Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (808)
Games in Android Showcase (239)
games submitted by our members
Games in WIP (872)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Discussions / General Discussions / Re: Applet development with Native Libs on: 2008-04-23 21:08:11
You should bundle your application in an jnlp-extension and use the next gen java plugin ( or the JNLPAppletLauncher to start your app

Cylab, thanks a lot for the link! It looks very close to what i'm looking for... Seems like I might use the same smooth approach as JOGL does when loading OpenGL into applets...
2  Discussions / General Discussions / Re: Applet development with Native Libs on: 2008-04-23 21:05:49
Might it not be better to write the GUI native as well? I'm pure java and I shrink from the thought of a reliable crosstalk between applets & natives... is there a really good reason to use applets? Must the GUI run in a browser or something? JNLPAppletLauncher would certainly be the route to take if so.
I'm the biggest java fan ever but I'm not sure java's the right solution here - when dependent on platform-specific code java's WORA advantages become meaningless. It's easy to knock up a GUI in visual studio, so I'd get windows solid using that then look at options on linux & mac - better to have known issues on the minor platforms than have unexpected (& possibly ongoing) java library issues on the PC.

Java is a tool, not a religion Wink
3  Discussions / General Discussions / Re: Applet development with Native Libs on: 2008-04-22 23:16:38
Well, the native part is a combination of high performance math libraries and some legacy code (it works and we really dont want to rewrite in Java due to the time constraints), it's not related to graphics.
Native libs are still a necessity for heavy computation stuff where Java (no pun intended) would consume too much memory and constantly will be hitting GC (even using best practices of object pooling, etc)...
Everything that can be written in Java will be written in Java, the rest will be in C++ (sorry guys)...
I'll look at LWJGL sources (tnx for the idea!), I also would like to know if someone actually made a book/articles about best/correct ways of working with applets and satellite native libs in multi-platform universe...

4  Discussions / General Discussions / Applet development with Native Libs on: 2008-04-21 22:11:26
Can anyone point me at a good advanced resource/book for multi-platform java applet development with native libraries (1.4-1.6 versions)?

I'm fairly familiar with applet development using "pure" java, but now it's time when I have to deliver a product in a form of a java applet and it will have some native libraries written in C++... I'm interested in pitfalls and common practices of how I should organize my C++ code to make sure it will be picked up correctly on Windows, MacOS and Linux

Thanks a bunch!
5  Discussions / Business and Project Management Discussions / Re: Could "iterative" sale be a successfull strategy for independent game develo on: 2007-06-13 14:30:05
I would suggest starting to code games while keeping day job for 1-2 years. I'm in the same boat in my 30s as well but with a kid coming... I give myself about a year to go gold with several indie games and keep on going living off the "long tail".
6  Discussions / Business and Project Management Discussions / Re: How widespread is 1.4 compared to 1.3? on: 2007-06-10 00:55:38
Guys, which service do you use you report the web visitor java version?

It seems like Google Analytics do not determine the java version, nor AWStats (at least on my provider). Is there any public web stats service that can report it?
I'm trying to get info off my site before I settle down with Java or Flash.

7  Discussions / Business and Project Management Discussions / Re: sale j2me RPG games on: 2007-06-10 00:51:00
Are you a bot, or just entirely irrelevant?

He is definitely just an irrelevant bot Cheesy

@ javakiroro

I would recommend you to create a small website and put some screenshots and videos of your games, then post the link here - you will bring a lot of attention, and sales Wink
8  Discussions / Business and Project Management Discussions / Re: Average sell rate for online games on: 2007-06-10 00:47:35
How about just making money from the ads off the web game page? IMHO, if the game is really good, it can make thousands of bucks in a month...
9  Discussions / Business and Project Management Discussions / Re: have anyone of you earn money from applets games? on: 2007-06-10 00:38:34
I'm really interested to look at the code and learn! The game really ran smooth on my mid-range computer under JRE 1.6. I was about to code my next game in Flash, but this game shows that same effects can be done in Java! Besides, Java penetration is 98%, which is about the same as Flash.

Thank you!
Pages: [1]
mercenarius (3 views)
2020-06-04 19:26:01

mercenarius (2 views)
2020-06-04 19:13:43

Riven (849 views)
2019-09-04 15:33:17

hadezbladez (5834 views)
2018-11-16 13:46:03

hadezbladez (2635 views)
2018-11-16 13:41:33

hadezbladez (6251 views)
2018-11-16 13:35:35

hadezbladez (1504 views)
2018-11-16 13:32:03

EgonOlsen (4739 views)
2018-06-10 19:43:48

EgonOlsen (5797 views)
2018-06-10 19:43:44

EgonOlsen (3282 views)
2018-06-10 19:43:20
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!