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1  Discussions / General Discussions / Re: Need some programming advice on: 2017-04-05 10:42:52
I normally run into problems getting the physics right and get bored. I've tried box2d as well which worked great for the physics.
Yea no reason to reinvent the wheel especially if you hate doing it, please use frameworks then.

Games are where I struggle the most.
I know this is JGO, but try Unity, seriously. If there was such a thing for Java I would recommend that. But there isnt and you sound like the type who would enjoy using a lot of premade tools and not having to code low level, which even in libgdx you still have to, to some degree.

I mean what really is the point of doing lower level code and fiddling if you dont even care for it and it makes little sense to do anyway.
The next best thing is libgdx if you wanna use Java, but we just dont have the kind of Editor.

But it also depends on your objective. Do you wanna make games or get better at programming or... whats your ultimate goal?
2  Discussions / General Discussions / Re: Is it worth it to put my game on Steam for free? on: 2017-03-31 18:31:31
Desura was bought is now One Play apparently, http://www.oneplay.com/en/
On Desura you used to be able to just publish your game. It was like an open smaller Steam type.

There is also PLAYISM http://playism-games.com/

Be aware that publishing your game on Steam will cost you the greenlight free until we get SteamDirect this year. And that will involve money as well, probably more, we'll see.

Also, why I completely understand and agree with everything you said you should be at least mindful. If the game is bad it might tarnish your name for further releases. It can go either way.
You may wanna publish this one under another dev name than a future better one.
There is also the argument for no such thing as bad publicity, like I said it can go either way.

Believe it or not, in this world where we are oversaturated with games and all mobile games are free, you have to fight for people to play your game, even if its free. People have too many choices and time is money too.
So dont expect tons of feedback unless it is of quality and you really push it.
3  Discussions / General Discussions / Re: C++/Java Engine without GC in graphics on: 2017-03-26 17:08:27
Don't.
4  Java Game APIs & Engines / Java 2D / Re: Particle System without libraries? on: 2017-03-20 23:12:04
I apparently I wrote this in like 2011:  https://puu.sh/uScTi/42894cc70a.zip

Maybe it will help, but like I said its very basic, might be more confusing.
5  Java Game APIs & Engines / Java 2D / Re: Particle System without libraries? on: 2017-03-20 22:43:53
well back in ye olden days I used to write one in Java2D. I mean the basics are very easy of course, you create new sprites per time x, they have a lifespan, they may fade over time, they get destroyed or better yet pooled, you can set any texture. and you apply a speed vector to them with randomness, well all attributes have randomness.

so you can probably do the basics really yourself in couple of minutes.

I remember back in the day on my single core laptop I could do 8- 20 k particle with java2D before dropping from 60 fps, that was without anything else of course
Given that you got better performance now and you usually only need like 10-200 particles even for complex effects, you are probably fine yo
6  Game Development / Newbie & Debugging Questions / Re: JMonkeyEngine on: 2017-03-17 22:43:25
I hated Unity for years, especially when I wasnt skilled at it.
Lots of programmers get stubborn, especially when they are young and make their own engines. Not that there is no value to having made one yourself, for understanding sake.
7  Game Development / Newbie & Debugging Questions / Re: JMonkeyEngine on: 2017-03-15 22:02:11
Its pretty tough to recommend anything but Unity to a small indie in 2017.
Maybe Unreal Engine... sure.

Just pretend C# is Java : p
8  Discussions / General Discussions / Re: Steam Greenlight to be replaced with Steam Direct on: 2017-03-02 13:03:39
What would even $500 actually discourage?

Why even discourage it?

How is anything "being on Steam" any worse than it "being anywhere at all on the internet"?

Having SHIT on your platform, weaken your platform and brand. Steam doesnt have to stay top dog forever and if a store with less crap than https://www.youtube.com/watch?v=2-m7jOos4IU willcome along, consumers would appreciate it.
After all, what do I expect from a store? I want to find my shit simple and easily and when I browse I expect discover-ability, relevant suggestions @recommendation engine and generally games with GOOD ratings. As in numbers, Because I dont have the time to read all the reviews, I just want to know if a game (or movie @rottentomatoes) has a GOOD consensus or a BAD consensus.
If a game has good ratings its usually at least of quality. It might be uninspired like COD games but its not objectively BAD.
A game with incredible faults but with a cult following might have bad reviews while being actually good (or at least appealing to some customers); like Deadly Premonition.

We all heard the news that "Nearly 40% Of All Steam Games Were Released In 2016"
90% of those games are rotten crusty ass trash. Asset flips, jokes, insulting pos.
In a world where entertainment and with that gaming is getting so hopelessly oversaturated, what you need bitterly, is control.

Gabe's dream was it to have an open network system where everyone could just upload any game, with basic checks for malware.
Now, after knowing that 100 bucks flat for infinite games doesnt deter any of those freaking jokers and digital homicide type people, they are trying to do it with Steam Direct.

