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Author: Vermeer (posted 2013-04-12 14:41:43, viewed 305 times)

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helperCounter=0;
   
      //update the helper --------------------------------------------------------

      for(int h=0; h<helpers.length;h++){
         //int h=80;
         helpers[h].y = -camHieght -  addYVector(h*0.1f);
         float v = (float) Math.cos(lookupdown * piover180) * (h*0.1f);
         helpers[h].x = addXVector(v);
         helpers[h].z = addZVector(v);
         
         if(areHelpersOnSoildBlock(helpers[h])){
            helperX=helpers[h].x;
            helperY=helpers[h].y;
            helperZ=helpers[h].z;
         
            break;
         }
         helperCounter++;
      }


private boolean areHelpersOnSoildBlock(Vector3f HelpersVec) {  
      // check if block
      
            int Hx = (int)(0.5+HelpersVec.x);
            int Hz =(int)(0.5+HelpersVec.z);
            int Hy =(int)(0.5+HelpersVec.y);
         
            if(Hy<0) return false;
            
            
            int c = getChunk(Hx, Hz);
            
            //sort out if the helper goes negative
            if(Hz<0){
               Hz=Math.abs(Hz);
               Hz = Hz%16;
               Hz = 17 -(Hz);
            }
            
            if(Hx<0){
               Hx=Math.abs(Hx);
               Hx = Hx%16;
               Hx = 16 -(Hx);
            }
                     
               
            if(Hz>=16) Hz=Hz%16;
            if(Hx>=16) Hx=Hx%16;
            if( chunks[c].getblockID(Hx, Hy, Hz)>0 && chunks[c].getblockID(Hx, Hy, Hz)<50){ //solid block range 1 to 49
               helperOnBlock=true;
               return true;
            }
            helperOnBlock=false;
            return false;
            
         
   }



public float addXVector (float amount){
   return xpos - (float) Math.sin(yrot * piover180) * amount; //amount is Hypotanuse
}

public float addZVector (float amount){
   return zpos - (float) Math.cos(yrot * piover180) * amount;
}

public float addYVector (float amount){
   return (float) Math.sin(lookupdown * piover180) * amount;
}

public float getCamVector(float step){
   
   return (float)(Math.cos(lookupdown)*step);
   
}

public float getHelperY(float step){
   
   return (float)(Math.sin(lookupdown* piover180)*step);
   
}





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