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1  Java Game APIs & Engines / Android / Re: 3d (game) engine? on: 2010-11-22 07:45:49
If speak about not free engines...use the Airplay SDK / Unity 3d/ Shiva but you should know c++

The license for airplay for indie is about 99$
2  Java Game APIs & Engines / Android / [GAME] Doctor Droid on: 2010-11-15 14:39:44
Hello everybody!

I have release my game today, feel free to play, the game is free.

There integrated OpenFeint score board, so play - submit scores, have fun! =)

The game have a simple control but a difficult game play. All that user should do - is a tap the screen to make shots to the monsters. Also there many little bonuses like freeze monsters, recover health, shield, double damage, antibody generator (very helpful thing) and biohazard explosion.

The main mission of player - is destroy all monsters =) They will make a waves, difficult waves, and player should destroy them quick. Some monsters are just moving and making damage to player, some are stay in one place but... creates new enemies. Also there exits monsters who moving and creating new; Creating new when dying .

3  Java Game APIs & Engines / Android / Re: Game Engines? on: 2010-11-15 14:34:22
Having an experience on AndEngine and Rokon i can completle judge thats the better free 2d game engine is AndEngine. Because Rokon is bad supported and have many engine bugs, it still raw.
4  Java Game APIs & Engines / Android / Re: Physics on Android on: 2010-09-21 14:56:58
Tried JPCT ? The only one I know of that works quite good.

Wow, looks pretty nice, and i will don't need to make bicycles bymyself =) but as i see it uses jBullet?
5  Java Game APIs & Engines / Android / Re: Physics on Android on: 2010-09-17 10:01:20
Hi there  Grin

i'm back to develop android game with physics but for this moment i'm need a 3d physics engine (like ode) for android. the game scene will be not so big : <35 objects like primitive cylinders. But i'm looking for a faster engine for android  (also not eating much memory)

What the engine will be better?
6  Java Game APIs & Engines / Android / Physics on Android on: 2009-11-02 13:23:29
did some physics libraries have ported to android?
what is better for perfomance? (2d)
7  Game Development / Networking & Multiplayer / Re: mmorpg engine on: 2009-02-25 14:49:40
h3ckboy i know, the most fun in programming =) but i'm think projectdakrkstar will be good platfor for client/server system of the mmorpg, other futures i will make as fingers Grin
8  Game Development / Networking & Multiplayer / Re: mmorpg engine on: 2009-02-24 07:26:41
DB interface/installation.

did i can attach hibernate for control db?

that all what i was want to know, i think the projectdakstar will be very helpful

As for its future? I could not know - but I think it's sponsored by Sun, so it should last...

i saw in some papers of the project, part of they was from Sun...
9  Game Development / Networking & Multiplayer / Re: mmorpg engine on: 2009-02-23 14:01:08
hmm project darkstar looks nice =)
but what futures he has?
how i understand this projectdarkstar for the online games, have good Object Oriented system, clien/server , and what he can do anything else, adon_y_coya?

10  Game Development / Networking & Multiplayer / mmorpg engine on: 2009-02-23 10:19:46
did anyone knows any java mmorpg game engine (it may be free Roll Eyes) for develop own mmorpg?
with good client/server system and other futures? persecutioncomplex
11  Java Game APIs & Engines / JOGL Development / Re: jogl and OpenGL 3 on: 2008-12-03 22:26:44

Any official support planned for OpenGl 3.0 yet?

Hi! yes, but must wait some more time for gpu-provider make good drivers for gl3
12  Java Game APIs & Engines / JOGL Development / Re: Cg problem... on: 2008-09-30 19:15:32
Oh relly thanx!!! it help..with findind error in a shader Wink
13  Java Game APIs & Engines / JOGL Development / Cg problem... on: 2008-09-30 12:48:14
Hi to all!

i have an problem...
some time ago i use one time, simple Cg vertex shader, with position,color and texcoords, and all works propertly...
but now, i cant initialize my vertex shader Sad

next i will write problems in comments Wink

cgProfile = CgGL.cgGLGetLatestProfile(CgGL.CG_GL_VERTEX);
if (cgProfile == CgGL.CG_PROFILE_UNKNOWN
        || cgProfile == CgGL.CG_INVALID_ENUMERANT_ERROR) {

    cgSupport = false;
} else {
//profile will equals int 7001 or CG_PROFILE_VP4

* i have an GeForce 8600 GT and latest nVidia drivers with supporting OpenGL 3
* and CgToolkit 2.1, cg.dll and cgGL.dll i have copy to jre/lib/ext

    cgSupport = true;

    cgContex = CgGL.cgCreateContext();
      cgVertexShader = CgGL.cgCreateProgramFromFile
              (cgContex, CgGL.CG_SOURCE, "", cgProfile, "main", null);

// context creates normally
// but:
    try {
        cgVertexShader = CgGL.cgCreateProgramFromStream(cgContex,
                CgGL.CG_SOURCE,new FileInputStream(""),cgProfile,"main",null);
    } catch (IOException e) {
        e.printStackTrace();  //To change body of catch statement use File | Settings | File Templates.

