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1  Discussions / General Discussions / Re: Oracle kills webstart on: 2016-01-30 08:26:35
Both have been effectively dead for a long time. Come on now.
2  Discussions / General Discussions / Re: JGO server folded in on itself on: 2016-01-14 19:46:30
Wow that was a lot of info right there, timestamps even.
You didnt have to copy your twitter feed  :D
3  Discussions / General Discussions / Re: Packaging a Java Application on: 2016-01-08 08:57:26
No one cares about your code.
Don't 'worry' x)

@#3: Sometimes Excelsior JET can compile it to native code. It's nice and work. But overall really not needed on desktop, if you just package your own jdk or openjdk...

For Windows, I personally make a batch to run my stuff, compile that to an exe with a converter, and yeah a jdk is packaged.
Very easy. But those tools to package are also nice when they work. I just get confused when it comes to my assets when using those... x)
4  Game Development / Networking & Multiplayer / Re: What I need to host a java server on: 2015-12-16 15:07:46
Kinda agreed with jonjava



No purpose was specified, might as well have been a server for himself and to learn how to do it... so...
5  Discussions / General Discussions / Re: SMF is falling apart. on: 2015-12-09 04:26:16
Glad to see SMF finally go. <3
6  Discussions / Miscellaneous Topics / Re: What are the viable alternatives to Sourceforge? on: 2015-10-30 16:37:05
I can only use git via command line, no big problems when doing simple things. I never understood any visual tool... and Im not really a command line guy either

and yes, I panic at problems, so I do as that xkcd
I also never work in the same folder I do git, and backups too...
7  Discussions / General Discussions / Re: JGO IDE Survey on: 2015-10-30 16:34:58
you forgot notepad++ and sublime .. tho' they're no IDEs.

I thought there was no such masochist around  Grin


I know someone who is now writing a game in C++ and SDL with only sublime and gcc command line
I am not even joking...
Has been for months now too, its not like the person gave up early.
8  Discussions / Miscellaneous Topics / Re: Crocotile3D alternatives? on: 2015-10-30 16:29:08
Well you could make a lot of content first and then check later. Maybe making all that would convince your parents? :3
9  Discussions / Miscellaneous Topics / Re: Battlestation Thread on: 2015-10-30 12:03:44


Tho, I dont call it "battlestation"  Roll Eyes
10  Discussions / Miscellaneous Topics / Re: What are the viable alternatives to Sourceforge? on: 2015-10-29 09:25:14
I'm quite a believer in free markets - one day I may live to actually see one!

Dont hold your breath  Emo
11  Discussions / General Discussions / Re: Transitioning from Windows to Linux on: 2015-09-29 17:40:31
Linux Mint is nice.
But I need games and Adobe Suite
12  Java Game APIs & Engines / Engines, Libraries and Tools / Packfile API on: 2015-09-08 12:10:33
Does anyone know an easy to use packfile API for Java?

Just a tool to pack a folder and all subfolders with files into a packfile, and then an easy API to seek in there.
I mean I wouldnt like to have to change all my file accesses after that, just the path... to a virtual location which is the packfile...
If possible =3
13  Discussions / Miscellaneous Topics / Re: Social Stigma of Game Dev and Peer Pressure on: 2015-09-05 08:19:20
makes it hard to justify

You dont need to justify anything.
14  Discussions / General Discussions / Re: Windows 10 on: 2015-08-27 18:15:11
I never update anyway  ¯\_(ツ)_/¯
15  Java Game APIs & Engines / Engines, Libraries and Tools / Re: steamworks4j - Lightweight Java Wrapper for Steam API on: 2015-08-20 12:27:10
Much obliged.
16  Games Center / Contests / Re: [Idea] Would anyone be interested in a Pure Java game jam? on: 2015-08-19 09:26:54
I wouldnt be interested in learning the intricacies of Java2D or JavaFX. Seems to have no value if I can just hone other skills that actually matter.
17  Java Game APIs & Engines / Engines, Libraries and Tools / Re: steamworks4j - Lightweight Java Wrapper for Steam API on: 2015-08-17 17:24:37
Cas already wrote one and said he would share with whoever signed the NDA and needed it.
Is there no NDA needed for this, is this not complete, what are the differences ?

