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  JavaGaming.org - Pastebin



Author: SHC (posted 2014-07-12 17:50:04, viewed 108 times)

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Failed to load configuration files. Creating new file.
No player stats detected.
Creating new stats profile.
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Controller USB  AUDIO   detected.
Initializing OpenAL...No Error
Setting default distance model (AL_LINEAR_DISTANCE_CLAMPED)...No Error

Preparing Ogg data for object engine.sound.Sound@4cf777e8.
Starting Ogg Loader: No Error
Ogg Buffer Generation: No Error


Preparing Ogg data for object engine.sound.Sound@73ad2d6.
Starting Ogg Loader: No Error
Ogg Buffer Generation: No Error

Detected NVIDIA card.
Vendor: nvidia corporation
Renderer: geforce 210/pcie/sse2
OpenGL version: 3.2.0
Allocating transparency buffers: 144.0MBs
Render targets VRAM usage: 154.49512MBs
Graphics card does not support BPTC, falling back to S3TC compression.
ARB_base_instance supported, using for model rendering.
ARB_base_instance supported, using for model rendering.
ARB_base_instance supported, using for model rendering.
ARB_base_instance supported, using for tile rendering.
ARB_multi_draw_indirect not supported, using fallback.
ARB_base_instance supported, using for decal rendering.

Compiling merge/merge.frag with defines:
#define SSAO false
Shader compile log: 
(0) : error C1115: unable to find compatible overloaded function "tex2Dgather(sampler2D, vec2, int)"

Program engine.post.MergeProcessor$MergeShader@45820e51 link log:
Fragment info
-------------
(0) : error C1115: unable to find compatible overloaded function "tex2Dgather(sampler2D, vec2, int)"

