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Topics started by lhkbob (68)

General Discussions URL available (?) 2012-12-01 no longer works 2012-02-21
It's getting pretty close to 200,000 posts 2011-06-05
Java on iOS 2010-11-06
For those of you who hate software patents 2010-09-26
Shadow mapping on legacy or fixed-function hardware 2010-03-26
Java generic trouble 2008-08-08
Miscellaneous Topics
And we were worried this might happen to Java 2012-03-28
Check out Gaikai 2011-02-28
Game Play & Game Design
Geometry api design 2009-05-06
Game Mechanics
Compiling odejava and ode from scratch 2007-11-19
joode performance 2007-11-10
joode capabilities 2007-07-14
water 2007-05-27
joode release 2007-05-25
A few friendly suggestions for JOODE 2007-04-27
JOODE vs Odejava 2007-04-23
Artificial Intelligence
RTS AI 2008-03-07
Pathfinding in buildings 2007-05-22
updating octree's or similar data structures 2007-05-06
Networking & Multiplayer
Character encodings in complex enterprise environment 2009-05-09
JGN vs. Darkstar 2007-09-25
physics networking 2007-07-14
Which Game Network Type??? 2007-05-15
Performance Tuning
Understanding -XX:+PrintCompilation 2012-03-11
Calculating pairs in an octree 2010-09-08
Threading issue with JOGL (I think?) 2009-04-23
final modifier 2007-11-24
speed of glsl 2007-11-02
please clarify oh mighty experts on memory and performance 2007-07-10
for:each loops versus standard loops 2007-05-07
Shared Code
Entreri 1.7 Released (Entity-Component Framework) 2013-05-19
Entreri: A new entity-component framework 2011-10-25
Tools Discussion
Ferox-gl Announced 2009-03-25
JOGL Development
Feedback on Newt bindings 2010-05-13
New home for JOGL etc! 2010-05-12
GLProfile intersections 2009-07-05
Jogl 2 Jar Bundles 2009-07-03
Jogl performance with different rendering methods 2009-04-25
Object allocation in makeCurrent() and swapBuffers() 2009-03-09
Deadblock with swapBuffers() and active rendering 2009-03-07
Sharing fbo objects? 2009-02-09
How supported are shared GLContexts? 2009-01-23
How to access Texture3D data with texture coordinates? 2008-11-22
Initializing uniforms in glsl 2008-09-10
Scenegraph Design 2008-08-18
Bug in gluegen? 2008-08-03
Animation strategies in 3d rts's 2008-01-14
aren't simple shaders supposed to be faster? 2007-10-17
shaders with jogl 2007-10-14
glEnable(GL.GL_DEPTH_TEST) causing fragmented polygons 2007-09-29
GLAutoDrawable.display() 2007-09-05
Sharing GLContext's 2007-08-31
VBO's behaving strangely 2007-07-09
How fast is fast? 2007-07-08
GL context validation 2007-07-01
skeleton animation using vertex shaders 2007-06-19
Potential Conflict in JOGL 2007-06-15
using textures with shaders 2007-05-31
push/popping of attributes 2007-05-22
Shadow mapping vs. Shadow volumes 2007-05-21
Using shader programs 2007-05-10
matrix palette and vertex blend extensions 2007-05-05
single pass rendering of transparent objects 2007-05-04
Is this a smart engine design? 2007-05-02
Mesh Distribution Format 2007-04-24
A few questions on gl shaders 2007-04-24

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2015-01-17 22:29:32
2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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