Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (804)
Games in Android Showcase (239)
games submitted by our members
Games in WIP (868)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
  JavaGaming.org - Pastebin



Author: hellrazer21 (posted 2013-05-01 15:47:57, viewed 1116 times)

1   2   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   79   80   81   82   83   84   85   86   87   88   89   90   91   92   93  
package com.me.hellrazer;


import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextField;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.me.hellrazer.GdxTest;

public class tablelayout extends GdxTest {
   Stage stage;

   public void create () {
      stage = new Stage();
      Gdx.input.setInputProcessor(stage);
      Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));

      Label nameLabel = new Label("Name:", skin);
      TextField nameText = new TextField("", skin);
      Label addressLabel = new Label("Address:", skin);
      TextField addressText = new TextField("", skin);

      Table table = new Table();
      stage.addActor(table);
      table.setSize(260, 195);
      table.setPosition(190, 142);
      // table.align(Align.right | Align.bottom);

      table.debug();

      TextureRegion upRegion = skin.getRegion("default-slider-knob");
      TextureRegion downRegion = skin.getRegion("default-slider-knob");
      BitmapFont buttonFont = skin.getFont("default-font");

      TextButton button = new TextButton("Button 1", skin);
      button.addListener(new InputListener() {
         public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
            System.out.println("touchDown 1");
            return false;
         }
      });
      table.add(button);
      // table.setTouchable(Touchable.disabled);

      Table table2 = new Table();
      stage.addActor(table2);
      table2.setFillParent(true);
      table2.bottom();

      TextButton button2 = new TextButton("Button 2", skin);
      button2.addListener(new ChangeListener() {
         public void changed (ChangeEvent event, Actor actor) {
            System.out.println("2!");
         }
      });
      button2.addListener(new InputListener() {
         public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
            System.out.println("touchDown 2");
            return false;
         }
      });
      table2.add(button2);
   }

   public void render () {
      Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
      stage.act(Gdx.graphics.getDeltaTime());
      stage.draw();
      Table.drawDebug(stage);
   }

   public void resize (int width, int height) {
      stage.setViewport(width, height, true);
   }

   public boolean needsGL20 () {
      return true;
   }

   public void dispose () {
      stage.dispose();
   }
}





Dump your java code here :



Special syntax:
  • To highlight a line (yellow background), prefix it with '@@'
  • To indicate that a line should be removed (red background), prefix it with '-'
  • To indicate that a line should be added (green background), prefix it with '+'
  • To post multiple snippets, seperate them by '~~~~'
  EOF
 
Riven (521 views)
2019-09-04 15:33:17

hadezbladez (5494 views)
2018-11-16 13:46:03

hadezbladez (2396 views)
2018-11-16 13:41:33

hadezbladez (5754 views)
2018-11-16 13:35:35

hadezbladez (1217 views)
2018-11-16 13:32:03

EgonOlsen (4658 views)
2018-06-10 19:43:48

EgonOlsen (5667 views)
2018-06-10 19:43:44

EgonOlsen (3193 views)
2018-06-10 19:43:20

DesertCoockie (4093 views)
2018-05-13 18:23:11

nelsongames (5048 views)
2018-04-24 18:15:36
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!