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Author: Norakomi (posted 2014-08-06 19:49:38, viewed 59 times)

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08-06 19:35:04.250: D/dalvikvm(622): Added shared lib /data/app-lib/com.manbow2.android-1/libgdx.so 0xb3ca0410
08-06 19:35:04.250: D/dalvikvm(622): No JNI_OnLoad found in /data/app-lib/com.manbow2.android-1/libgdx.so 0xb3ca0410, skipping init
08-06 19:35:04.570: D/(622): HostConnection::get() New Host Connection established 0xb7165c08, tid 622
08-06 19:35:05.860: I/AndroidInput(622): sensor listener setup
08-06 19:35:06.410: W/EGL_emulation(622): eglSurfaceAttrib not implemented
08-06 19:35:06.500: D/OpenGLRenderer(622): Enabling debug mode 0
08-06 19:35:06.690: D/(622): HostConnection::get() New Host Connection established 0xb7243a68, tid 638
08-06 19:35:06.750: W/GL2JNIView(622): creating OpenGL ES 2.0 context
08-06 19:35:06.830: I/Choreographer(622): Skipped 47 frames!  The application may be doing too much work on its main thread.
08-06 19:35:07.070: D/dalvikvm(622): Trying to load lib /data/app-lib/com.manbow2.android-1/libgdx.so 0xb3ca0410
08-06 19:35:07.070: D/dalvikvm(622): Shared lib '/data/app-lib/com.manbow2.android-1/libgdx.so' already loaded in same CL 0xb3ca0410
08-06 19:35:07.070: I/GL2(622): all initialized 2
08-06 19:35:07.070: I/AndroidGraphics(622): OGL renderer: Android Emulator OpenGL ES Translator (AMD Radeon HD 7450)
08-06 19:35:07.140: I/AndroidGraphics(622): OGL vendor: Google (ATI Technologies Inc.)
08-06 19:35:07.140: I/AndroidGraphics(622): OGL version: OpenGL ES 2.0 (4.1.11247 Compatibility Profile Context)
08-06 19:35:07.140: I/AndroidGraphics(622): OGL extensions: GL_EXT_debug_marker GL_OES_EGL_image GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_texture_float GL_OES_texture_float_linear GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_packed_depth_stencil GL_OES_vertex_half_float 
08-06 19:35:07.140: E/EGL_emulation(622): [getAttribValue] Bad attribute idx
08-06 19:35:07.140: E/EGL_emulation(622): tid 638: eglGetConfigAttrib(607): error 0x3004 (EGL_BAD_ATTRIBUTE)
08-06 19:35:07.140: E/EGL_emulation(622): [getAttribValue] Bad attribute idx
08-06 19:35:07.140: E/EGL_emulation(622): tid 638: eglGetConfigAttrib(607): error 0x3004 (EGL_BAD_ATTRIBUTE)
08-06 19:35:07.140: I/AndroidGraphics(622): framebuffer: (5, 6, 5, 0)
08-06 19:35:07.140: I/AndroidGraphics(622): depthbuffer: (24)
08-06 19:35:07.140: I/AndroidGraphics(622): stencilbuffer: (8)
08-06 19:35:07.140: I/AndroidGraphics(622): samples: (0)
08-06 19:35:07.140: I/AndroidGraphics(622): coverage sampling: (false)
08-06 19:35:07.240: I/AndroidGraphics(622): Managed meshes/app: { }
08-06 19:35:07.240: I/AndroidGraphics(622): Managed textures/app: { }
08-06 19:35:07.300: I/AndroidGraphics(622): Managed shaders/app: { }
08-06 19:35:07.310: I/AndroidGraphics(622): Managed buffers/app: { }
08-06 19:35:07.310: I/System.out(622): Manbow2Game create()
08-06 19:35:07.310: I/System.out(622): pre if gamestate m2g.java
08-06 19:35:07.310: I/System.out(622):  Level1(Manbow2Game game)
08-06 19:35:07.310: I/System.out(622):  Level3(Manbow2Game game)
08-06 19:35:07.360: I/System.out(622):  Level3(Manbow2Game game)
08-06 19:35:07.450: I/System.out(622): show level3.java
08-06 19:35:08.020: D/dalvikvm(622): GC_FOR_ALLOC freed 355K, 19% free 2176K/2660K, paused 21ms, total 25ms
08-06 19:35:08.240: D/dalvikvm(622): GC_FOR_ALLOC freed 263K, 20% free 2173K/2684K, paused 47ms, total 60ms
08-06 19:35:08.240: I/dalvikvm-heap(622): Grow heap (frag case) to 2.439MB for 203592-byte allocation
08-06 19:35:08.280: D/dalvikvm(622): GC_FOR_ALLOC freed 3K, 18% free 2369K/2884K, paused 41ms, total 41ms
08-06 19:35:09.090: D/dalvikvm(622): GC_FOR_ALLOC freed 419K, 19% free 2435K/3004K, paused 15ms, total 18ms
