.
It's also a very similar stories with women who play video games: Very very often the story is that they were exposed to programming or video games at an early age because the father or older brother was very into it and they picked it up.
Which is of course also true for boys, thats how I picked both up.
But when parents do gender based parenting and dont ever expose their girl to science, engineering or tech stuff... it just doesnt happen.

And I think that the reality: People think girls and boys are inherently different. And I'm very sure it's all in the upbringing...
But thats why they treat girls differently to begin with and thats why they dont pursue STEM fields because they were never exposed to it to begin with.

I realize this is a whole different topic :P
24  Java Game APIs & Engines / OpenGL Development / Re: Rounded rectangles on: 2015-01-30 02:23:16
you just use sprites/textures usually
25  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-30 02:17:39
In America, only 15% of computer science graduates are women. 8% are Hispanic Americans or African Americans. (source)
Pretty sure that's similar with all of STEM though. Maybe marginally worse in computer science.
26  Discussions / General Discussions / Re: Are Game Publishers worth it? on: 2015-01-29 18:11:59
Well a publisher might advertise your game and make sure it sells better. Better exposure.
27  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-29 18:07:55
Oh yea we do have cooking and martial arts clubs, but not part of the curriculum.

I agree programming is a very specialized skill.
Quote
If you consider MS Excel to be programming
True, I suppose. But thats also why our "computer / typing classes" teach us Microsoft Office. I have never seen a class that teaches how to type, Office is the first thing when working with PCs. I still type with or less 2 fingers and will always ._.

Teaching that in elementary school seems insane, we didnt even have much science classes in elementary school. Everyone was just screaming and pooping their pants D:

HOWEVER, on the topic of "general problem solving skill" - that makes a lot of sense, just like a detective figures shit out or how problems are generally solved in science. But then again you do exactly that in chemistry and physics class, also math.
You have a problem and formulate a solution - so that methodology is actually taught.

Its just very tedious and not fun at all, but thats because teachers are usually not good at their job.
Thats a whole different topic but most teachers I have ever seen are simple bad at their job and/or dont care. Even in university its like 70% bad and 30% good, because while a professor might have a huge amount of knowledge he knows nothing about Pedagogy, how to teach, how to relate and how to make it fun. And this whole issue is more and more important as students are younger, since adults might be willing to learn from the get go.
28  Game Development / Newbie & Debugging Questions / Re: True sprite centering libgdx on: 2015-01-28 05:21:04
libgdx's Sprite class has a setCenter(x,y) method, just use that?
Isnt that used for stretching and skewing a image?
Yeah and rotating
29  Game Development / Newbie & Debugging Questions / Re: True sprite centering libgdx on: 2015-01-27 22:06:29
it is not typically a bad idea; OP mentioned pokemon which does exactly that.
Also your solution is very specific... it depends if its top down, side scroller, 3D, depends what you can do and where enemies can come from, game mechanics, map layout, art style and your artistic vision and aaalll that

Of course the point being: Be thoughtful when programming the camera since its very important, is absolutely valid.

There is a difference in drawing the character in the middle of the camera and centering the camera on the character.


Yea I guess so, just that you would never "draw the character in the middle of the camera". You draw the character where it is in the world and then move the camera where you wanna look... most times at your character
30  Discussions / General Discussions / Re: Schemes to teach the masses to code on: 2015-01-27 17:56:41
I would argue that this knowledge of "programming" (which is probably more accurately called "logic" and "problem solving") will actually **help** kids pick up other skills as they get older, not just programming!

thats pretty much the core question.
but that could be said for cooking or martial arts as well.
I do agree but school is pretty short and making a curriculum is tough.
Pages: [1] 2 3 ... 86
 
BurntPizza (40 views)
2015-02-27 06:09:35

BurntPizza (29 views)
2015-02-27 05:56:17

Riven (22 views)
2015-02-27 02:34:15

Riven (28 views)
2015-02-27 01:47:26

Riven (30 views)
2015-02-27 01:46:04

BurntPizza (23 views)
2015-02-27 00:52:04

BurntPizza (26 views)
2015-02-27 00:50:29

Riven (45 views)
2015-02-26 23:38:45

Riven (22 views)
2015-02-26 23:37:24

BurntPizza (39 views)
2015-02-26 21:13:04
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!