GLTexturemodelTexture = null;
//The Models Points Lines and texture Coordinates
publicList<Vector3f> vertex_points = newArrayList<Vector3f>(); //List of all the points
publicList<Vector3f> vertex_normals = newArrayList<Vector3f>(); //List of all the normals
publicList<Vector2f> texture_coordinates = newArrayList<Vector2f>(); //List of all the Texture Coordinates
* Faces only have the indexes of the points and normals
* Ex: if the first 3 points are (0,0,0) (0,1,0) (1,1,0)
* The Face would contain the Vector3f that says (0,1,2)
* as its using the points at index 0, 1, and 2
*/publicList<GLTexturedFace> gLTexturedFaces = newArrayList<GLTexturedFace>(); //List of all The Faces
modelTexture = set_texture;
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