Having to be an actual company, having to pay a significant amount of money per title.
I absolutely do think this will deter much more people who are shit and yes it might make it just a tick harder for actual passionate indies with good games, but their passion will carry them over that hurdle, and with LESS shit flooding into steam their discover-ability raises, so its even economically worth it.

tl;dr
In a world with this many freaking games coming out. How do I find the good ones?
Steam should do that. Mainly because no one else can, because everyone goes to Steam for PC games. So there really isnt any other option, other than to just drown and never find anything because you got like 8956 assets flips per day and 1 gem.
If you dont already know a game you want, browsing for a new game should not show you stuff thats irrelevant to you. Which is the basics of recommendation engines of course.
Tags, numbers ratings and less trash-games will help this process. And seeing as valve wants to solve all this via algorithms and not Apple style manual curation, they need all the help they can get.

If Steam doesnt get a good grip on this mass flood of games coming in. The future will be very very blurry and now one will be able to benefit at all from being on Steam.
9  Game Development / Newbie & Debugging Questions / Re: Peculiar stacktrace and an error I've never seen before on: 2017-02-21 00:23:50
Granted it really does seem like some internal class, possible rt.jar is an old version.
Would be kinda easy to test this manually by getting an old rt.jar

But as you say that really should never be able to happen. You locally launch your jre... which is just an executable as any; It shouldn't be possible for that call to be redirected unless this person has a software running that does exactly that, which I wouldn't assume.
10  Game Development / Newbie & Debugging Questions / Re: Obfuscating assets on: 2017-02-01 23:09:12
Dont waste your time.

- Dont fight legal issues with code that just buys you time, if someone steals your shit, just C&D them and so forth. If they are committed they will always find ways to get to your stuff.
- Dont reinvent the wheel, just make a game.


There are still some very good reasons for making your own file formats. Having to go through ImageIO and BufferedImage to load a texture means a lot of copies and garbage generated. In addition, generating mipmaps can also take some time, so making your own binary image format with precomputed mipmaps is a pretty good idea.

- Just dont use Java2D.
11  Discussions / General Discussions / Re: Comparison between 2 IDE's - Netbeans and Eclipse on: 2016-09-03 20:27:57
I will never use IntelliJ IDEA because it's not open source.
You need to get GNU/laid.

No need for that!  I (almost) never use closed-source software either.  There are lots of good reasons for having that viewpoint.  I've been burnt by crappy commercial software that doesn't work very well too often.  I'll stick with the crappy open-source software that doesn't work very well instead thanks!  Grin

Well there is a difference between having a viewpoint and shoving it into every discussion you possibly can.
I'm sure you met some really political people or vegans like that. Tongue
12  Discussions / General Discussions / Re: Comparison between 2 IDE's - Netbeans and Eclipse on: 2016-09-02 07:39:55
I could never get into intelliJ IDEA ...
For Android development I might actually go Android Studio at this point.

That's kind of ironic!  Grin

Why? :3
On desktop I dont see any immediate benefits of switching, I can do what I want in Eclipse.
But when developing for Android there are obvious advantages and additional features when using Android Studio.
Not to mention Eclipse just being freaking buggy and janky with plugins including ADT and stuff.

I will never use IntelliJ IDEA because it's not open source.
You need to get GNU/laid.
13  Discussions / General Discussions / Re: Comparison between 2 IDE's - Netbeans and Eclipse on: 2016-08-30 12:27:32
I could never get into intelliJ IDEA because I only tried for an hour and...
well Eclipse works, for me and I know it... so I have little incentive to switch and am lazy

but I'm sure its better

For Android development I might actually go Android Studio at this point.
14  Discussions / General Discussions / Re: Why is Minecraft bad? on: 2016-08-10 19:44:31
It all worked out nicely in the end for him though, no?
In the end? No... not really, you know that D:
http://venturebeat.com/2015/08/29/minecraft-creator-has-existential-meltdown-on-twitter-then-gets-stung-by-jellyfish/

You are probably more happy than he is and you have a family.
Success is not measured in money~
Which is not me bashing him, I love him.
15  Discussions / General Discussions / Re: JGO App on: 2016-08-09 22:41:02
A mobile friendly website would also solve the problem if no one wanted to do an app, but I figured making the website movile compatable would take a lot of time.

Yes, but I'm certain that off-the-shelf modern forums have this already built in.
16  Discussions / General Discussions / Re: JGO App on: 2016-08-08 14:10:18
Its just silly because you can have the same great experience if the website is made with mobile in mind.
Which is less work and less maintenance then making an additional app... let alone TWO which is how it sounds from Ecumeme.

Plus this forum is going away for a new one, so we'll see then.
17  Discussions / Miscellaneous Topics / Re: Graphics Cards on: 2016-06-09 07:26:48
Get a paper round ;)

Hey old man, what the hell is a paper anyway? :D
18  Discussions / Miscellaneous Topics / Re: Graphics Cards on: 2016-06-07 09:22:30
Honestly people should spend more money, not less.
The global economy is really bad, people are reluctant to buy shit. Amazon is huge and is not even really profitable.

How often does you PC break? You can't invest in some $300 machine once every 5 years?
Decreasing product prices even more is not gonna help the economy.

