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1  Discussions / Jobs and Resumes / Naughty Dog is Hiring!!! GUI Tools Programmer Wanted on: 2009-01-09 17:34:58
Naughty Dog
Santa Monica, CA
www.naughtydog.com

About our company…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drake’s Fortune. We’re a relatively small team with a highly decentralized and collaborative work environment – we value feedback about any aspect of our game development from any of our team members. We’re a tightly knit group and you can frequently find us participating in yoga sessions in the office, spending lunch playing out on the court basketball, foosball in our lunchroom or around town in our frequent group evenings out. Since Naughty Dog is a wholly-owned subsidiary of Sony Computer Entertainment America, we also get a lot of the perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

PROGRAMMING DEPARTMENT

GUI TOOLS PROGRAMMER
Requirements/Skills
•   Excellent Math Skills
•   3-5 years of professional games experience
•   C++, C#, and C++/CLI expertise
•   Experience in creating the following PC applications: level editor (actor placement, navigation meshes, particles, boundary regions, etc), art prototype catalogue/database, animation/cinematic editor, material/shader editor, plug-ins, build tools, data massaging tools, lighting tools
•   Experience in using the following technologies: Maya Plug-in API, SQL, OpenGL, CG/HLSL
•   Ability to design, author, and maintain complex tools used in different parts of the production pipeline

Bonus Skills
•   Experience using DCC applications (3DStudio/Maya/Photoshop/XSI/...)
•   Knowledge of scripting languages (Python/MelScript/Lua/VBScript.)
•   GUI art/design skills

Candace Walker
Recruiter @ Naughty Dog
Web Site: www.naughtydog.com
Direct Line: 310-633-9275
Cell Phone: 310-292-8385
Email: candace_walker@naughtydog.com
2  Discussions / Jobs and Resumes / Naughty Dog is Hiring!!! Gameplay Programmer Wanted on: 2009-01-09 17:34:30
Naughty Dog
Santa Monica, CA
www.naughtydog.com

About our company…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drake’s Fortune. We’re a relatively small team with a highly decentralized and collaborative work environment – we value feedback about any aspect of our game development from any of our team members. We’re a tightly knit group and you can frequently find us participating in yoga sessions in the office, spending lunch playing out on the court basketball, foosball in our lunchroom or around town in our frequent group evenings out. Since Naughty Dog is a wholly-owned subsidiary of Sony Computer Entertainment America, we also get a lot of the perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

PROGRAMMING DEPARTMENT

GAMEPLAY PROGRAMMER
Responsibilities:
•   Create clean, efficient, and well tested code
•   Programming content like enemy AI, weapons, character controls, and other functionality within an established framework.
•   Create technical specifications for gameplay systems that meet the requirements of the design and art teams
•   Implement game specific engine systems and gameplay support systems that meet requirements
•   Fleshing out, expanding, and implementing game designs.
•   Analyzing, organizing, and optimizing code
Requirements and Skills:
•   Strong 3D math and graphics background
•   Strong knowledge of C and C++ programming languages
•   Good oral and written skills
•   Ability and drive to contribute and advance all aspects of a game
•   Excellent math skills
•   Experience with PS3 development
•   Understanding of procedural, object oriented, and aspect oriented programming paradigms.
Console programming experience
•   B.S. in Computer Science and/or Mathematics or equivalent work experience

Candace Walker
Recruiter @ Naughty Dog
Web Site: www.naughtydog.com
Direct Line: 310-633-9275
Cell Phone: 310-292-8385
Email: candace_walker@naughtydog.com
3  Discussions / Jobs and Resumes / Naughty Dog is Hiring!!! GUI Tools Programmer Wanted on: 2008-09-19 23:35:44
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drake’s Fortune. We’re a relatively small team with a highly decentralized and collaborative work environment – we value feedback about any aspect of our game development from any of our team members. We’re a tightly knit group and you can frequently find us participating in yoga sessions in the office, spending lunch playing out on the court basketball, foosball in our lunchroom or around town in our frequent group evenings out. Since Naughty Dog is a wholly-owned subsidiary of Sony Computer Entertainment America, we also get a lot of the perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

Want to join our Kennel?

