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1  Game Development / Newbie & Debugging Questions / Re: New Guy who needs help on: 2012-10-18 18:22:24
Though java is my first real programming language I feel I understand the concepts very well. Just not the structure of the language itself. Because GML is not a real programming language it has alot of restrictions. Working around those restrictions allow you to understand concepts from other programming languages. Fake Parallax Mapping is one thing I looked into. I was able to create systems to allow for this. but like I said... I just dont know the structure of java. I understand the difference between Boolean float's and integers. I understand concept of running threads (something Gamemaker could not do without the use of DLL's). I just dont know the structure of the language. I have alot to learn but I have the willpower to make it happen.
2  Game Development / Newbie & Debugging Questions / Re: New Guy who needs help on: 2012-10-18 01:57:52
I appreciate the advice. I will try hard to take tiny steps but I am on a timetable. I need to learn very quickly. Is there any cheap online schools that you would reccomend?

I have already been able to create an RTS movement system(without terrain) in java. I just messed around with the code for a bit. you can select units and move them about. Due to the fact that I don't know how to load sounds they did not respond to the character but depending on what type of unit the "Unit" class was it would send a text response through the debug window thing. thank goodness for Eclipse... it makes it much easier haha.

Java and GML are completely different as GML is a scripting language. However once I know how things work I should be able to get moving. Trial by fire ya know? I am already catching on quick.
3  Game Development / Newbie & Debugging Questions / Re: New Guy who needs help on: 2012-10-17 21:20:19
ok cool thanks for your help guys! I appreciate it!
4  Game Development / Newbie & Debugging Questions / Re: New Guy who needs help on: 2012-10-17 19:12:49
So quick question. i have decided on LWJGL but is there a way where I can install it into the plugins folder? so I dont have to import the .jars each time I start a project? I am using Eclipse
5  Game Development / Newbie & Debugging Questions / Re: New Guy who needs help on: 2012-10-17 00:57:44
so lets say I go with either LWJGL or Slick2D is there a documentation on the API? a list of commands and what they do?
6  Game Development / Newbie & Debugging Questions / Re: New Guy who needs help on: 2012-10-17 00:04:21
Hey thanks for the replys! to be more specific the controls will be like a hack/slash.

The game is inspired by the hunger games. The player will be able to set stat points at the beginning and choose what skills they want to be able to have.

The world will generate randomly.

The player will need to survive by collecting water and food. they will need to monitor their body temperature. In addition they will need to avoid other AI controlled characters(keeping it simple with no multiplay XD)

I am heading this project by myself mostly. My team has kinda dissolved because I have moved and they are so busy with school so I am not counting on having help with any graphical assets. I want to keep it simple. Animated sprites will be fine. possibly just 8 bit style

I remember the good ol days when I was not good with gamemaker. I know I need to take baby steps which is unfortunate. The end product I want to have multiplayer/online support but I want to use prototypes to get myself to that point. my first step will be learning how to make the character move. I just dont wanna start learning one API and have to switch to another because it does not support what I want.
7  Game Development / Newbie & Debugging Questions / New Guy who needs help on: 2012-10-16 21:45:57
Hello everyone. I have been programming with Mark Overmars Gamemaker program for 7+ years and I wanted to switch to Java because it is superior to Gamemaker. I am excited about learning how to create games for multiple platforms.

I am unfortunately very lost as to where I should start. There are so many fantastic engines out there and so many different tutorials that it can get confusing where to start. I have Eclipse and it is fantastic. I have done a little bit here and there(like made a hello world class) but I still dont know the language or understand how it works to a full extent.

if there are any pointers you can give me I would appreciate it. A family member of mine told me that you want to put the least amount of stuff in a constructor but other than that I am pretty much blind.

I am wanting to start working on a project I want to make an isometric hack/slash style game. Which engine would you recommend for ease of use?
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