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1  Game Development / Networking & Multiplayer / Re: Game server general questions on: 2012-05-26 17:25:02
It's not a "conflict" of interest so much as merely an interest, and yes that's always a good idea when talking about commercial products.

Electrotank doesn't look like my cup of tea, but it certainly does look interesting.  Never thought I'd see the day when MUD infrastructure would become proper SaaS.

Normally I wouldn't mind recommending a product, but looking through his post history shows that he's a developer or at least affiliated with the company.
2  Game Development / Networking & Multiplayer / Re: Game server general questions on: 2012-05-26 14:44:15

3) You could use Tomcat, but for realtime games, I would recommend something like Electroserver 5 which is really designed for making multiplayer games and has support for a variety of client platforms, including Java.

Thanks for the advice, but it would be nice if you disclosed your conflict of interest with electrotank.  Especially when consulting a beginner.  Sad
3  Game Development / Networking & Multiplayer / Re: Game server general questions on: 2012-05-25 20:55:58
Thanks all I think I think it finally makes sense!  Grin

Also thanks for the extra tips those will certainly come in handy
4  Game Development / Networking & Multiplayer / Re: Game server general questions on: 2012-05-25 19:29:21
Ah I see, thanks a lot!  That clears things up.

I guess the only advantage of using a real server compared to a dedicated computer would be efficiency then?  I'd imagine that servers would have the OS and stuff stripped down since that is their primary function.  Or are all servers fully functioning computers in essence, easily able to add java (if you wanted to)?
5  Game Development / Networking & Multiplayer / Game server general questions on: 2012-05-25 18:14:35
Hi!  I was hoping to learn more about how game servers are chosen/implemented.  I understand how to write basic TCP/UDP server/client programs in java.  I'm more interested in how this would be applied in industry to make a functional server.

To make a server accepting clients (with the example of a game perhaps):

1. Do game developers buy/rent servers and simply upload a java program onto it?

2. Is a server for this type of application basically a regular computer just running a java program 24/7?

3. Would Apache Tomcat be used for something like this?  (Basically in my searches I have found things like Tomcat and I don't understand how they fit into the picture.  Does a server run Tomcat which enables you to run your java-server-program?)
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