Java-Gaming.org    
Featured games (78)
games approved by the League of Dukes
Games in Showcase (428)
Games in Android Showcase (89)
games submitted by our members
Games in WIP (466)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
  JavaGaming.org - Pastebin



Author: GamerIDGoesHere (posted 2014-02-16 09:47:48, viewed 38 times)

1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   79   80   81   82   83   84   85   86   87   88   89   90   91   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115   116   117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   141   142   143   144   145   146   147   148   149  
package ms.nac.spacejunk.player;

import static org.lwjgl.opengl.GL11.GL_QUADS;
import static org.lwjgl.opengl.GL11.glBegin;
import static org.lwjgl.opengl.GL11.glColor3d;
import static org.lwjgl.opengl.GL11.glEnd;
import static org.lwjgl.opengl.GL11.glPopMatrix;
import static org.lwjgl.opengl.GL11.glPushMatrix;
import static org.lwjgl.opengl.GL11.glTranslated;
import static org.lwjgl.opengl.GL11.glVertex2d;

import ms.nac.spacejunk.entity.Enemy;
import ms.nac.spacejunk.gen.RandomTerrain;

import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;

public class MainPlayer {

   public static int x;
   public static int y;
   public static double xspeed;
   public static double yspeed;
   public static boolean jumpPressed;
   public static boolean jumpWasPressed;
   public static boolean dead;
   public static int jumpsRemaining;

   public MainPlayer() {
      // Spawn Coordinates
      x = 100;
      y = 100;
      // Player speed along the x axis
      xspeed = 0.4;
      dead = false;
   }

   // Basic player speed, left & right movement and momentum logic
   public static void logic() {
      x += xspeed;
      y += yspeed;

      yspeed += 0.7;
      // If Player goes off screen, put it on the other side of the screen
      if (x > Display.getWidth() + 10)
         x = -10;
      if (x < -10)
         x = Display.getWidth() + 10;

      if (dead) {
         if (y < -3000)
            dead = false;
         // fly up and fall off the screen
         return;
      }

      if (y <= 32) {
         yspeed = 0;
         y = 32;
         jumpsRemaining = 2;
         if (!Keyboard.isKeyDown(Keyboard.KEY_LEFT) && xspeed < 0)
            xspeed = xspeed * 0.4;
         if (!Keyboard.isKeyDown(Keyboard.KEY_RIGHT) && xspeed > 0)
            xspeed = xspeed * 0.4;
      }

   }

   private boolean canMove(int xspeed, int yspeed) {
      // We will check 4 points for collision. Upper left, upper right, down
      // right, down left.
      // We will also add the speed values.
      return canMove(x + xspeed, y + yspeed)
            && canMove(x + 16 + xspeed, y + yspeed)
            && canMove(x + 16 + xspeed, y + 16 + yspeed)
            && canMove(x + xspeed, y + 16 + yspeed);
   }

   private boolean canMoveP(int x, int y) {
      // We devide to convert from pixel precision to tile precision.
      return level.getTile(x / RandomTerrain.TILE_SIZE, //Not sure what I should put here
            y / RandomTerrain.TILE_SIZE).canMove(); 
   }

   // Player jumping logic
   public static void jump() {

      if (jumpPressed && !jumpWasPressed && jumpsRemaining-- > 0)
         yspeed = 7;

      if (Keyboard.isKeyDown(Keyboard.KEY_LEFT))
         xspeed = Math.max(-5, xspeed - 1);
      if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT))
         xspeed = Math.min(+5, xspeed + 1);

      jumpWasPressed = jumpPressed;
      jumpPressed = Keyboard.isKeyDown(Keyboard.KEY_UP);
   }

   // Enemy Collision
   public static void enemyCollide() {
      // Check if player has collided with enemy
      if (Math.abs(x - Enemy.x) > 16 || Math.abs(y - Enemy.y) > 16)
         return;
      // Player collided
      if (yspeed < 0)
         Enemy.kill();
      else
         die();
   }

   public static void die() {
      dead = true;
      // fly up in air
      yspeed = 12;
   }

   // Draw Everything
   public void draw() {
      logic();
      jump();
      enemyCollide();
      System.out.println("X = " + xspeed);
      System.out.println("Y = " + yspeed);
      // draw player
      glPushMatrix();

      glTranslated(x, y, 0);

      glBegin(GL_QUADS);

      glColor3d(1, 0, 0);
      glVertex2d(-8, 0);

      glColor3d(0, 1, 0);
      glVertex2d(8, 0);

      glColor3d(0, 0, 1);
      glVertex2d(8, 16);

      glColor3d(1, 1, 0);
      glVertex2d(-8, 16);

      glEnd();

      glPopMatrix();
   }

}





Dump your java code here :



Special syntax:
  • To highlight a line (yellow background), prefix it with '@@'
  • To indicate that a line should be removed (red background), prefix it with '-'
  • To indicate that a line should be added (green background), prefix it with '+'
  • To post multiple snippets, seperate them by '~~~~'
  EOF
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (79 views)
2014-04-15 18:08:23

BurntPizza (70 views)
2014-04-15 03:46:01

UprightPath (82 views)
2014-04-14 17:39:50

UprightPath (66 views)
2014-04-14 17:35:47

Porlus (82 views)
2014-04-14 15:48:38

tom_mai78101 (106 views)
2014-04-10 04:04:31

BurntPizza (166 views)
2014-04-08 23:06:04

tom_mai78101 (262 views)
2014-04-05 13:34:39

trollwarrior1 (212 views)
2014-04-04 12:06:45

CJLetsGame (221 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!