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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-01 01:38:37
I set up my new desk and cleaned things up. I'm loving the look.



made a notebook stand Wink

2  Discussions / Miscellaneous Topics / Re: Laptop hardware on: 2015-01-30 07:24:59
From what I've read, this should be the perfect notebook, BUT it has a shortcoming: it will literally get hot to the point where you could burn your lap while gaming. One german site suggested to get a variant of the same with a less powerfull 860m GPU. Also the 3K display was listed as glossy in the model I found, but there should also be FullHD variants that are reported to be matte - using anything higher than FullHD on 15,6" is IMHO falling for a marketing hype.
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-27 11:03:27
LOL. You could have saved yourself the link, because you are forcing the full size image on us anyway by embedding it Shocked  Kiss
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-26 21:57:39
Is the red triangle transparent or are is the "look-through" effect an inevitable artifact with that method?
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-26 20:52:20
Implemented a texture bombing shader to try out Synthclipse:

<a href="http://www.youtube.com/v/bFUP3qpy_50?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bFUP3qpy_50?version=3&amp;hl=en_US&amp;start=</a>
6  Discussions / General Discussions / Re: Most graphically polished games developed in Java? on: 2015-01-26 11:37:23
Minecraft is NOT the go-to option in my opinion, it's just a bunch of blocks with some... meh textures.

Well, see https://www.youtube.com/watch?v=HrLUuGRxJuk

Which emphasis on the point, that polish and graphics fidelity has nothing to do with the programming language a game is done in. The above video is the same game, same language, "just" different textures and shaders...

So if anything, languages that create polished, high-performant games would be: glsl, hlsl, cg etc. - basically everything that compiles to the GPU.
7  Java Game APIs & Engines / OpenGL Development / Re: Fill Ellipse from a fragment shader on: 2015-01-18 15:04:54
https://bitbucket.org/TwoLivesLeft/core/wiki/EllipseShader
8  Discussions / Miscellaneous Topics / Re: If OS==linux && isInstalled(Steam) --> ABORT! ABORT! on: 2015-01-17 21:36:22
It's even better, since the bug resolves to
1  
rm -rf ""/*


which means "remove all files on this computer, recursively, forcibly, without asking"  Shocked
9  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-01-17 10:57:35
Small annoyance: Starting the packaged eclipse with java 1.7 does not load the synthclipse plugin without any hint what went wrong, so you end up with a vanilla eclipse and think WTF!

You should set the eclipse.ini parameter
-Dosgi.requiredJavaVersion=1.8
, so you get an error-message if your java on the path is not 1.8.

Also add to your starting guide, that you can set the jvm of eclipse by adding:
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-vm
/PATH/TO/JDK-1.8/bin/javaw.exe

to the eclipse.ini
10  Game Development / Newbie & Debugging Questions / Re: [SLICK2D] How to go about shading / shadows? on: 2015-01-06 09:14:07
Google?
http://slick.ninjacave.com/forum/viewtopic.php?p=30305
11  Game Development / Game Mechanics / Re: Savegame structure for Entity/Component System with complex components on: 2014-12-27 18:03:15
Take a look at xstream
12  Discussions / General Discussions / Re: General Java Questions on: 2014-11-21 09:54:02
A map in JSON:
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{
   water: 'h2o',
   oxygen: 'o2',
   glucose: 'c6h12o6'
}


The JSON input is NOT valid according to RFC 4627 (JSON specification). Unexpected token water at position 11.
Tongue

There is a right way to structure your XML graph, but everybody uses their own style, and worse... is inconsistent across documents or in the very same document.

You forgot the "maven-way":
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<map>
   <water>h2o</water>
   <oxygen>o2</oxygen>
   <glucose>c6h12o6</glucose>
</map>


But as I said - xml is a markup language and using it as a configuration language only makes sense when paired with a schema to get code-completion and inline-documentation support.
13  Discussions / General Discussions / Re: General Java Questions on: 2014-11-21 07:24:03
then, for the sake of cute fluffy bunnies, focus on a sane, straightforward format like json.
For pure human readable data storage and transfer json is great.  As a markup language xml might be better since it allows for mixed content. As a configuration language,  xml also has it's merrits,  because of the widespread completion and documentation support in IDEs based on schemas. Hopefully json-schema catches up there soon...
14  Discussions / Miscellaneous Topics / Re: Is drinking half a bottle of vodka safe? on: 2014-11-20 12:10:17
On a serious note, isn't life all about memories?
Actually it's quite the opposite - life is about concentrating on the current moment and not thinking about the past and pondering about the future, because it only happens in the present...
15  Discussions / Miscellaneous Topics / Re: Is drinking half a bottle of vodka safe? on: 2014-11-19 21:13:33
Well, I strongly believe that nobody stops being an idiot ever - you just change the occasions where you proof it...
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-18 07:03:46
Made a non-scientific redstonesk wire simulator with (from left to right): wire, source blocks, clocks, AND gates, and XOR gates.


