Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2
1  Discussions / Miscellaneous Topics / Re: I don't have the lollipop update yet? on: 2014-11-27 13:09:00
We have a number of nexus 7s in the house and none have received updates yet. Personally not in too much of a hurry.
2  Discussions / Miscellaneous Topics / Re: Which keyboard should I buy? on: 2014-10-20 12:24:51
I have a das keyboard and really like it. I deliberately did not want all those extra features offered by other keyboards, I just wanted a keyboard that didn't distract me in anyway and was nice to type on. Then again I type on it far more than I game on it. I imagine I would have been just as happy with a K70 once I turned the back lighting off...
3  Discussions / General Discussions / Re: Microsoft to buy Mojang for $2 billion? on: 2014-09-17 12:55:14
He was on a trajectory to success. Doesn't his left4k dead game just about predate Minecraft and that gained some traction in press and got a lot of plays. This probably help build his profile and gather more followers on twitter.  This in turn would have helped minecraft get an initial uptick. Obviously helped by it being a fun game with potential if you are into that type of game.

So yep luck that his success was so big but he probably would have had some success at some point.
4  Discussions / Miscellaneous Topics / Re: Quad core + 2gb of ram on: 2014-06-05 12:55:32
I use Intel HD Graphics 4xxx on my dev machine. It plays 2D games perfectly well (like the ones you find in the humble bundle). If you are wanting to write similar style of games all is good. If you want to mess with cutting edge 3d algorithms it won't be so much fun.  This desktop runs linux.
5  Game Development / Newbie & Debugging Questions / Re: converting java to "C" or "Unity" on: 2014-05-22 11:36:35
As they accept HTML5 the simplest route may be a port to libGDX and then just build the html5 version?
6  Game Development / Newbie & Debugging Questions / Re: Scaling a display with libGDX on: 2014-05-08 12:06:57
Nope, See here https://github.com/libgdx/libgdx/wiki/Viewports and there are some examples linked to at the bottom of the page. Some don't use a stage, although if using a stage makes you life easier...
7  Games Center / WIP games, tools & toy projects / Re: 1986 Knightmare: A Learn-How-to-Program, Clone & Reskin project on: 2014-04-29 12:23:11
I like the look of it. Watching the original game, I think I quite like the step scrolling rather than being smooth. It sort of adds an impending doom feel to it if you don't keep ahead. A feeling that I did not get from the smooth scrolling.

Not have played the original I assume if the screen overtakes you, you die? It is also possible if I played the game then I might not get that impression as I would be focusing on killing things and the juddering nature of the scroll could just be annoying.
8  Discussions / Miscellaneous Topics / Re: C++ standard library is really lacking - good or bad? on: 2014-02-27 13:00:21
I code in C++ at work and for years used any other language I could when at home. With the advent of C++11 and the many additions it made I now find myself fairly happy to code in C++ at home. It was a real improvement. Of course the additions mean the language is even bigger and thus harder to learn. It is crying out for a 'C++ The good parts' book to help people learning it. I imagine learning it from scratch could take a while.

I flip between Java and C++ for coding at home and find both enjoyable.

For trim functions I am sure that is covered in the boost library.
9  Discussions / Miscellaneous Topics / Re: My game is on kickstarter on: 2014-01-09 12:43:37
Game looks quite polished although not really my type of game.

Good luck, although it looks like you are going to hit you goal.
10  Discussions / Miscellaneous Topics / Re: What will be the next hype after zombies? on: 2014-01-09 12:40:06
As long we we do not return to ****s, not even if they are set in the future or turned into zombies!

@ctomni231 Power Rangers are still going strong with new series being made, you are probably not their target demographic anymore Smiley My children love them and they are quite popular on Netflix (in the uk).
11  Discussions / General Discussions / Re: My game is nearing completion, so I released a trailer on: 2014-01-01 21:43:11
I agree with the other, looking good. It looks a lot like the sort of game I would get addicted to.
12  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Creating Painted Art on: 2013-10-25 13:33:57
Krita may be another one to try out. I have messed with it a bit and quite like it.

http://krita.org/
13  Discussions / General Discussions / Re: Xbox 720 - IllumiRoom, we'll be stacked in our living room for ever on: 2013-04-30 11:33:04
The kinect never really interested me but that I would buy. If it could be made to work with people moving in a room then it would make for some excellent house parties.
14  Discussions / General Discussions / Re: Flip Code is coming back. on: 2012-08-30 20:10:22
Yay,

I used to read it everyday and was a sad when it closed. I wonder if it can pick up momentum again.
15  Discussions / General Discussions / Re: Clojure in games? on: 2012-06-20 13:10:07
I played with clojure a while ago to do some simple example like programs. Personally I found I preferred it to scala at the time. I sort of stopped as I started to get interested in android programming as clojure did not apparently work that well on it at the time. I believe they are know working on it.

If android support gets good then I could imagine writing some more clojure as it is certainly fun to code in it.

The mit video are a great watch and well worth the 20 hours spent watching it. Abelson and Sussman characters really grew on me.
16  Discussions / Miscellaneous Topics / Re: Preferred OS? on: 2012-06-15 12:54:25
I agree with Kappa on this. These days I spend most of my time in a browser and eclipse. Linux, Mac OS or Windows let me do that just fine.  The key thing I want is for it to work and not have to spend any time fixing problems.