08-06 19:35:09.120: D/dalvikvm(622): GC_FOR_ALLOC freed 1K, 10% free 2792K/3076K, paused 18ms, total 19ms
08-06 19:35:09.180: D/dalvikvm(622): GC_FOR_ALLOC freed 0K, 10% free 2817K/3100K, paused 61ms, total 61ms
08-06 19:35:09.180: I/dalvikvm-heap(622): Grow heap (frag case) to 3.381MB for 532496-byte allocation
08-06 19:35:09.260: D/dalvikvm(622): GC_FOR_ALLOC freed <1K, 8% free 3337K/3624K, paused 75ms, total 75ms
08-06 19:35:16.080: D/dalvikvm(622): GC_FOR_ALLOC freed 577K, 18% free 3270K/3976K, paused 24ms, total 24ms
08-06 19:35:16.140: I/System.out(622): level3() V_CAM_STARTX=128.0
08-06 19:35:16.140: I/System.out(622): level3() V_CAM_STARTY_BOTleftpoint=8224.0
08-06 19:35:16.150: I/System.out(622): level3() V_mapwidth=256.0
08-06 19:35:16.150: I/System.out(622): level3() col_layer.getWidth()=64
08-06 19:35:16.440: D/dalvikvm(622): GC_FOR_ALLOC freed 142K, 9% free 3639K/3976K, paused 26ms, total 26ms
08-06 19:35:16.890: E/SoundPool(622): Unable to load sample: (null)
08-06 19:35:17.000: E/SoundPool(622): Unable to load sample: (null)
08-06 19:35:17.070: E/SoundPool(622): Unable to load sample: (null)
08-06 19:35:17.130: E/SoundPool(622): Unable to load sample: (null)
08-06 19:35:17.210: E/SoundPool(622): Unable to load sample: (null)
08-06 19:35:17.250: E/MediaPlayer(622): error (1, -2147483648)
08-06 19:35:17.260: W/dalvikvm(622): Exception Lcom/badlogic/gdx/utils/GdxRuntimeException; thrown while initializing LAssetManagers/SoundAssets;
08-06 19:35:17.280: W/dalvikvm(622): threadid=11: thread exiting with uncaught exception (group=0xb3a80d70)
08-06 19:35:17.310: E/AndroidRuntime(622): FATAL EXCEPTION: GLThread 39
08-06 19:35:17.310: E/AndroidRuntime(622): Process: com.manbow2.android, PID: 622
08-06 19:35:17.310: E/AndroidRuntime(622): java.lang.ExceptionInInitializerError
08-06 19:35:17.310: E/AndroidRuntime(622):    at com.manbow2.TestLevel3.initSound(TestLevel3.java:442)
08-06 19:35:17.310: E/AndroidRuntime(622):    at com.manbow2.TestLevel3.show(TestLevel3.java:99)
08-06 19:35:17.310: E/AndroidRuntime(622):    at com.badlogic.gdx.Game.setScreen(Game.java:61)
08-06 19:35:17.310: E/AndroidRuntime(622):    at com.manbow2.Manbow2Game.create(Manbow2Game.java:32)
08-06 19:35:17.310: E/AndroidRuntime(622):    at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:236)
08-06 19:35:17.310: E/AndroidRuntime(622):    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1512)
08-06 19:35:17.310: E/AndroidRuntime(622):    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
08-06 19:35:17.310: E/AndroidRuntime(622): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error loading audio file: music/level1.ogg
08-06 19:35:17.310: E/AndroidRuntime(622): Note: Internal audio files must be placed in the assets directory.
08-06 19:35:17.310: E/AndroidRuntime(622):    at com.badlogic.gdx.backends.android.AndroidAudio.newMusic(AndroidAudio.java:120)
08-06 19:35:17.310: E/AndroidRuntime(622):    at AssetManagers.SoundAssets.<clinit>(SoundAssets.java:20)
08-06 19:35:17.310: E/AndroidRuntime(622):    ... 7 more
08-06 19:35:17.310: E/AndroidRuntime(622): Caused by: java.io.IOException: Prepare failed.: status=0x1
08-06 19:35:17.310: E/AndroidRuntime(622):    at android.media.MediaPlayer.prepare(Native Method)
08-06 19:35:17.310: E/AndroidRuntime(622):    at com.badlogic.gdx.backends.android.AndroidAudio.newMusic(AndroidAudio.java:113)
08-06 19:35:17.310: E/AndroidRuntime(622):    ... 8 more
08-06 19:35:17.400: I/AndroidInput(622): sensor listener tear down
08-06 19:35:17.400: I/AndroidGraphics(622): Managed meshes/app: { }
08-06 19:35:17.400: I/AndroidGraphics(622): Managed textures/app: { }
08-06 19:35:17.400: I/AndroidGraphics(622): Managed shaders/app: { }
08-06 19:35:17.400: I/AndroidGraphics(622): Managed buffers/app: { }





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