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Author: Jay_PC (posted 2012-08-02 17:37:30, viewed 108 times)

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package liquid.org.util.model;

import java.util.ArrayList;
import java.util.List;

import liquid.org.util.model.GLTexture;
import liquid.org.util.model.GLTexturedFace;

import org.lwjgl.util.vector.Vector2f;
import org.lwjgl.util.vector.Vector3f;


public class GLTexturedModel{
   GLTexture modelTexture = null;
   //The Models Points Lines and texture Coordinates
   public List<Vector3f> vertex_points = new ArrayList<Vector3f>(); //List of all the points
    public List<Vector3f> vertex_normals = new ArrayList<Vector3f>(); //List of all the normals
    
    public List<Vector2f> texture_coordinates = new ArrayList<Vector2f>(); //List of all the Texture Coordinates
    
    /*
     * Faces only have the indexes of the points and normals 
     * 
     * Ex: if the first 3 points are (0,0,0) (0,1,0) (1,1,0)
     * The Face would contain the Vector3f that says (0,1,2) 
     * as its using the points at index 0, 1, and 2
     */
    public List<GLTexturedFace> gLTexturedFaces = new ArrayList<GLTexturedFace>(); //List of all The Faces
    
    public GLTexturedModel(){
       
    }
    
    public void setTexture(GLTexture set_texture){
       modelTexture = set_texture;
    }
    
    public GLTexture getTexture(){
       return modelTexture;
    }
}





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