Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (804)
Games in Android Showcase (239)
games submitted by our members
Games in WIP (868)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
  JavaGaming.org - Pastebin



Author: Slyth2727 (posted 2014-06-15 10:57:30, viewed 350 times)

1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51  
#version 120

varying vec2 texCoord0;

uniform sampler2D R_filterTexture;
uniform sampler2D R_depthBuffer;
uniform sampler2D R_normalBuffer;
uniform mat4 T_previousMVP;
uniform mat4 T_MVInverse;

float n = 0.01;
float f = 1000;

int nSamples = 10;

vec3 depth;
vec4 color;
vec3 normal;

vec3 posFromDepth(vec2 texCoord, float z) {
    float x = texCoord.x * 2 - 1;
    float y = (1 - texCoord.y) * 2 -1 ;
    vec4 projectedPos = vec4(x, y, z, 1.0);
    vec4 posVS = projectedPos * T_MVInverse;
    return posVS.xyz / posVS.w;
}

void main() {
    float z = texture2D(R_depthBuffer, texCoord0).r;
    float c = (2.0 * n) / (f + n - z * (f - n));

    depth = vec3(c);
    color = texture2D(R_filterTexture, texCoord0);
    normal = texture2D(R_normalBuffer, texCoord0).xyz;

    vec3 current = posFromDepth(texCoord0, z);
    vec4 previous = T_previousMVP * vec4(current, 1.0);
    previous.xyz /= previous.w;
    previous.xy = previous.xy * 0.5 + 0.5;

    vec2 blurVec = previous.xy - texCoord0;

    for(int i = 0; i< nSamples; ++i) {
        vec2 offset = blurVec * (float(i) / float(nSamples - 1) - 0.5);
        color += texture2D(R_filterTexture, texCoord0 + offset);
    }

    color /= nSamples;

    gl_FragColor = vec4(color.xyz, 1.0f);
}





Dump your java code here :



Special syntax:
  • To highlight a line (yellow background), prefix it with '@@'
  • To indicate that a line should be removed (red background), prefix it with '-'
  • To indicate that a line should be added (green background), prefix it with '+'
  • To post multiple snippets, seperate them by '~~~~'
  EOF
 
Riven (521 views)
2019-09-04 15:33:17

hadezbladez (5486 views)
2018-11-16 13:46:03

hadezbladez (2388 views)
2018-11-16 13:41:33

hadezbladez (5746 views)
2018-11-16 13:35:35

hadezbladez (1216 views)
2018-11-16 13:32:03

EgonOlsen (4658 views)
2018-06-10 19:43:48

EgonOlsen (5667 views)
2018-06-10 19:43:44

EgonOlsen (3193 views)
2018-06-10 19:43:20

DesertCoockie (4092 views)
2018-05-13 18:23:11

nelsongames (5040 views)
2018-04-24 18:15:36
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!