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Author: matevos (posted 2012-08-13 08:11:22, viewed 1525 times)

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import java.awt.*;

import javax.swing.*;

public class Game extends JPanel implements Runnable{
   private static final long serialVersionUID = 1L;
   public static boolean Running = false;
   public static Dimension SIZE = new Dimension(500, 500);
   
   public Map map = new Map();
   public LoadSprites loadSprites = new LoadSprites();
   public Character character = new Character();
   public Movement move = new Movement();
   Graphics dbg;
   Image dbImage;   
   Image screen;
   
   public Game(){
      this.setFocusable(true);
      this.addKeyListener(move);
   }

   public void run() {
      while(Running){
         movechar();
         repaint();
         try{
            Thread.sleep(10);
         }catch(Exception ex){}
      }      
   }

   public void start() {
      map.LoadMap();
      Running = true;
      new Thread(this).start();      
   }
      
   public void paint(Graphics g){
      dbImage = this.createImage(getWidth(), getHeight());
      dbg = dbImage.getGraphics();   
      paintComponent(dbg);   
      g.drawImage(dbImage, 0, 0, null);
   }
   
   public void paintComponent(Graphics g){   
      Background(g);
      map.render(g);
      character.render(g);      
   }
   
   public void Background(Graphics g){
      g.setColor(Color.black);
      g.fillRect(0, 0, this.getWidth(), this.getHeight());
   }
      
   public void movechar(){
      if(Movement.up){   
         Movement.scrollY -= Movement.Speed;
      }
      if(Movement.down){
         Movement.scrollY += Movement.Speed;
      }
      if(Movement.left){
         Movement.scrollX -= Movement.Speed;
      }
      if(Movement.right){
         Movement.scrollX += Movement.Speed;
      }
   }
   
   public static void main(String[] args){
      Game game = new Game();   
      JFrame frame = new JFrame();   
      frame.setTitle("My Game");
      frame.setSize(SIZE);
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.setResizable(false);
      frame.setLocationRelativeTo(null);
      frame.setVisible(true);
      frame.add(game);
      game.start();
   }
}





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