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1  Discussions / Miscellaneous Topics / Re: Shareware, copyright and fangames on: 2016-05-12 05:38:25
its a pretty big IP to mess with but also a lot of fan stuff has been created.
Worst case would be C&D, you know that... but you knew this could very happen, before you started I assume

Asking them is just gonna wake sleeping dogs, a dev maybe, but the lawyers will always say no and put you on a watchlist, even if they wouldnt be in the right. its not like every C&D is lawful.
but protecting the IP is their job...

you thinking you can save yourself by limiting your assets to the shareware stuff is cute Tongue
I mean the copyright is the same, even if it was a freeware game altogether, I think if it hurts your game I wouldnt limit myself to those assets
2  Discussions / Business and Project Management Discussions / Re: WoW Server Development [Project Shadowcrown] on: 2016-05-08 15:24:44
Ye, the Blizzard x Nostalrius x Mark Kern meeting is scheduled, so we might get something.

Also isn't a WoW against WoW terms of service. They have shut lots of that stuff fairly consistently.
Considering there are so many, making a small one yourself isnt really going to bring a lot of attention until you get big.
3  Discussions / General Discussions / Re: Reserving the name of your game on: 2016-04-21 07:04:52
and just because I took a class on copyright I should bring up, just to make people aware its actually a legal concept.
Which is another reason why the "Scrolls" dispute was pretty weak.
4  Discussions / General Discussions / Re: Reserving the name of your game on: 2016-04-19 23:40:38
As for "reserving" itself. There is no real mechanism here. Companies usually buy the websites when knowing what kinda title the movie or game will have. Other than that there is trademarks again but yea... thats not really something you should consider so early of course.
5  Discussions / General Discussions / Re: Reserving the name of your game on: 2016-04-19 23:36:18
Having a good name is quite important, whereas "good" is of course vague and has a lot of design and marketing factors.
You should worry too much in the beginning considering the law, but you WANT to have a unique name so that people will quickly find your game when googling the name and not 3746 other products.

Law wise, the things that can happen are:
Some asks you or even cease and desists you to change your name. This can be all bark and no bite because unless the company has a very solid trademark, there is not much grounds for this. Remember even Bethesda and Mojang settled out of court for "Scrolls" which probably means Bethesda said "just... please dont use the name, we will give you money too"
On its own there is no law preventing you to make a book, song, movie, game or whatever with a title that already exists, many movies have the same title and have nothing to do with each other.

But ideally and for your own interest and advantage you ought to choose a name that reflects your game and is unique so marketing wont be blurry.

If you call it "Super Jump Boy"... gonna be tough x)
Might also exist, I would assume.
6  Games Center / Featured Games / Re: Naroth - 3D open world RPG on: 2016-04-17 23:31:58
- auto save would be nice
- please dont make me read so much before anything starts, especially on a phone game, I get the point of it, but maybe there is a better way
- some of the menus are a little too complex for a phone game
- the controls are... ok for this type of game on a phone, truthfully I dont know how to do it better, games on phones... but yea you get a lot of drunken stumbling, looking and waving your sword around
- by choppy animations that were mentioned he means swinging the sword doesnt really look like he is really swinging, its more waving a little, needs more punch, broader movement
- enemies in starting area that one shot kill me... well its a design decision... as long as its intended... x) (not gonna complain while playing Dark Souls 3 all day...)

I think its pretty awesome and has lots of potential a la Kings Field and Morrowind

it makes me wonder how good tilt controls would be... tilting it to the left makes you turn left, right ,right, and maybe tilting forward and backwards for walking... but what about the camera... yea control without any sticks and buttons...
7  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-11 15:29:30
Yea I dont really care about that one at all.
8  Discussions / Community & Volunteer Projects / Re: Looking for other programmers for a stealth shooter on: 2016-04-10 18:23:04
Even if or especially when you fail, experiences are very educational.

I made 3 games in a team of 5-6 people with 3 coders.
Can recommend. Especially for later when you do project one man just cannot do by himself anyway.
Its also good experience for jobs later... having team skills and experience
9  Game Development / Performance Tuning / Re: Fastest binary search on 4GB worth of long[] on: 2016-04-08 14:29:36
Surely your fingers must be itching.
You know, believe or not, no. Absolutely not :D
You got this!
10  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-05 17:19:43
Space Engine in VR. Blows my mind just imagining.
11  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-05 17:16:31
after MRI scan doctor shows you in VR exactly what it looks like, you can rotate around go in and out
and so can he for analysis

the ideas just keep coming =D
12  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-05 17:15:46
haha yea....
13  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-05 16:59:18
Today the Vive officially launched so Steam is full of stuff.

IKEA VR Experience
Design your home with ikea furniture before you run out and buy.

VR is gonna change everything

games might be built with VR, even normal games.
besides teaching, architects and engineers may use VR to design shit
Even stuff thats so obscure we might not even think about... intutive visualisation of data in a 3D space... signals, aircraft traffic, space stuff
Online Poker...
interact with people far away... friends, family, even business calls
playing board games online together like tabletop simulator...
VR cinema to watch ANYTHING together online
Virtual shops to shop for anything and check it out, since we all already shop so much online, as I buy even groceries online

Can you imagine a scientist looking at a virus or DNA or blood data rendered from actual data into this VR space ?