// cgVertexShader will not create even if i use CgGL.CreateProgramFromFile(...)
// result will be equals "null"


// and after that step cgVertexProgram will equals null

    cgModelViewProj = CgGL.cgGetNamedParameter(cgVertexShader, "modelViewProj");

please help  Undecided
14  Java Game APIs & Engines / JOGL Development / Re: JOGL ES binding? on: 2008-09-26 14:19:05

You can download GLES 2.0 emulator from ati/amd site in developer section

P.S. your graphics card must be like ati x1300 or greater, minimum - ati radeon 9500
15  Java Game APIs & Engines / JOGL Development / Re: caching GL objects on: 2008-09-26 09:34:58

how about to use not GL gl=glCanvas.getGL() in everywhere
and use next construction:

public void yourDefinedMethod(){
   GL gl = GLU.getCurrentGL();

you can take GL from thread, where was created canvas...
16  Java Game APIs & Engines / JOGL Development / CgFx on a JoGL on: 2008-09-26 07:24:00
Hi everybody!
i have an question, how to use CgFx effect shaders in a JoGL? how to use simple terchniques from effect?
can anyone give me example? Wink
17  Java Game APIs & Engines / JOGL Development / Re: GIM (Geometry Image) in JOGL or just using it in OGL on: 2008-09-11 13:25:42
mmm...i think i understand what you mean,  - compute in vertex shader using SM 3.0 and Vertex_Texture from image geometry using every pixel as coordinates of vertex?
18  Java Game APIs & Engines / JOGL Development / GIM (Geometry Image) in JOGL or just using it in OGL on: 2008-09-07 23:11:18
Hallo Everybody!

At the time of discovering of internet, i've find an interesting thing...

The Geometry Images...
3D model has been converted to simple 2d image (values of color of pixel rgb is like a vertex coordinates xyz), and free the LOD of model will be simple like mip-mapping of simple image...
in some paper about GIM i've find some theory of algorythm:

Listing1: GI Generation
Activate FBO
   Set Othogonal Projection
   Enable passtrhu shader
      For every vertex of the 3D model
         Color (x,y, z)
         drawVertex(s , t )
   Disable passtrhu shader
Deactivate FBO

Listing2: Mipmap Generation
j=GI width , k=GI height
Activate FBO
   Set Orthogonal Projection
   Enable passtrhu shader
      For every vertex of the 3D model
         Color (x,y, z)
         drawVertex(s , t )
      For j>=8
         Translate (GI width , GI height-k,0)
         j=j /2 , k=k/2
         Scale (j , k, 0)
         For every vertex of the 3D model
            Color (x,y, z)
            drawVertex(s , t )
   Disable passtrhu shader
Deactivate FBO

but i cant find an examples of using it on JOGL or OGL  Undecided
did anyone has know or use gim please help in learning it...
19  Java Game APIs & Engines / JOGL Development / Re: jogl and OpenGL 3 on: 2008-08-30 22:55:01
elFarto, did you install new drivers, with opengl 3.0 driver for your's hardware? (from site of nVidia you can download the new version Wink)

thx for new build of jogl ..will be try to use Wink
20  Java Game APIs & Engines / JOGL Development / jogl and OpenGL 3 on: 2008-08-25 00:01:28
Hallo everybody!
i have an a question, about gl version using on jogl...

As all we know the specification of OpenGL 3.0 has come'd  an 14-16 of august (sorry don't have an fresh memory Smiley ) and nVidia has make drivers for graphics cards..

and, is the new versions of jogl will be, with using OpenGL 3?Huh

P.S. Sorry form my BAD english  Roll Eyes
21  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2007-05-31 07:22:33
that's all good but after installing librarys my IntelliJIDEA do that:


but i'm need to import not from javax, i'm need do implements library from net... like in exaples Angry
and import; is not avalible

because if i'm implements from javax then someone funcs is not avalible...for example : drawable.getGL()
22  Java Game APIs & Engines / JOGL Development / can't Run on: 2007-05-30 18:40:30
Hello Everybudy!
I'm a beginner in a jogl programming and i have a problem:
- i have compiller intlliJiDea but i don't know how compile on him jogl programm....
- and who can help me with instalation of jogl librarys?...because iDEA dont see the librarys....
- and who can giv me a simple sourse of jogl programm Roll Eyes

please tell me what must i do and lern on the first step of jogl programming Undecided
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