Also what are some more essential systems used in creating computers other than a transistor? The goal is to be able to have all the tools to simulate hardware (like redstone), but my electrical/computer engineering knowledge is limited.
I intend to add:
- toggle blocks
- signal repeaters
- wireless receivers
- LEDs
Use NAND gates instead: http://en.m.wikipedia.org/wiki/NAND_logic
17  Java Game APIs & Engines / OpenGL Development / Re: LWJGL 3; how's it getting along? on: 2014-11-14 12:28:29
Stays the same for me after upgrading. Looks like the font "Fira Sans" is broken on my system. Weird.
18  Discussions / Miscellaneous Topics / Re: How memory works? on: 2014-11-14 09:52:35
I have to nit-pick here, that the program is not asking the memory, but the operating system to allocate a chunk of memory and gets back the address of that location.
19  Java Game APIs & Engines / OpenGL Development / Re: LWJGL 3; how's it getting along? on: 2014-11-14 08:51:30
The new LWJGL site is now live.
Nice Bug with Firefox 33.0.3:
20  Discussions / General Discussions / Re: Worried, Scared. Life wasted? [YOU SAY!] on: 2014-11-11 11:00:11
I say give up, and get a job in insurance.













... if you gave up just then, you have failed the first of many tests in life Smiley

Cas Smiley
Damn. I gave up and now have a job at an insurance company... Cry
(I am not kidding...)
21  Game Development / Game Play & Game Design / Re: How to save/load game data with Entity/Component based Engine via JSON on: 2014-11-09 10:33:13
http://www.java-gaming.org/topics/properties-alternative/34594/msg/326562/view.html#msg326562
22  Discussions / Miscellaneous Topics / Re: simplifying getter/setter classes on: 2014-11-07 08:56:44
If you work in any kind of Enterprise Java job, there is simply no way to avoid them...
But they're not rocket science.  Shouldn't be something you need to practice.
Yeah, actually you can just let them generate and refactor by any decent IDE.
23  Discussions / Miscellaneous Topics / Re: simplifying getter/setter classes on: 2014-11-06 23:30:32
I would love to work as a Swing (or JavaFX) developer the rest of my life, but I don't see that happening.
Well, it won't happen with any technology nowerdays...  Shocked
24  Discussions / Miscellaneous Topics / Re: simplifying getter/setter classes on: 2014-11-06 15:58:03
Well, using Beans and their idioms depend on the context. If you work in any kind of Enterprise Java job, there is simply no way to avoid them...
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-05 20:07:36
W-what do I do?! Who do I talk to?!
*shhhh*
     persecutioncomplex
patent it!
     persecutioncomplex
26  Game Development / Newbie & Debugging Questions / Re: How to code this? on: 2014-11-02 23:07:03
Well, you can't?

If you have two layers that are exactly the same dimension and want both to start at 0.0 and have the same dimension as the world, they simply can't move at a different speed.

So there is no way around moving the layers with different increments. This also means they have to have different dimensions...
27  Games Center / Archived Projects / Re: SJGL (Simple Java Game Library) on: 2014-11-02 11:27:09
I'm not sure what to relplace gl[Blahblahblah] with. Seemed natural to put gl in front of it, as I've been using OpenGL lately. Now I think it may not have been the best choice (Thanks, HeroesGraveDev). Do you guys have any better suggestions, as I can think of one right off the top of my head.
Just nothing!  Prefixes like gl... are relicts from a language without namespaces and objects. You don't need them in modern languages and are just a hassle to type with no benefit...
28  Games Center / WIP games, tools & toy projects / Re: Really a Markup Language (RML) on: 2014-10-20 06:22:14
Don't use @ in tag names since it would be impossible to use with XSLT.
29  Game Development / Newbie & Debugging Questions / Re: Best way to iterate through ArrayList? on: 2014-10-18 07:24:04
Ask yourself if using arrays is really simpler and more secure and why.

I wouldn't convert back and forth between arrays and lists all the time, but just go with List<Type> everywhere in the API (except for primitive types) .

If you insist on converting lists to arrays,  use
list.toArray(new Type[list.size()])
to avoid unnecessary allocations (see toArray javadoc)
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-17 08:52:17
You could try to include the arm-swing in the shadow, so it looks more related to the character.

normal shadow:
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 #####
#######
 #####


shadow on frame with left arm in front:
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 ######
#######
######



shadow on frame with right arm in front:
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2  
3  
######
#######
 ######
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