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1  Java Game APIs & Engines / OpenGL Development / Re: Turning a 2D array of points into a mesh (or Wireframe) on: 2012-06-12 05:43:40
I don't quite understand the problem.
You are able to get points to display correctly with a algorithm, but you cant draw lines to connect them?
2  Game Development / Newbie & Debugging Questions / Re: Help Needed With a Collision Detection on: 2012-06-12 05:30:14
It would help to know more about how your engine works.
Some code examples would be nice too.
Otherwise how are we suppose to know what's going on?  Huh
3  Discussions / Miscellaneous Topics / Re: Tell me how this looks. on: 2012-06-12 05:15:52
The image is kinda small to tell whats going on. However. It does look off. Mainly because (IMO) the line separating the black from the brownish doesn't have the same perspective as the door. You can see this on the lines making up the bottom of the door. They need to have the same perspective lines. (Parallel)
Then the rest of the door needs to follow this same perspective. I can upload a sketch and show you what I mean if you like, or I might just use a line tool to show the perspective lines.

EDIT: Sorry, I focused a little too much on the scene itself. Besides the perspective being off I like the door design. Just make sure the top and the bottom have parallel perspective lines. The bottom of the door is going at a diagonal, and the top is almost horizontal.

Here is what I was referring to.



KEY:
Red = perspective lines of the door
BLUE = perspective lines of the background scene.

You can see how off these are. And you can see how the perspective lines of just the door are off.
4  Game Development / Newbie & Debugging Questions / Re: Not blurry enlarged sprites on: 2012-06-12 04:53:35
From what I understand this would be impossible to do with your code. The reason this doesn't work is because from what I understand about sprites. (Might wanna wait for someone to confirm this) Sprites are basically bitmaps. You cannot enlarge bitmaps without loss of quality. (Since you are basically taking each pixel and increasing the size. It gives the edges a rougher look.)
As far as I know there isn't a software that can increase the size of bitmaps.

If you use GIMP or Photoshop. Take the image. Resize it to 128x128. Make a new layer. Trace original image. You can be done in 5 minutes.

P.S. All bitmaps work like this. The images that you can resize freely are vector images.
5  Game Development / Newbie & Debugging Questions / Re: Snake game tail on: 2012-06-11 18:09:27
The separate segments is a good idea. That's how I made my snake game.
To make the body parts follow the head. I'll tell you how I did it. Have each segment's location in an array. The first index should be the head. When you move the head the next body part will follow and be in the same spot the head was before you moved it.
So saying that. When you move the head you can take the previous position of the head, and move it down the array to the next piece, and that piece moves gives it's old position to the next segment, and you repeat the process till you run out of segments.

Lets say you have 3 segments. The head and then 2 more body pieces.

Array of points.
first Index is the head.
Head moves.
2nd segment = head old position.
3rd segment = 2nd segment's old position.

Ta-Dah.
6  Game Development / Newbie & Debugging Questions / Re: Research For New Project on: 2012-06-08 03:31:29
Thank you so much for your ideas  Grin

You will probably hear more from me as I get farther into this project.
7  Game Development / Newbie & Debugging Questions / Research For New Project on: 2012-06-05 19:11:22
I needed some help with a new project of mine that for the life of me I cant figure out.  Emo

Project: A doom like engine for a school project. However I'm not quite sure where to start.

First things first... I'm not sure what to be using. I can't find many tutorials over LWJGL or OpenGL that aren't deprecated.
I'm not sure if it would be worth trying to find Slick2D tutorials, or try to just use what I already know in Java.

First Question: Which option would be the strongest and easiest? (easiest as in being able to find resources to learn from)

At the same time, This would be my first bigger project. My biggest problem is setting up the entire engine. I have a basic entity system, however I have nothing for 2.5D. I'm not even sure if I'm getting my point across. I guess my problem would be setting up the map and perspectives so make it seem like you are walking through a 3D space. I'm not able to find any code, and the code I DID find is poorly formatted and not commented.

Second Question: Are there any resources to help me get started in this, or anyone experienced willing to help?
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