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1  Game Development / Newbie & Debugging Questions / Re: Sprites rendering in 2.5D raycasting engine on: 2013-04-09 12:42:49
If I remember correctly, wolfenstein use bsp map format.
Correct me if I m wrong but there is directly visibility data inside the bsp tree, so you just have to render all sprites inside the visible zone computed by vis.
2  Game Development / Networking & Multiplayer / Re: Kryonet - Local Connection works, External doesn't on: 2012-09-30 23:27:04
Look at Nat-punchtrough ;-)
It's a way to make connection possible with server behind routers.
I've achieved that in C# but because sockets and IP protocol are the same in all languages I think you can do that in java.
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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The invasion has landed! On Mars! And you're there to beat 'em!
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2013-05-17 21:29:12

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Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
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