Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
  JavaGaming.org - Pastebin



Author: AppleSauce (posted 2014-07-08 19:25:32, viewed 162 times)

1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   79   80   81  
public class VertexBufferObjectDemo {

    public static void main(String[] args) {
        try {
            Display.setDisplayMode(new DisplayMode(640, 480));
            Display.setTitle("Vertex Buffer Object Demo");
            Display.create();
        } catch (LWJGLException e) {
            e.printStackTrace();
            Display.destroy();
            System.exit(1);
        }

        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho(1, -1, 1, -1, 1, -1);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();

        final int amountOfVertices = 3;
        final int vertexSize = 3;
        final int colorSize = 3;
        
        float trans = 0.1f;
        
        FloatBuffer vertexData = BufferUtils.createFloatBuffer(amountOfVertices * vertexSize);
        vertexData.put(new float[]{-0.5f + trans, -0.5f, 0, 0.5f + trans, -0.5f, 0, 0.5f + trans, 0.5f, 0});
        vertexData.flip();

        FloatBuffer colorData = BufferUtils.createFloatBuffer(amountOfVertices * colorSize);
        colorData.put(new float[]{1, 0, 0, 0, 1, 0, 0, 0, 1/**/});
        colorData.flip();

        int vboVertexHandle = glGenBuffers();
        glBindBuffer(GL_ARRAY_BUFFER, vboVertexHandle);
        glBufferData(GL_ARRAY_BUFFER, vertexData, GL_DYNAMIC_DRAW);
        glBindBuffer(GL_ARRAY_BUFFER, 0);

        int vboColorHandle = glGenBuffers();
        glBindBuffer(GL_ARRAY_BUFFER, vboColorHandle);
        glBufferData(GL_ARRAY_BUFFER, colorData, GL_DYNAMIC_DRAW);
        glBindBuffer(GL_ARRAY_BUFFER, 0);

        while (!Display.isCloseRequested()) {
            glClear(GL_COLOR_BUFFER_BIT);
            
            
            //attempt to move triangle
            trans += 0.1f;
            
            
            glBufferData(GL_ARRAY_BUFFER, vertexData, GL_DYNAMIC_DRAW);
            
            vertexData.clear();

            
            
            //GL11.glTranslatef(0.001f, 0, 0);
            glBindBuffer(GL_ARRAY_BUFFER, vboVertexHandle);
            glVertexPointer(vertexSize, GL_FLOAT, 0, 0L);

            glBindBuffer(GL_ARRAY_BUFFER, vboColorHandle);
            glColorPointer(colorSize, GL_FLOAT, 0, 0L);

            glEnableClientState(GL_VERTEX_ARRAY);
            glEnableClientState(GL_COLOR_ARRAY); 
            glDrawArrays(GL_TRIANGLES, 0, amountOfVertices);
            glDisableClientState(GL_COLOR_ARRAY);
            glDisableClientState(GL_VERTEX_ARRAY);

            Display.update();
            Display.sync(60);
        }

        glDeleteBuffers(vboVertexHandle);
        glDeleteBuffers(vboColorHandle);

        Display.destroy();
        System.exit(0);
    }
}





Dump your java code here :



Special syntax:
  • To highlight a line (yellow background), prefix it with '@@'
  • To indicate that a line should be removed (red background), prefix it with '-'
  • To indicate that a line should be added (green background), prefix it with '+'
  • To post multiple snippets, seperate them by '~~~~'
  EOF
 
roseslayer (488 views)
2016-08-06 11:43:29

roseslayer (446 views)
2016-08-06 09:43:11

xTheGamerCodes (520 views)
2016-08-04 15:40:59

xTheGamerCodes (513 views)
2016-08-04 15:40:24

orrenravid (861 views)
2016-07-16 03:57:23

theagentd (940 views)
2016-07-11 14:28:54

Hydroque (1034 views)
2016-07-06 05:56:57

Hydroque (1022 views)
2016-07-03 08:52:54

GrandCastle (838 views)
2016-07-01 09:13:47

GrandCastle (640 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!