VR will be everywhere soon.
14  Discussions / Miscellaneous Topics / Re: Unsolicited blank CD in post - huhh? on: 2016-04-05 11:31:40
who the fuck cares, have linux running and do a full scan, ESPECIALLY if its just an old laptop :D
but apparently you did scan

this is awesome. Some Circada 3301 shit

just be very sure its empty and not made to LOOK empty :o
15  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-01 07:57:16

Sony believe that they'll sell 1-2 million PSVR kits before the end of the year (and they're only releasing in October)

Comparatively low price point AND you dont need a strong VR PC only a ps4 which you would have anyway.
So yeah I can see this taking of real good. I was surprised at the low price point, and it does 90fps min.
Sony is not really in a financial position for taking risks on selling hardware, so yeah
16  Games Center / WIP games, tools & toy projects / Re: SterriaLand on: 2016-04-01 01:37:42
Very small 4k video showing the bouncing slimes recorded via my phone!  Please watch in 4k.  Thanks

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Your game was on dansgaming, he looks at kickstarters frequently.
Obviously it was laughed at.
A game that looks like a 100% terraria clone which also has a very similar name, the video on kickstarter is what you posted here... a camera recording of a screen, in like 5 seconds. and that is used as the main video on kickstarter, which is supposed to illustrate your business pitch and show the product.

Risks and challenges

I don't see much risk, I'm an extremely experienced developer. This game will get finished no matter what and will do extremely well.

Pretty embarrassing
17  Games Center / WIP games, tools & toy projects / Re: New to Video Game Programming. My first game included on: 2016-03-31 02:46:06
The graphics are nice and miiiles ahead of your average "my first game" projects
the controls are stiff, confusing and not fun x)
but for your first game...

also you say x,c,z... but what does X and C actually DO ? :D
18  Discussions / General Discussions / Re: Razer OSVR HDK on: 2016-03-30 03:28:08
the other devices dont even have anything less than 90 available
even PSVR low fps mode is 90
19  Discussions / General Discussions / Re: Virtual Reality on: 2016-03-28 05:17:08

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
20  Discussions / General Discussions / Re: Virtual Reality on: 2016-03-24 21:11:10
I am at a loss to work out how it is possible to make VR shovelware given that the barrier to entry is so incredibly high for both consumers and producers.

Cas Smiley
Well you can always make a shitty unoptimized port of your FPS game that you released on PC anyway, and similarly you can just release your VR game with FPS controls on PC.
Cheap and easy, we'll see a lot of those.
21  Discussions / General Discussions / Re: Virtual Reality on: 2016-03-24 08:22:18
VR is gonna change everything... from education to sharing vacation 'photos'

Gaming will be changed but especially in the beginning it will be hard to convey gaming experiences, it will be totally different anyway.
I also predict that HL3 will come specifically made for the Vive, and this is coming from someone who though that game wont come ever until recently.
But yes traditional gaming will be completely parallel to this and largely unaffected apart from VR shovelware.

When exactly will what exactly happen? Well thats tough. But I think HL3 will be one of the first killer apps and I think within 3 years.
22  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java Library written IN Java on: 2016-03-21 15:12:51
I never walk on public roads... imagine there was a pothole... I cant fix that shit, why even bother. :D
23  Game Development / Newbie & Debugging Questions / Re: Executable jar exception on: 2016-03-20 18:19:21
if you compile something with a jdk, you need at least that jdk to run it, even if you dont use any specific features.
however even if you have java 8 installed for example you can se your project to be a java 6 or 7 project.
24  Discussions / General Discussions / Re: Core Java Syntax on: 2016-03-17 14:38:47
I'd rather have verbose and legible.

Source code should be easily and quickly read and understood by humans.
25  Game Development / Newbie & Debugging Questions / Re: Video playing in game on: 2016-03-17 11:18:14
I am not interested in mobile games, as such I dont develop them.
Libgdx is a great framework and API, the mobile port is not why I use it.
You either make a desktop game or a mobile game, otherwise its shovelware in 99% of cases.

if you need video playback on android, android has its own video playback API already at the ready which you can use. Tho I am really not sure about using cutscenes in a mobile game... @attention span
26  Game Development / Newbie & Debugging Questions / Re: Video playing in game on: 2016-03-16 22:46:14
We were the whole time on this thread talking about desktop solutions... not android, if thats what you are doing :P
27  Game Development / Newbie & Debugging Questions / Re: Video playing in game on: 2016-03-16 22:44:59
in libs you find 2 jars, import them.
you also need lwjgl libgdx backend because thats what I use on desktop, I guess you use a different one if you dont have that ?
and vlib_gst is supposed to be on the root of the project, but can be changed if you change the loading call System.setProperty("gstreamer.dir", "vlib_gst");
28  Discussions / Miscellaneous Topics / Re: The point of games on: 2016-03-16 19:01:55
How dare you insult curry.
29  Discussions / General Discussions / Re: 135 gigs of assets available for the low price of $13 on: 2016-03-16 18:53:33
I agree fully with Oskuro

@cylab encouraging more generic lackluster games to be featured by Jim Sterling is not really something the over saturated market needs.
And I wasnt naming names, so no direct bashing x)

but the common thing that ties us together here is programming.
I dont really agree and this has been talked about a few times on this forum. I dont super enjoy programming... Its a means to an end... I wanna make a game. Eventually I want to game design, produce, write, direct and not have to program anymore.
30  Discussions / Miscellaneous Topics / Re: The point of games on: 2016-03-16 16:45:08
"I think that I would never be happy telling a story, that I felt had nothing at all to say relevant to anything of the human condition." - Ken Levine
"Games shouldn't only be fun. They should teach or spark an interest in other things." - Hideo Kojima

Games are an art form and part of culture.
Being art I want to touch people emotionally with my games, make them wonder and ponder, raise questions.
Many interests that I have developed in my life came from playing video games: English, science and engineering, writing, game design.
It is my upmost wish to make art that touches someone, inspires them.
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2016-02-05 09:35:50 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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