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Author: GamerIDGoesHere (posted 2014-02-16 09:44:58, viewed 161 times)

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package ms.nac.spacejunk.logic;

import ms.nac.spacejunk.gen.RandomTerrain;

import org.lwjgl.util.Color;

public class Tile extends RandomTerrain {
   public static Tile grassTile = new Tile(new Color(0, 255, 0), true);
      public static Tile rockTile = new Tile(new Color(100, 100, 100), false);
      public static Tile voidTile = new Tile(new Color(0, 0, 0), false);
      
      public Color color;
      private boolean canmove;
      
      public Tile(Color color, boolean canmove) {
         this.color = color;
         this.canmove = canmove;
      }
      
      public void render() {
         
         for (int y = 0; y < height; y++) {
            for (int x = 0; x < width; x++) {

               if (tiles[x + y * width] == 2) {
                  render(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE, 0.3f, 0.3f, 0.3f); // render dirt tile
            //   } else {
            //      if (tiles[x + y * width] == 2) {
            //         render(x * size, y * size, size, size, 0.2f, 0.8f, 0.2f); // render grass tile
            //      }
               }

            }
         }
      }
      
      public boolean canMove() {
         return canmove;
      }
}





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