We’re constantly looking to expand our team with exceptional individuals who have the drive to help us develop great video games. We are constantly on the lookout for senior level candidates with proven industry track records who don’t shy away from challenges and confidently feel they are among the best in their field. All of our positions require a love of games, strong work ethic and excellent communication skills. Due to our relatively small development staff, firm deadlines and informal structure, each potential team member should be a capable self-starter and able to manage their time and tasks independently.

GUI Tools Programmer

Requirements/Skills
•   Excellent Math Skills
•   3-5 years of professional games experience
•   C++, C#, and C++/CLI expertise
•   Experience in creating the following PC applications: level editor (actor placement, navigation meshes, particles, boundary regions, etc), art prototype catalogue/database, animation/cinematic editor, material/shader editor, plug-ins, build tools, data massaging tools, lighting tools
•   Experience in using the following technologies: Maya Plug-in API, SQL, OpenGL, CG/HLSL
•   Ability to design, author, and maintain complex tools used in different parts of the production pipeline

Bonus Skills
•   Experience using DCC applications (3DStudio/Maya/Photoshop/XSI/...)
•   Knowledge of scripting languages (Python/MelScript/Lua/VBScript.)
•   GUI art/design skills

Please send your resume to:

Candace Walker
Recruiter @ Naughty Dog
Web Site: www.naughtydog.com
Direct Line: 310-633-9275
Email: candace_walker@naughtydog.com
4  Discussions / Jobs and Resumes / Naughty Dog is Hiring!! Gameplay Scripter Wanted on: 2008-08-20 18:23:17
Naughty Dog
Santa Monica, CA
www.naughtydog.com
Gameplay Scripter

About our company…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drake’s Fortune. We’re a relatively small team with a highly decentralized and collaborative work environment – we value feedback about any aspect of our game development from any of our team members. We’re a tightly knit group and you can frequently find us participating in yoga sessions in the office, spending lunch playing out on the court basketball, foosball in our lunchroom or around town in our frequent group evenings out. Since Naughty Dog is a wholly-owned subsidiary of Sony Computer Entertainment America, we also get a lot of the perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

Position: Gameplay Scripter

Requirements and Skills:
•   Strong programming skills (Computer Science undergraduate degree preferred)
•   Games scripting experience strongly preferred
•   Strong methodology and problem solving ability and with a focus on creative,  fun and innovative solutions
•   Strong and effective communication skills and organizational ability
•   Pro-active attitude
•   Exceptional team player with the ability to collaborate without losing sight of the gameplay vision
•   Willingness to take design direction when offered
•   Very good working knowledge of Maya, 3DS Max or similar 3D package
•   Experience with 3D level editors
•   Strong game design sense:: must be able to intelligently discuss the strengths of weaknesses of recent games.
•   Desire to be a part of the Naughty Dog team
 
Bonus Skills:
•   Familiarity with a LISP or Scheme-like language
•   Experience of developing third-person action games
•   Good sense of cinematography and pacing
 
Please submit resume & samples of your professional work noting your specific contributions to:

Candace Walker
Recruiter @ Naughty Dog
Email: candace_walker@naughtydog.com
Web Site: www.naughtydog.com
Direct Line: (310) 633-9275
http://www.linkedin.com/in/candacerwalker
5  Discussions / Jobs and Resumes / Bay Area Social Media Entertainment Company looking for a Java Server Engineer! on: 2008-01-09 00:33:18
Digital Artist Management is working directly with a social media entertainment company based in the Bay Area, who is interested in beginning dialogue with Java Server engineers. 

Company: Social Media Entertainment Company
Position: Java Server Programmer
Location: San Francisco Bay Area
Currently in Development: Unannounced MMORPG

Job Type: Regular, Full-time Staff Position
Compensation: Base Salary, Stock Options, Medical/Dental, 401K
Job Summary
The Java Server Programmer will work to create architecture and server game code for a new MMO with an audience of several million existing users. Duties will include (but are not limited to):
•Artificial Intelligence for combatants, including pathfinding.
•Other game logic, including actor classes for manipulating objects, switches, and special monster abilities.
•Player records (autosaves, player information, etc.).
•Server search, filter, and listing for players when accessing worlds.
•Other game logic, including optimization and security.
•Continued evolution of the game with new features and refinements after Launch.