SHADER ERROR: Attribute 'position' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'inverseProjectionMatrix' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'inverseViewMatrix' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'previousProjectionMatrix' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'previousViewMatrix' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'motionVectorBias' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'ppResolution' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'ambientColor' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'skyBoxColor' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'viewDistance' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'gBuffer0' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'depthBuffer' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'linearDepthBuffer' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'downsampledLinearDepthBuffer' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'transparencyBuffer' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Warning: Uniform 'skyBox' does not exist in shader program engine.post.MergeProcessor$MergeShader@45820e51!
Post processing pipeline: [engine.post.MergeProcessor@43bd930a, engine.post.MotionBlurProcessor@33723e30, engine.post.BloomRenderer@64f6106c, engine.post.ToneMapper@553a3d88, engine.post.FXAAProcessor@7a30d1e6]
Auto-detecting number of processor cores.
Using 2 threads.
Source Queue Buffers: No Error
Source Play: No Error
Source Play Success: true
Created game.gui.menus.MainMenu@dd3b207
Created game.gui.menus.DemoExplanationMenu@345965f2
Added game.gui.menus.DemoExplanationMenu@345965f2
Created game.gui.menus.ConfigGraphicsMenu@4f9a3314
Added game.gui.menus.ConfigGraphicsMenu@4f9a3314
Closed Menu game.gui.menus.DemoExplanationMenu@345965f2
Disposed game.gui.menus.DemoExplanationMenu@345965f2
Removing game.gui.menus.DemoExplanationMenu@345965f2
Closed Menu game.gui.menus.ConfigGraphicsMenu@4f9a3314
Disposed game.gui.menus.ConfigGraphicsMenu@4f9a3314
Removing game.gui.menus.ConfigGraphicsMenu@4f9a3314
Created game.gui.menus.ConfigMenu@4206a205
Added game.gui.menus.ConfigMenu@4206a205
Created game.gui.menus.ConfigGraphicsMenu@1a38c59b
Sending game.gui.menus.ConfigGraphicsMenu@1a38c59b to game.gui.menus.MainMenu@dd3b207
Added game.gui.menus.ConfigGraphicsMenu@1a38c59b
Closed Menu game.gui.menus.ConfigGraphicsMenu@1a38c59b
Disposed game.gui.menus.ConfigGraphicsMenu@1a38c59b
Removing game.gui.menus.ConfigGraphicsMenu@1a38c59b
Created game.gui.menus.ConfigBasicSettings@1e67a849
Sending game.gui.menus.ConfigBasicSettings@1e67a849 to game.gui.menus.MainMenu@dd3b207
Added game.gui.menus.ConfigBasicSettings@1e67a849
Created game.gui.menus.ConfigControlsMenu@25b485ba
Sending game.gui.menus.ConfigControlsMenu@25b485ba to game.gui.menus.MainMenu@dd3b207
Added game.gui.menus.ConfigControlsMenu@25b485ba
Created game.gui.menus.ConfigGraphicsMenu@2893de87
Sending game.gui.menus.ConfigGraphicsMenu@2893de87 to game.gui.menus.MainMenu@dd3b207
Added game.gui.menus.ConfigGraphicsMenu@2893de87
Closed Menu game.gui.menus.ConfigBasicSettings@1e67a849
Disposed game.gui.menus.ConfigBasicSettings@1e67a849
Removing game.gui.menus.ConfigBasicSettings@1e67a849
Closed Menu game.gui.menus.ConfigControlsMenu@25b485ba
Disposed game.gui.menus.ConfigControlsMenu@25b485ba
Removing game.gui.menus.ConfigControlsMenu@25b485ba
Created game.gui.menus.ConfigGraphicsMenu@25a65b77
This menu isn't needed. Rejecting game.gui.menus.ConfigGraphicsMenu@25a65b77
Disposed game.gui.menus.ConfigGraphicsMenu@25a65b77
Closed Menu game.gui.menus.ConfigGraphicsMenu@2893de87
Disposed game.gui.menus.ConfigGraphicsMenu@2893de87
Removing game.gui.menus.ConfigGraphicsMenu@2893de87
Created game.gui.menus.ConfigControlsMenu@2aece37d
Sending game.gui.menus.ConfigControlsMenu@2aece37d to game.gui.menus.MainMenu@dd3b207
Added game.gui.menus.ConfigControlsMenu@2aece37d
Created game.gui.menus.ConfigControlsMenu@5ef60048
This menu isn't needed. Rejecting game.gui.menus.ConfigControlsMenu@5ef60048
Disposed game.gui.menus.ConfigControlsMenu@5ef60048
Closed Menu game.gui.menus.ConfigControlsMenu@2aece37d
Disposed game.gui.menus.ConfigControlsMenu@2aece37d
Removing game.gui.menus.ConfigControlsMenu@2aece37d
Created game.gui.menus.ConfigControlsMenu@50a7bc6e
Sending game.gui.menus.ConfigControlsMenu@50a7bc6e to game.gui.menus.MainMenu@dd3b207
Added game.gui.menus.ConfigControlsMenu@50a7bc6e
Created game.gui.menus.ConfigControlsMenu@e50a6f6
This menu isn't needed. Rejecting game.gui.menus.ConfigControlsMenu@e50a6f6
Disposed game.gui.menus.ConfigControlsMenu@e50a6f6
Closed Menu game.gui.menus.ConfigControlsMenu@50a7bc6e
Disposed game.gui.menus.ConfigControlsMenu@50a7bc6e
Removing game.gui.menus.ConfigControlsMenu@50a7bc6e
Created game.gui.menus.ConfigMenu@48524010
This menu isn't needed. Rejecting game.gui.menus.ConfigMenu@48524010
Disposed game.gui.menus.ConfigMenu@48524010
Closed Menu game.gui.menus.ConfigMenu@4206a205
Disposed game.gui.menus.ConfigMenu@4206a205
Removing game.gui.menus.ConfigMenu@4206a205
Disposed game.gui.menus.MainMenu@dd3b207
SHUTDOWN INITIATED
Created game.gui.menus.PauseMenu@2b6856dd
Detected NVIDIA card.
Vendor: nvidia corporation
Renderer: geforce 210/pcie/sse2
OpenGL version: 3.2.0
Allocating transparency buffers: 144.0MBs
Render targets VRAM usage: 154.49512MBs
Graphics card does not support BPTC, falling back to S3TC compression.
ARB_base_instance supported, using for model rendering.
ARB_base_instance supported, using for model rendering.
ARB_base_instance supported, using for model rendering.
ARB_base_instance supported, using for tile rendering.
ARB_multi_draw_indirect not supported, using fallback.
ARB_base_instance supported, using for decal rendering.