Also I dont get the logic. All people need pcs so they should be cheap. First of all that manufacturing cost with demand/supply. But also Phones and PCs ARE ubiquitous.
And cars dont cost 200 bucks in 2016 just because you need them to drive Shocked

Shit costs money to make.
19  Discussions / General Discussions / Re: Virtual Reality on: 2016-06-01 23:40:13
"VR-ready" is just a stupid marketing term
My butt is "chair-ready" =3
20  Discussions / General Discussions / Re: Google wins trial against Oracle over Android on: 2016-05-27 13:09:15
This opens up the slim possibility that Oracle will mercifully divest itself of Java, on the other hand. Which would be nice.

How would they do this? Also why? considering their business.
And why do you think the implications would be favorable?
21  Discussions / Miscellaneous Topics / Re: Shareware, copyright and fangames on: 2016-05-12 05:38:25
its a pretty big IP to mess with but also a lot of fan stuff has been created.
Worst case would be C&D, you know that... but you knew this could very happen, before you started I assume

Asking them is just gonna wake sleeping dogs, a dev maybe, but the lawyers will always say no and put you on a watchlist, even if they wouldnt be in the right. its not like every C&D is lawful.
but protecting the IP is their job...

you thinking you can save yourself by limiting your assets to the shareware stuff is cute Tongue
I mean the copyright is the same, even if it was a freeware game altogether, I think if it hurts your game I wouldnt limit myself to those assets
22  Discussions / Business and Project Management Discussions / Re: WoW Server Development [Project Shadowcrown] on: 2016-05-08 15:24:44
Ye, the Blizzard x Nostalrius x Mark Kern meeting is scheduled, so we might get something.


Also isn't a WoW against WoW terms of service. They have shut lots of that stuff fairly consistently.
Considering there are so many, making a small one yourself isnt really going to bring a lot of attention until you get big.
23  Discussions / General Discussions / Re: Reserving the name of your game on: 2016-04-21 07:04:52
and just because I took a class on copyright I should bring up https://en.wikipedia.org/wiki/Threshold_of_originality, just to make people aware its actually a legal concept.
Which is another reason why the "Scrolls" dispute was pretty weak.
24  Discussions / General Discussions / Re: Reserving the name of your game on: 2016-04-19 23:40:38
As for "reserving" itself. There is no real mechanism here. Companies usually buy the websites when knowing what kinda title the movie or game will have. Other than that there is trademarks again but yea... thats not really something you should consider so early of course.
25  Discussions / General Discussions / Re: Reserving the name of your game on: 2016-04-19 23:36:18
Having a good name is quite important, whereas "good" is of course vague and has a lot of design and marketing factors.
You should worry too much in the beginning considering the law, but you WANT to have a unique name so that people will quickly find your game when googling the name and not 3746 other products.

Law wise, the things that can happen are:
Some asks you or even cease and desists you to change your name. This can be all bark and no bite because unless the company has a very solid trademark, there is not much grounds for this. Remember even Bethesda and Mojang settled out of court for "Scrolls" which probably means Bethesda said "just... please dont use the name, we will give you money too"
On its own there is no law preventing you to make a book, song, movie, game or whatever with a title that already exists, many movies have the same title and have nothing to do with each other.

But ideally and for your own interest and advantage you ought to choose a name that reflects your game and is unique so marketing wont be blurry.

If you call it "Super Jump Boy"... gonna be tough x)
Might also exist, I would assume.
26  Games Center / Featured Games / Re: Naroth - 3D open world RPG on: 2016-04-17 23:31:58
- auto save would be nice
- please dont make me read so much before anything starts, especially on a phone game, I get the point of it, but maybe there is a better way
- some of the menus are a little too complex for a phone game
- the controls are... ok for this type of game on a phone, truthfully I dont know how to do it better, games on phones... but yea you get a lot of drunken stumbling, looking and waving your sword around
- by choppy animations that were mentioned he means swinging the sword doesnt really look like he is really swinging, its more waving a little, needs more punch, broader movement
- enemies in starting area that one shot kill me... well its a design decision... as long as its intended... x) (not gonna complain while playing Dark Souls 3 all day...)

I think its pretty awesome and has lots of potential a la Kings Field and Morrowind

it makes me wonder how good tilt controls would be... tilting it to the left makes you turn left, right ,right, and maybe tilting forward and backwards for walking... but what about the camera... yea control without any sticks and buttons...
27  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-11 15:29:30
Yea I dont really care about that one at all.
28  Discussions / Community & Volunteer Projects / Re: Looking for other programmers for a stealth shooter on: 2016-04-10 18:23:04
Even if or especially when you fail, experiences are very educational.

I made 3 games in a team of 5-6 people with 3 coders.
Can recommend. Especially for later when you do project one man just cannot do by himself anyway.
Its also good experience for jobs later... having team skills and experience
29  Game Development / Performance Tuning / Re: Fastest binary search on 4GB worth of long[] on: 2016-04-08 14:29:36
Surely your fingers must be itching.
You know, believe or not, no. Absolutely not :D
You got this!
30  Discussions / General Discussions / Re: Virtual Reality on: 2016-04-05 17:19:43
Space Engine in VR. Blows my mind just imagining.
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