I think steamworks is not the whole steam API stuff I guess.
18  Java Game APIs & Engines / OpenGL Development / Re: Vulkan ETA late 2015, Android support, Apple NOT supported on: 2015-08-14 23:11:09
Apple is the cool kid on the schoolyard. He doesnt have to follow your projects, you follow his.
We'll see. All the money is still on Apple phones and not android, they are still in charge...

Not that I like Apple... 
19  Game Development / Newbie & Debugging Questions / Re: libgdx The need to dipose assets on desktop on: 2015-08-13 15:57:30
Yeah for casual games I did indeed just load everything in. But yes... little bigger now
20  Discussions / Miscellaneous Topics / Re: OpenAL fails on my computer on: 2015-08-13 15:56:45
Yeah I can verify what cas says, it was the case at least like 3 years ago. Havent tried it in a while if that has changed.
21  Game Development / Newbie & Debugging Questions / Re: libgdx The need to dipose assets on desktop on: 2015-08-12 23:15:22
Yeah I would do that in any case. I mean you just compare the list of textures and sounds you have loaded to the one needed for the next map.
But I was unsure whether to unload everything I dont need each map change... well overall i guess my loadings and unloadings are rather quick so it should be fine; I really dont wanna have memory leaks.

However I have though about having a game without loading screens, with everything streaming... but yeah that seems like a huge pain. But also considering my game does feature cutscenes and jump to other locations occasionally, I probably shouldnt do that in the first place.
22  Game Development / Newbie & Debugging Questions / Re: libgdx The need to dipose assets on desktop on: 2015-08-12 22:21:22
@theagentd Yeah I'm just taking about libgdx stuff using native memory or VRAM, not arbitrary objects in java

but yeah you guys are right
I kinda have it on my todo list since forever but never really done it: disposing routines for when something is no needed anymore... I guess the question is what and when. unloading everything not need on a given map during map change means I can never use the cache pretty much. Which is lame... hmm. Gotta have to calculate stuff.

Its a shame there isnt like a definitive reliable VRAM tool
23  Discussions / Miscellaneous Topics / Re: File replacing bat/sh file! on: 2015-08-12 22:10:28
Which is interesting because my game always had a screenshot function which I very early on moved the path to the home directory due to it not working anymore.
But even if creating works...I guess you could download an update, tag with with date or number and always run the latest... at best
24  Discussions / General Discussions / Re: Recurring issue with making games on: 2015-08-11 13:52:24
I dunno. I am using the libgdx setup tool for this because it would be hard to setup the html5 thingy without any GWT knowledge and all.
But when importing the project via gradle I get this

and

and kinda gave up, since I have like no idea about gradle or GWT and its supposed to just import and there you go.
25  Discussions / General Discussions / Re: Recurring issue with making games on: 2015-08-11 13:24:07
Also note that you can deploy libGDX as JavaScript.
Yeah but its a huge pain in the butt to get it to work. Especially with Eclipse. And then your code would also be... yeah...
26  Discussions / General Discussions / Re: Windows 10 on: 2015-08-11 13:15:20
Why would you ever adopt any technology early, unless your current system is broken?
27  Discussions / Miscellaneous Topics / Re: File replacing bat/sh file! on: 2015-08-11 13:06:02
Is there even a reliable way with Java to write to the game directory now and in the future?
So will savegames, screenshots, configs and whatnot you just go to the home directory. But for updates...?  When not using Steam (yet)...
28  Game Development / Newbie & Debugging Questions / Re: libgdx The need to dipose assets on desktop on: 2015-08-07 13:54:46
My only slight concern would be VRAM/OpenGL cleanup. But even there not sure.
Since the Lwjgl probably cleans up by itself upon kill.

I am using the LWJGL backend.
29  Discussions / General Discussions / Re: Windows 10 on: 2015-08-07 12:20:54
"upgrading"
30  Game Development / Newbie & Debugging Questions / libgdx The need to dipose assets on desktop on: 2015-08-07 12:16:09
Using libgdx, desktop only game:

The docs are very much Android focused. So on Android its obvious, you gotta dispose everything.
My question is: Do you need to dispose things on desktop at all? Some of them? Never, always - which ones?

I do dispose but I also kinda assume that its not really necessary.
Pages: [1] 2 3 ... 89
 
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List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48
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