Compiling merge/merge.frag with defines:
#define SSAO false
Shader compile log: 
(0) : error C1115: unable to find compatible overloaded function "tex2Dgather(sampler2D, vec2, int)"

Program engine.post.MergeProcessor$MergeShader@776aec5c link log:
Fragment info
-------------
(0) : error C1115: unable to find compatible overloaded function "tex2Dgather(sampler2D, vec2, int)"

SHADER ERROR: Attribute 'position' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'inverseProjectionMatrix' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'inverseViewMatrix' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'previousProjectionMatrix' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'previousViewMatrix' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'motionVectorBias' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'ppResolution' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'ambientColor' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'skyBoxColor' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'viewDistance' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'gBuffer0' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'depthBuffer' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'linearDepthBuffer' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'downsampledLinearDepthBuffer' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'transparencyBuffer' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Warning: Uniform 'skyBox' does not exist in shader program engine.post.MergeProcessor$MergeShader@776aec5c!
Post processing pipeline: [engine.post.MergeProcessor@38425407, engine.post.MotionBlurProcessor@43bc63a3, engine.post.BloomRenderer@702657cc, engine.post.ToneMapper@6a6cb05c]
Auto-detecting number of processor cores.
Using 2 threads.
Beginning loading sequence.

Loading sound: upperCut.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\upperCut.wav"...Invalid Name
Assigned Buffer to OpenAL...No Error

Loading sound: stepRock.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\stepRock.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: slam.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\slam.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: rainLoop.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\rainLoop.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: morsSnarl.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\morsSnarl.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: morsRoar.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\morsRoar.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: morsHurt.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\morsHurt.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: metalFootstep3.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\metalFootstep3.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: metalFootstep2.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\metalFootstep2.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: metalFootstep1.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\metalFootstep1.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: metalFootstep0.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\metalFootstep0.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: interface3.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\interface3.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: interface2.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\interface2.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: interface1.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\interface1.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: heavyFall.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\heavyFall.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: explosion1.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\explosion1.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: dash.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\dash.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: clang2.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\clang2.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: clang1.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\clang1.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: clang0.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\clang0.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: bolt2.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\bolt2.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: bolt1.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\bolt1.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: block.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\block.wav"...No Error
Assigned Buffer to OpenAL...No Error

Loading sound: alert.wav

Generated Buffer For "D:\WSW DEMO 6\res\sounds_gameplay\alert.wav"...No Error
Assigned Buffer to OpenAL...No Error


Loading particle: streakMotion01
Loading particle: basicSpark01
Loading particle: basicSmoke04
Loading particle: basicSmoke03
Loading particle: basicSmoke02
Loading particle: basicSmoke01
Loading particle: basicFlame02
Loading particle: basicFlame01
Loading particle: basicExplosion04
Loading particle: basicExplosion03
Loading particle: basicExplosion02
Loading particle: basicExplosion01
Loading particle: basicDust02
Loading particle: basicDust01
Loading particle: basicDistortion1
Loading particle: basicBlood04
Loading particle: basicBlood03
Loading particle: basicBlood02
Loading particle: basicBlood01

Loading effect: swipe01

Loading material: wire_154185229.mat
Loading material: wire_088144225.mat
Loading material: rebelMat.mat
Loading material: mors09Mat.mat
Loading material: minerMat.mat
Loading material: guardianMat.mat
Loading material: CaveWall01Low.mat
Loading material: CaveWall01.mat
Loading material: CaveFloor01Low.mat
Loading material: CaveFloor01.mat
Loading material: CaveCorner01Low.mat
Loading material: CaveCorner01.mat
Loading material: CaveCeiling01Low.mat
Loading material: CaveCeiling01.mat

Loading animated model: humanRebelModel.wam
Loading animated model: humanMORS09Model.wam
Loading animated model: humanMinerModel.wam
Loading animated model: humanGuardianModel.wam
Loading animated model: humanBaseModel.wam
Loading static model: shoulderCannon.wam
Loading static model: Teleporter_FloatMesh.wam
Loading static model: bFutureWall01Cave.wam
bFutureWall01Cave.wam verified as a wall. Placing in dungeon parts list.
Loading static model: bFutureFloor01Cave.wam
bFutureFloor01Cave.wam verified as a floor. Placing in dungeon parts list.
Loading static model: bFutureCorner01Cave.wam
bFutureCorner01Cave.wam verified as a corner. Placing in dungeon parts list.
Loading static model: bFutureCeiling01Cave.wam
bFutureCeiling01Cave.wam verified as a ceiling. Placing in dungeon parts list.
Loading static model: aFutureWall01Cave.wam
aFutureWall01Cave.wam verified as a wall. Placing in dungeon parts list.
Loading static model: aFutureFloor01Cave.wam
aFutureFloor01Cave.wam verified as a floor. Placing in dungeon parts list.
Loading static model: aFutureCorner01Cave.wam
aFutureCorner01Cave.wam verified as a corner. Placing in dungeon parts list.
Loading static model: aFutureCeiling01Cave.wam
aFutureCeiling01Cave.wam verified as a ceiling. Placing in dungeon parts list.

