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1  Java Game APIs & Engines / Xith3D Forums / Re: camera movement on: 2003-12-03 20:19:38
Hi, Thanks for replying I'll try that  Smiley.
2  Java Game APIs & Engines / Xith3D Forums / camera movement on: 2003-12-01 23:33:16
Hi, I'm looking for a tutorial/example of how I could implement a camera using Xith3D. I have a 3d model wich is in the middle of the scene and I just want to be able to move away/closer and from left to right using the keyboard arrows. I was able to move away from the object and get closer to it but when adding the left and right movement, the camera wasn't moving like it should.

Thanks
3  Java Game APIs & Engines / Xith3D Forums / Re: Map formats on: 2003-11-27 22:29:58
From what I know if you edit and compile a bsp with free editor/compiler, you are fine. But anyway, the point isn't really about the bsp format, I was wondering what kind of map loading you people use ? Do you all build your own map editor with your own map format inside of Xith3D ? Or do any of you use editors like Quark to make map and have created a loader to load it ?
4  Java Game APIs & Engines / Xith3D Forums / Re: Map formats on: 2003-11-26 22:07:17
But how do you load objects with the terrain generator ? Let say you have a building on your terrain, where do you get the building location info ?? It should be stored in a file apart from the heightmap ?
5  Java Game APIs & Engines / Xith3D Forums / Map formats on: 2003-11-26 20:37:35
Hi, I was wondering what map formats you guys are using ? I haven't seen any map loaders around... anyone as a loader for bsp maps or anything like that ? Or do you all use the terrain generator ?

Thanks

Cyberjim
6  Java Game APIs & Engines / Xith3D Forums / Re: Using xith3d with Eclipse on: 2003-11-23 15:38:10
It seems that downloading the whole third-party libraries in the third-party.tar.gz corrected my problems... At first I downloaded them from the subdirectories (http://www.xith.org/download/third-party/) in your downloads section and I got all those errors. Now I download the third-party.tar.gz file (http://www.xith.org/download/third-party.tar.gz) and Im not getting anymore errors. Maybe the two LWJGL aren't the same version ?

Anyway it's working now,

Thanks a lot
7  Java Game APIs & Engines / Xith3D Forums / Re: Using xith3d with Eclipse on: 2003-11-23 15:06:21
Hi, thanks for replying.

Basicly I copied all .jar in /lib/ext of my java j2re1.4.2_02 and the .dll in /bin

I didnt had xith3d.jar to the classpath, Im guessing that under windows, classpath is an environment variable ?
8  Java Game APIs & Engines / Xith3D Forums / Using xith3d with Eclipse on: 2003-11-23 14:33:30
Hi, I just installed xith3d and I have no plroblem running the demos. I have a problem when using xith3d in Eclipse. I have approx 12 errors that I cant seem to fix. Most of them are related with OpenGL.

Im using the CVS build 2003-11-23

Exemple : gl.viewport(0, 0, width, height); //gl.viewport is undefined for the Typr GL, Im getting the same with gl.maxtrixMode.

Also, GL.PROJECTION cannot be resolved.

The other error Im getting is dataBufferAddrs[loop] = Sys.getDirectBufferAddress(dataBuffers[loop]); // The method getDirectBufferAddress is undefined for the type Sys.

Should I be using an official build instead ?

Any help would be appreciated.

Thank you

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