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1  Game Development / Newbie & Debugging Questions / Re: Sprites rendering in 2.5D raycasting engine on: 2013-04-09 10:42:49
If I remember correctly, wolfenstein use bsp map format.
Correct me if I m wrong but there is directly visibility data inside the bsp tree, so you just have to render all sprites inside the visible zone computed by vis.
2  Game Development / Networking & Multiplayer / Re: Kryonet - Local Connection works, External doesn't on: 2012-09-30 21:27:04
Look at Nat-punchtrough ;-)
It's a way to make connection possible with server behind routers.
I've achieved that in C# but because sockets and IP protocol are the same in all languages I think you can do that in java.
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Nickropheliac (15 views)
2014-08-31 22:59:12

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2014-08-09 21:09:32
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
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