Loading animation: humanWhatIsIt.waa
Loading animation: humanWeaveRight.waa
Loading animation: humanWeaveOut.waa
Loading animation: humanWeaveLeft.waa
Loading animation: humanWeaveIn.waa
Loading animation: humanWallSlide.waa
Loading animation: humanWalkCycle.waa
Loading animation: humanVerticalDive.waa
Loading animation: humanUppercutKick.waa
Loading animation: humanUppercutGround.waa
Loading animation: humanUppercutAerial.waa
Loading animation: humanTurnBackPunch.waa
Loading animation: humanThrust.waa
Loading animation: humanThousandPunches.waa
Loading animation: humanThousandKicks.waa
Loading animation: humanStraightKick.waa
Loading animation: humanSprintTransitionTo.waa
Loading animation: humanSprintTransition.waa
Loading animation: humanSprintStance.waa
Loading animation: humanSprintCycle.waa
Loading animation: humanSlowDown.waa
Loading animation: humanSlickBack.waa
Loading animation: humanSideflip.waa
Loading animation: humanRunCycle.waa
Loading animation: humanRollBackwards.waa
Loading animation: humanRoll.waa
Loading animation: humanRightStraightHook.waa
Loading animation: humanPileDriverDive.waa
Loading animation: humanPileDriver.waa
Loading animation: humanNoseDive.waa
Loading animation: humanMomentumSlide.waa
Loading animation: humanMomentumPunch.waa
Loading animation: humanLeftGutJab.waa
Loading animation: humanLand2.waa
Loading animation: humanLand.waa
Loading animation: humanJumpKick.waa
Loading animation: humanJump2.waa
Loading animation: humanJump.waa
Loading animation: humanIdle.waa
Loading animation: humanHop.waa
Loading animation: humanHitWallSlam.waa
Loading animation: humanHitThrowback.waa
Loading animation: humanHitSideflip.waa
Loading animation: humanHitGroundMoving.waa
Loading animation: humanHitGround.waa
Loading animation: humanHitFlinchRight.waa
Loading animation: humanHitFlinchLeft.waa
Loading animation: humanHitFlinchForward.waa
Loading animation: humanHitFlinchBack2.waa
Loading animation: humanHitFlinchBack.waa
Loading animation: humanHitFalling.waa
Loading animation: humanGroundKickCombo1.waa
Loading animation: humanGroundFinisher2.waa
Loading animation: humanGroundFinisher1.waa
Loading animation: humanGroundCombo4.waa
Loading animation: humanGroundCombo3.waa
Loading animation: humanGroundCombo2.waa
Loading animation: humanGroundCombo1.waa
Loading animation: humanGrabThrown.waa
Loading animation: humanGrabThrow.waa
Loading animation: humanGrabStationary.waa
Loading animation: humanGrabMoving.waa
Loading animation: humanGrabGroundThrow.waa
Loading animation: humanGrabbed.waa
Loading animation: humanGrabAerialThrow.waa
Loading animation: humanGrabAerial.waa
Loading animation: humanGrab.waa
Loading animation: humanGlide.waa
Loading animation: humanFrontflip.waa
Loading animation: humanDownspiral.waa
Loading animation: humanCombatIdle.waa
Loading animation: humanCoffinPose.waa
Loading animation: humanCinematicStandUp.waa
Loading animation: humanBodySurf.waa
Loading animation: humanBackStep.waa
Loading animation: humanBackflipKick.waa
Loading animation: humanBackflip.waa
Loading animation: humanAutoStance.waa
Loading animation: humanAutoSlash.waa
Loading animation: humanAutoDrill.waa
Loading animation: humanArmLock.waa
Loading animation: humanAirStomp.waa
Loading animation: humanAerialRecovery.waa
Loading animation: humanAerialFrontkick.waa
Loading animation: humanAerialDownkick.waa
Loading animation: humanAerialDoublekick.waa
Loading animation: humanAerialCombo3.waa
Loading animation: humanAerialCombo2.waa
Loading animation: humanAerialCombo1.waa

Model loading complete.

