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Author: niroshido (posted 2013-12-18 23:31:44, viewed 179 times)

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package NiroshidoRPG;

import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.JFrame;

public class Game implements KeyListener{

   private GameWindow window;
   public Game(){
      window = new GameWindow();
      
      JFrame frame = new JFrame("game");
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.setSize(600, 600);
      frame.add(window);
      frame.addKeyListener(this);
      frame.setVisible(true);
      window.startGame();
      window.gameLoop();
      
   }
   public static void main(String arg[]){
      Game game = new Game();
   }
   @Override
   public void keyTyped(KeyEvent e) {
      
         
      
      
   }
   @Override
   public void keyPressed(KeyEvent e) {
   if(e.getKeyCode() == KeyEvent.VK_W){
      window.p.setY(window.p.getY() - 1);
   }
   if(e.getKeyCode() == KeyEvent.VK_A){
      window.p.setX(window.p.getX() - 1);
   }
   if(e.getKeyCode() == KeyEvent.VK_D){
      window.p.setX(window.p.getX() + 1);
   }
   
   if(e.getKeyCode() == KeyEvent.VK_S){
      window.p.setY(window.p.getY() + 1);
   }
   if(e.getKeyCode() == KeyEvent.VK_ESCAPE){
      System.exit(0);
   }
   }
   @Override
   public void keyReleased(KeyEvent e) {
      // TODO Auto-generated method stub
      
   }
}

package NiroshidoRPG;

import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.JPanel;

public class GameWindow extends JPanel{

   Player p = new Player(400,410);
   private GameMap map = new GameMap(400,400);
   private boolean isPlaying = true;
   public GameWindow(){
      
   }
   public void paint(Graphics g){
      map.drawMap(g);
      p.drawPlayer(g);
   }
   public void render(){
      Graphics g =  getGraphics();
      paint(g);
      
   }
   public void startGame(){
      isPlaying = true;
   }
   public void update(){
      //p.setX(p.getX()-1);
   }
   public void gameLoop(){

      while(isPlaying){
         
         update();
         render();
          try {Thread.sleep(1);} catch(Exception e) {}
         
      }
   }

}
package NiroshidoRPG;

import java.awt.Graphics;

public class Player implements Entity{
private int id;
private int x;
private int y;

   public Player(int x, int y){
      this.id = id++;
      this.x = x;
      this.y = y;      
   }
   
   @Override
   public void setId(int id) {
      this.id = id;      
   }

   @Override
   public int getId() {
      return id;
   }
   
   public int getX() {
      return x;
   }
   
   public void setX(int x) {
      this.x = x;
   }
   
   public int getY() {
      return y;
   }
   
   public void setY(int y) {
      this.y = y;
   }
   public void move(){
      
   }
   public void drawPlayer(Graphics g){
      g.fillRect(this.x, this.y, 80, 80);
   }
}
package NiroshidoRPG;

import java.awt.Color;
import java.awt.Graphics;

public class GameMap implements Map{
private int width;
private int height;
private boolean isWalkable;
private int[][] mapData = {{1,0,1,0,1},
                     {1,1,1,0,1},
                     {1,0,1,0,1},
                     {1,0,1,0,1},
                     {1,0,0,0,1}};
   public GameMap(int width, int height){
      this.width = width;
      this.height = height;
   
   }
   
   @Override
   public int getWidth() {
      
      return width;
   }

   @Override
   public int getHeight() {
      
      return height;
   }

   @Override
   public void setWidth(int width) {
      this.width = width;      
   }

   @Override
   public void setHeight(int height) {
      this.height = height;      
   }

   @Override
   public boolean isWalkable() {
      return isWalkable;
   }

   @Override
   public void setWalkable(boolean walkable) {
      this.isWalkable = walkable;
   }

   @Override
   public void drawMap(Graphics g) {
      for(int x = 0; x <mapData.length; x++){
         for(int y = 0; y < mapData.length; y++){
            if(mapData[x][y] == 1){
            g.setColor(Color.BLUE);
            g.fillRect(x*10, y*10, 10, 10);
            
            }
            else if(mapData[x][y]== 0){
            g.setColor(Color.GREEN);
            g.fillRect(x*10, y*10, 10, 10);
            
            }
         }
      }
               
            
      
      
   }

}
package NiroshidoRPG;

public interface Entity {
public void setId(int id);
public int getId();
}





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