Having said that I currently use Ubuntu.
17  Discussions / General Discussions / Re: Go on, ask me anything. on: 2012-05-09 21:26:49
Minecraft didn't really pull me in either. I suppose as a programmer when I get the urge to create I code. If that creative outlet was not available perhaps I would find Minecraft a nice conduit for my creative desires. Plus if I didn't program I would have lots of free time to kill.
18  Game Development / Game Mechanics / Re: Using code generation in your game. on: 2012-04-11 12:40:56
Thanks

I will take a look when I get home.

Paul
19  Game Development / Game Mechanics / Re: Using code generation in your game. on: 2012-04-11 10:31:58
Sorry, there is no way that writing out a new class is 9000x faster than updating my config file. [...]
ctrl+n, enter, "ShipArrived", enter -- created new class
"pf", tab, "f", enter, "x,y,z;", enter -- expands to public final float x, y, z;
"pf", tab, "i", enter, "entity;", enter
ctrl+space, down, enter -- creates constructor

finished
41  vs 49 keystrokes
and this only gets alot worse when you use classes, cause you have to write out the hole class path.


Hi,

Not wanting to derail the thread but wanting to know more on expanding from "pf" to public final.  Is this an eclipse thing? if so which plugin do I need to install? Google search did not reveal anything to me.

Thanks
Paul
20  Discussions / General Discussions / Re: Google PlayN on: 2011-10-11 12:02:22
I have also messed around with it a bit. I only got to the stage of moving images around a screen but quite like it an api. If it lives up to its promises it could be pretty useful. I also could not get flash to work and did not try compiling down to android.
21  Discussions / General Discussions / Re: Go on, ask me anything. on: 2011-03-17 15:14:58
What's been your most popular game?

Interesting thread by the way.

22  Java Game APIs & Engines / Android / Re: Good Ad Providers on Android? on: 2011-01-27 12:58:21
I have only used AdMob and have had similar experiences to lsgames. Sometimes you get low impression rates but otherwise everything seems to tick along fine. No problems with payments and so on.
23  Discussions / Business and Project Management Discussions / Re: Who here is brilliant at making iOS games / apps? on: 2011-01-12 12:59:55
If you are going to end up with a portable C++/OpenGL code base and given that if the iOS device sales pays for the port it makes sense to consider android via the android NDK. The port of the C++ code to android would probably be fairly quick and hopefully mitigate any android VM performance worries. You don't need the sales to be as big as iOS devices to make it worth while.

I agree if I had a good/popular PC game that would be suitable for tablets I would be rushing to the iPad as fast as possible, then figure out if it works on the small screens of iphones and finally a port over to android using that code base. It seems like a sensible business strategy.
24  Java Game APIs & Engines / Android / Re: Canvas vs OpenGL for 2D Games on: 2010-06-16 15:02:41
Interesting stuff, I had naturally assumed that openGL would be faster on all hardware.
25  Java Game APIs & Engines / Android / Re: Capturing Android Exceptions remotely on: 2010-05-25 14:19:13
I think they are independent of version, or at least for some versions lower than 2.2. I have had some reports dating from the 13th of May pre-dating the release of 2.2.

It is pretty handy and has helped me find a few errors. A big plus is the zero effort required on our part to get this information about exceptions.
26  Discussions / General Discussions / Re: Android phone giveaway on: 2010-04-20 20:25:34
As far as I can tell, most phones to Europe have not yet been delivered. I know I am patiently waiting for one.  There have been quite a few post on the android dev mailing list about people not having received them.

For me it is a bit annoying as I about to buy a nexus one and then the day before ordering it I get this email to say Google is giving me one. 7 weeks later and still waiting...
27  Discussions / General Discussions / Re: The official iPad Discussion! on: 2010-02-08 09:13:38
GWT will probably be the only Java route. The bonus being it will work on all other tablet PC that are brought to market.

Personally I won't be buying an iPad, the no forward facing camera killed it for me.
28  Discussions / General Discussions / Re: iPhone + kev g on: 2009-09-14 15:44:18
On the xmlvm website under the contribute exception they say they will grant a different license for commercial use for people who contribute

http://www.xmlvm.org/contribute/

29  Games Center / WIP games, tools & toy projects / Re: Stickmen Wars on: 2009-08-18 14:44:21
Wow great game, Very addictive. Although the AI could do with improvements and multi player would be great as everyone has already mentioned
30  Discussions / General Discussions / Re: Scala, Groovy or Clojure for game development? on: 2009-02-27 14:59:39
They all could be used for game development but beyond a few simple examples I don't know of anyone using Scala or Clojure in game development - I am not familar with groovy at all.

Pulpcore, in version 0.11.3, included some initial support for Scalas' more advanced features but I have not personally had a play with it and am not sure on its current status. As all the languages mentioned can call into Java libraries with ease you should be able to use any java game library but the api will have a java look rather than being idiomatic to the language you are using.

One thing to bear in mind when using some of these languages (Scala and Clojure) is that the IDE support is a fair way behind Java and this can lead to some frustration when coding.

I have programmed in Scala a reasonable amount for non game stuff and quite enjoy it.
Pages: [1] 2
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (33 views)
2014-12-15 09:26:44

Mr.CodeIt (24 views)
2014-12-14 19:50:38

BurntPizza (51 views)
2014-12-09 22:41:13

BurntPizza (84 views)
2014-12-08 04:46:31

JscottyBieshaar (46 views)
2014-12-05 12:39:02

SHC (60 views)
2014-12-03 16:27:13

CopyableCougar4 (61 views)
2014-11-29 21:32:03

toopeicgaming1999 (124 views)
2014-11-26 15:22:04

toopeicgaming1999 (114 views)
2014-11-26 15:20:36

toopeicgaming1999 (32 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!