Scanning animated models for skeleton prototypes...
Prototype "humanBaseModel" identified. Created family: humanoid

Assigning models to instances...
Assigning amimated model humanBaseModel to 'humanoid'
WARNING: Missing material 'ColladaMaterial1'!
Assigning amimated model humanGuardianModel to 'humanoid'
Assigning amimated model humanMinerModel to 'humanoid'
Assigning amimated model humanMORS09Model to 'humanoid'
Assigning amimated model humanRebelModel to 'humanoid'
Assigning static model Teleporter_FloatMesh to 'static'
Assigning static model shoulderCannon to 'static'
WARNING: Missing material 'wire_006135113'!
Assigning animation humanAerialCombo1 to 'humanoid'
Assigning animation humanAerialCombo2 to 'humanoid'
Assigning animation humanAerialCombo3 to 'humanoid'
Assigning animation humanAerialDoublekick to 'humanoid'
Assigning animation humanAerialDownkick to 'humanoid'
Assigning animation humanAerialFrontkick to 'humanoid'
Assigning animation humanAerialRecovery to 'humanoid'
Assigning animation humanAirStomp to 'humanoid'
Assigning animation humanArmLock to 'humanoid'
Assigning animation humanAutoDrill to 'humanoid'
Assigning animation humanAutoSlash to 'humanoid'
Assigning animation humanAutoStance to 'humanoid'
Assigning animation humanBackflip to 'humanoid'
Assigning animation humanBackflipKick to 'humanoid'
Assigning animation humanBackStep to 'humanoid'
Assigning animation humanBodySurf to 'humanoid'
Assigning animation humanCinematicStandUp to 'humanoid'
Assigning animation humanCoffinPose to 'humanoid'
Assigning animation humanCombatIdle to 'humanoid'
Assigning animation humanDownspiral to 'humanoid'
Assigning animation humanFrontflip to 'humanoid'
Assigning animation humanGlide to 'humanoid'
Assigning animation humanGrab to 'humanoid'
Assigning animation humanGrabAerial to 'humanoid'
Assigning animation humanGrabAerialThrow to 'humanoid'
Assigning animation humanGrabbed to 'humanoid'
Assigning animation humanGrabGroundThrow to 'humanoid'
Assigning animation humanGrabMoving to 'humanoid'
Assigning animation humanGrabStationary to 'humanoid'
Assigning animation humanGrabThrow to 'humanoid'
Assigning animation humanGrabThrown to 'humanoid'
Assigning animation humanGroundCombo1 to 'humanoid'
Assigning animation humanGroundCombo2 to 'humanoid'
Assigning animation humanGroundCombo3 to 'humanoid'
Assigning animation humanGroundCombo4 to 'humanoid'
Assigning animation humanGroundFinisher1 to 'humanoid'
Assigning animation humanGroundFinisher2 to 'humanoid'
Assigning animation humanGroundKickCombo1 to 'humanoid'
Assigning animation humanHitFalling to 'humanoid'
Assigning animation humanHitFlinchBack to 'humanoid'
Assigning animation humanHitFlinchBack2 to 'humanoid'
Assigning animation humanHitFlinchForward to 'humanoid'
Assigning animation humanHitFlinchLeft to 'humanoid'
Assigning animation humanHitFlinchRight to 'humanoid'
Assigning animation humanHitGround to 'humanoid'
Assigning animation humanHitGroundMoving to 'humanoid'
Assigning animation humanHitSideflip to 'humanoid'
Assigning animation humanHitThrowback to 'humanoid'
Assigning animation humanHitWallSlam to 'humanoid'
Assigning animation humanHop to 'humanoid'
Assigning animation humanIdle to 'humanoid'
Assigning animation humanJump to 'humanoid'
Assigning animation humanJump2 to 'humanoid'
Assigning animation humanJumpKick to 'humanoid'
Assigning animation humanLand to 'humanoid'
Assigning animation humanLand2 to 'humanoid'
Assigning animation humanLeftGutJab to 'humanoid'
Assigning animation humanMomentumPunch to 'humanoid'
Assigning animation humanMomentumSlide to 'humanoid'
Assigning animation humanNoseDive to 'humanoid'
Assigning animation humanPileDriver to 'humanoid'
Assigning animation humanPileDriverDive to 'humanoid'
Assigning animation humanRightStraightHook to 'humanoid'
Assigning animation humanRoll to 'humanoid'
Assigning animation humanRollBackwards to 'humanoid'
Assigning animation humanRunCycle to 'humanoid'
Assigning animation humanSideflip to 'humanoid'
Assigning animation humanSlickBack to 'humanoid'
Assigning animation humanSlowDown to 'humanoid'
Assigning animation humanSprintCycle to 'humanoid'
Assigning animation humanSprintStance to 'humanoid'
Assigning animation humanSprintTransition to 'humanoid'
Assigning animation humanSprintTransitionTo to 'humanoid'
Assigning animation humanStraightKick to 'humanoid'
Assigning animation humanThousandKicks to 'humanoid'
Assigning animation humanThousandPunches to 'humanoid'
Assigning animation humanThrust to 'humanoid'
Assigning animation humanTurnBackPunch to 'humanoid'
Assigning animation humanUppercutAerial to 'humanoid'
Assigning animation humanUppercutGround to 'humanoid'
Assigning animation humanUppercutKick to 'humanoid'
Assigning animation humanVerticalDive to 'humanoid'
Assigning animation humanWalkCycle to 'humanoid'
Assigning animation humanWallSlide to 'humanoid'
Assigning animation humanWeaveIn to 'humanoid'
Assigning animation humanWeaveLeft to 'humanoid'
Assigning animation humanWeaveOut to 'humanoid'
Assigning animation humanWeaveRight to 'humanoid'
Assigning animation humanWhatIsIt to 'humanoid'
Model Buffer updated. Model assigning is now complete.