Skills & Experience
•4+ years of experience with Java and server code, preferably with at least one MMO product
•Familiarity with PHP and/or Flash development are big pluses.
•Participated through the development and release of at least one MMO, preferably involved with the design of the server architecture used by that MMO.
•Communicates well with other programmers and designers
•Schedules own development efforts and keeps actual development on schedule
•Frequent MMO Player
•Passion for building games

Thanks,
Candace

Candace Walker
Lead Recruiter
http://www.linkedin.com/in/candacewalker
 
Direct Line: 310-414-6806
Digital Artist Management
909 North Sepulveda Blvd. Suite 840
El Segundo, CA 90254
6  Discussions / Jobs and Resumes / SR. PROGRAMMER (Graphics) – Los Angeles, CA on: 2007-06-21 19:03:46
Digital Artist Management is currently assisting a premiere Los Angeles game development studio in there search for a solid Senior Graphics Programmer for a new intellectual property for the next generation consoles.  They are focused on ensuring the engineering staff is second to none.                   
 
This developer is committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This Senior Graphics Programmer will play a significant role in executing the vision of this next generation IP.


SR. PROGRAMMER (GRAPHICS)

Requirements
•   MUST have 3+ years of game industry or related programming experience
•   Responsible for supporting product development teams in their use of major graphics engine components, which include:  Rendering pipeline, skeletal animation system, scalability systems, camera control, view and occlusion culling, collision detection, physics, special effects, math functions, development/debugging components, and tools
•   5+ years professional C++ experience
•   Knowledge of vertex and pixel shaders
•   Strong background in 3D math
•   Skilled in advanced graphics pipeline optimization techniques
•   Experienced with team development and modern software engineering practices
•   Experience using a professional game engine such as Unreal, Source, or Quake


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
7  Discussions / Jobs and Resumes / AI PROGRAMMER – Los Angeles, CA on: 2007-06-21 19:03:13
Digital Artist Management is currently assisting a premiere Los Angeles game development studio in there search for a solid AI Programmer for a new intellectual property for the next generation consoles.  They are focused on ensuring the engineering staff is second to none.                   
 
This developer is committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This AI Programmer will play a significant role in executing the vision of this next generation IP.


A.I. PROGRAMMER

Requirements
•   Must Have 3+ Years Of Game Industry Or Related Programming Experience
•   Knowledgeable in AI algorithms.
•   Strong experience with C++ and STL.
•   This engineer will be working with the lead designer to determine the feasibility of AI features and to make them easily modifiable by designers
•   Extensive knowledge of the following AI techniques:
o   Path-finding/navigation, Perception, Scripting, control mechanisms, Expert systems, Emergent behaviors, Flocking, Rule-based systems, Fuzzy logic, etc
•   Implementation and Design and of tactical and strategic AI behaviors.
•   Implementation of advanced path-finding algorithms.
•   Ability to planning character movement and strategy AI for game-play scenarios
•   Develop editor tools for designers to implement game design related to character AI
•   Research and implementation of core character simulation and artificial intelligence.
•   Experienced in designing and implementing character AI systems in games.
•   Strong object-oriented design skills and math skills


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
8  Discussions / Jobs and Resumes / SOFTWARE ENGINEER (Maya Tools) – Los Angeles, CA on: 2007-06-21 19:02:15
Digital Artist Management is currently assisting a premiere Los Angeles game development studio in there search for a solid Maya Tools Software Engineer for a new intellectual property for the next generation consoles.  They are focused on ensuring the engineering staff is second to none.                   
 
This developer is committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This Maya Tools Software Engineer will play a significant role in executing the vision of this next generation IP.


SOFTWARE ENGINEER (MAYA TOOLS)

Requirements
•   MUST have 3+ years of game industry or related programming experience
•   Design and implement exporters and importers.
•   Experience with Maya SDK, Win32 SDK, MFC
•   Passion for First Person Shooters
•   Design, develop and own specialized art creation tools.
•   Implement the Following:
o   Windows-based tools for art pipeline and asset management
o   Platform-based tools for art pipeline
o   Plug-ins for 3rd party content creation applications
•   Design tools and plug-ins to maximize efficiency of asset creation
•   Visual C++ (and/or .NET), object oriented and ANSI C
•   Awareness of current trends in tools and development


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
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