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Java Game APIs & Engines / Android / [GAME] Doctor Droid
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on: 2010-11-15 15:39:44
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Hello everybody! I have release my game today, feel free to play, the game is free. There integrated OpenFeint score board, so play - submit scores, have fun! =) The game have a simple control but a difficult game play. All that user should do - is a tap the screen to make shots to the monsters. Also there many little bonuses like freeze monsters, recover health, shield, double damage, antibody generator (very helpful thing) and biohazard explosion. The main mission of player - is destroy all monsters =) They will make a waves, difficult waves, and player should destroy them quick. Some monsters are just moving and making damage to player, some are stay in one place but... creates new enemies. Also there exits monsters who moving and creating new; Creating new when dying .   
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Java Game APIs & Engines / Android / Re: Game Engines?
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on: 2010-11-15 15:34:22
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Having an experience on AndEngine and Rokon i can completle judge thats the better free 2d game engine is AndEngine. Because Rokon is bad supported and have many engine bugs, it still raw.
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Java Game APIs & Engines / Android / Re: Physics on Android
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on: 2010-09-17 12:01:20
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Hi there  i'm back to develop android game with physics but for this moment i'm need a 3d physics engine (like ode) for android. the game scene will be not so big : <35 objects like primitive cylinders. But i'm looking for a faster engine for android (also not eating much memory) What the engine will be better?
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Game Development / Networking & Multiplayer / Re: mmorpg engine
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on: 2009-02-24 08:26:41
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DB interface/installation.
did i can attach hibernate for control db? that all what i was want to know, i think the projectdakstar will be very helpful As for its future? I could not know - but I think it's sponsored by Sun, so it should last...
i saw in some papers of the project, part of they was from Sun...
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9
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Game Development / Networking & Multiplayer / Re: mmorpg engine
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on: 2009-02-23 15:01:08
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hmm project darkstar looks nice =) but what futures he has? how i understand this projectdarkstar for the online games, have good Object Oriented system, clien/server , and what he can do anything else, adon_y_coya?
tnx
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Java Game APIs & Engines / JOGL Development / Cg problem...
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on: 2008-09-30 14:48:14
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Hi to all! i have an problem... some time ago i use one time, simple Cg vertex shader, with position,color and texcoords, and all works propertly... but now, i cant initialize my vertex shader  next i will write problems in comments  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
| cgProfile = CgGL.cgGLGetLatestProfile(CgGL.CG_GL_VERTEX); if (cgProfile == CgGL.CG_PROFILE_UNKNOWN || cgProfile == CgGL.CG_INVALID_ENUMERANT_ERROR) {
cgSupport = false; } else {
cgSupport = true;
cgContex = CgGL.cgCreateContext(); cgVertexShader = CgGL.cgCreateProgramFromFile (cgContex, CgGL.CG_SOURCE, "CgBasics.cg", cgProfile, "main", null);
try { cgVertexShader = CgGL.cgCreateProgramFromStream(cgContex, CgGL.CG_SOURCE,new FileInputStream("CgBasics.cg"),cgProfile,"main",null); } catch (IOException e) { e.printStackTrace(); }
CgGL.cgGLLoadProgram(cgVertexShader);
cgModelViewProj = CgGL.cgGetNamedParameter(cgVertexShader, "modelViewProj"); } |
please help 
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Java Game APIs & Engines / JOGL Development / Re: caching GL objects
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on: 2008-09-26 11:34:58
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Hi! how about to use not GL gl=glCanvas.getGL() in everywhere and use next construction: 1 2 3 4
| public void yourDefinedMethod(){ GL gl = GLU.getCurrentGL(); ... } |
you can take GL from thread, where was created canvas...
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Java Game APIs & Engines / JOGL Development / GIM (Geometry Image) in JOGL or just using it in OGL
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on: 2008-09-08 01:11:18
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Hallo Everybody! At the time of discovering of internet, i've find an interesting thing... http://research.microsoft.com/~hoppe/#gimThe Geometry Images... 3D model has been converted to simple 2d image (values of color of pixel rgb is like a vertex coordinates xyz), and free the LOD of model will be simple like mip-mapping of simple image... in some paper about GIM i've find some theory of algorythm: Listing1: GI Generation 1 2 3 4 5 6 7 8
| Activate FBO Set Othogonal Projection Enable passtrhu shader For every vertex of the 3D model Color (x,y, z) drawVertex(s , t ) Disable passtrhu shader Deactivate FBO |
Listing2: Mipmap Generation 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
| j=GI width , k=GI height Activate FBO Set Orthogonal Projection Enable passtrhu shader For every vertex of the 3D model Color (x,y, z) drawVertex(s , t ) For j>=8 Translate (GI width , GI height-k,0) j=j /2 , k=k/2 Scale (j , k, 0) For every vertex of the 3D model Color (x,y, z) drawVertex(s , t ) Disable passtrhu shader Deactivate FBO |
but i cant find an examples of using it on JOGL or OGL  did anyone has know or use gim please help in learning it...
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Java Game APIs & Engines / JOGL Development / jogl and OpenGL 3
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on: 2008-08-25 02:01:28
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Hallo everybody! i have an a question, about gl version using on jogl... As all we know the specification of OpenGL 3.0 has come'd an 14-16 of august (sorry don't have an fresh memory  ) and nVidia has make drivers for graphics cards.. and, is the new versions of jogl will be, with using OpenGL 3?  P.S. Sorry form my BAD english 
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Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL
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on: 2007-05-31 09:22:33
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that's all good but after installing librarys my IntelliJIDEA do that: import javax.media.opengl.GLEventListener; import javax.media.opengl.GL; import javax.media.opengl.GLDrawable; import javax.media.opengl.DebugGL; but i'm need to import not from javax, i'm need do implements library from net... like in exaples  and import net.java.games.jogl.GL; is not avalible because if i'm implements from javax then someone funcs is not avalible...for example : drawable. getGL()
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Java Game APIs & Engines / JOGL Development / can't Run
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on: 2007-05-30 20:40:30
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Hello Everybudy! I'm a beginner in a jogl programming and i have a problem: - i have compiller intlliJiDea but i don't know how compile on him jogl programm.... - and who can help me with instalation of jogl librarys?...because iDEA dont see the librarys.... - and who can giv me a simple sourse of jogl programm  please tell me what must i do and lern on the first step of jogl programming 
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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