Loading finished, starting game.

Allocating transparency buffers: 144.0MBs
Render targets VRAM usage: 154.49512MBs
Player stats saved successfully.

Preparing Ogg data for object engine.sound.Sound@4e3958e7.
Starting Ogg Loader: No Error
Ogg Buffer Generation: No Error


Generated Buffer For "res/sounds_special/tutorialOpening.wav"...No Error
Assigned Buffer to OpenAL...No Error


Generated Buffer For "res/sounds_special/tutorialMovement.wav"...No Error
Assigned Buffer to OpenAL...No Error


Generated Buffer For "res/sounds_special/tutorialMovement2.wav"...No Error
Assigned Buffer to OpenAL...No Error


Generated Buffer For "res/sounds_special/tutorialMovement3.wav"...No Error
Assigned Buffer to OpenAL...No Error


Generated Buffer For "res/sounds_special/tutorialCombat.wav"...No Error
Assigned Buffer to OpenAL...No Error


Generated Buffer For "res/sounds_special/tutorialCombat2.wav"...No Error
Assigned Buffer to OpenAL...No Error


Generated Buffer For "res/sounds_special/tutorialCombat3.wav"...No Error
Assigned Buffer to OpenAL...No Error


Generated Buffer For "res/sounds_special/tutorialConclusion.wav"...No Error
Assigned Buffer to OpenAL...No Error

Source Queue Buffers: No Error
Source Play: No Error
Source Play Success: true
Dungeon successfully generated.
Uncaught exception in draw (main) thread:
java.lang.NullPointerException
   at engine.tile.TileRenderer.nextFrame(TileRenderer.java:302)
   at engine.WSWGraphics.renderScene(WSWGraphics.java:578)
   at engine.WSWGraphics.access$2(WSWGraphics.java:555)
   at engine.WSWGraphics$1.run(WSWGraphics.java:284)
   at net.mokyu.threading.MultithreadedExecutor.processTask(MultithreadedExecutor.java:157)
   at net.mokyu.threading.MultithreadedExecutor.run(MultithreadedExecutor.java:131)
   at engine.WSWGraphics.render(WSWGraphics.java:543)
   at game.state.StateDungeon.draw(StateDungeon.java:144)
   at game.core.Core.render(Core.java:219)
   at game.core.framework.GameFramework.step(GameFramework.java:53)
   at game.core.Core.run(Core.java:169)
   at game.core.Core.main(Core.java:142)
Exception in thread "main" java.lang.IllegalStateException: Error ending frame. Not all tasks finished.
   at engine.profile.GPUProfiler.endFrame(GPUProfiler.java:66)
   at game.state.StateDungeon.draw(StateDungeon.java:153)
   at game.core.Core.render(Core.java:219)
   at game.core.framework.GameFramework.step(GameFramework.java:53)
   at game.core.Core.run(Core.java:169)
   at game.core.Core.main(Core.java:142)





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2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

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by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
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2014-07-31 16:29:50

List of Learning Resources
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2014-07-31 16:26:06

List of Learning Resources
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2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
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