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Author: Jay_PC (posted 2012-08-02 17:42:21, viewed 197 times)

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package modelTest2;

import static org.lwjgl.opengl.GL11.GL_BLEND;
import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA;
import static org.lwjgl.opengl.GL11.GL_SRC_ALPHA;
import static org.lwjgl.opengl.GL11.glBlendFunc;
import static org.lwjgl.opengl.GL11.glCallList;
import static org.lwjgl.opengl.GL11.glClear;
import static org.lwjgl.opengl.GL11.glDeleteLists;
import static org.lwjgl.opengl.GL11.glDepthFunc;
import static org.lwjgl.opengl.GL11.glEnable;
import static org.lwjgl.opengl.GL11.glLoadIdentity;
import static org.lwjgl.opengl.GL11.glMatrixMode;
import static org.lwjgl.opengl.GL11.glViewport;

import java.io.FileNotFoundException;
import java.io.IOException;

import lfb.util.model.Model;
import liquid.org.util.camera.RenderCamera;
import liquid.org.util.model.GLModelLoader;
import liquid.org.util.model.GLTexturedModel;

import org.lwjgl.opengl.Display;
import org.lwjgl.LWJGLException;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;

public class Main {

    private static RenderCamera cam;

    public static final String MODEL_LOCATION = "res/box.obj";
    public static final String TEXTURE_LOCATION = "res/textures/uvgrid01.png";
    public static final String MODEL_LOCATION2 = "res/TexturedBox.obj";
    public static final String TEXTURE_LOCATION2 = "res/textures/uvgrid01.png";

    public static void main(String[] args) {
        setUpDisplay();
        setUpDisplayLists();
        setUpCamera();
        while (!Display.isCloseRequested()) {
            render();
            checkInput();
            Display.update();
            Display.sync(60);
        }
        cleanUp();
        System.exit(0);
    }

    private static void setUpDisplayLists() {
       GLTexturedModel model = null;
       try {
          model = GLModelLoader.getTexturedModel(MODEL_LOCATION2, TEXTURE_LOCATION2);
       } catch (FileNotFoundException e) {
          e.printStackTrace();
          Display.destroy();
          System.exit(1);
       } catch (IOException e) {
          e.printStackTrace();
          Display.destroy();
          System.exit(1);
       }

    }

    private static void checkInput() {
        cam.processMouse(1, 80, -80);
        cam.processKeyboard(16, 0.003f, 0.003f, 0.003f);
        if (Mouse.isButtonDown(0))
            Mouse.setGrabbed(true);
        else if (Mouse.isButtonDown(1))
            Mouse.setGrabbed(false);
    }

    private static void cleanUp() {
        glDeleteLists(1, 1);
        Display.destroy();
    }

    private static void render() {
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        cam.applyModelviewMatrix(true);
        //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
        glCallList(1);
    }

    private static void setUpCamera() {
        cam = new RenderCamera((float) Display.getWidth()
                / (float) Display.getHeight(), -1.38f, 1.36f, 7.95f);
        cam.setPitch(-1.12f);
        cam.setYaw(0.16f);
        cam.setFov(70);
        cam.applyPerspectiveMatrix();
    }

    private static void setUpDisplay() {
        try {
            Display.setDisplayMode(new DisplayMode(640, 640));
            Display.setVSyncEnabled(true);
            Display.setTitle("Title!");
            Display.create();
        } catch (LWJGLException e) {
            System.err.println("The display wasn't initialized correctly. :(");
            Display.destroy();
            System.exit(1);
        } 
      GL11.glEnable(GL11.GL_TEXTURE);       
      GL11.glEnable(GL11.GL_TEXTURE_2D);               
        
      GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);          
        
      // enable alpha blending
      glEnable(GL_BLEND);
      glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
      //Set Depth Function(prevents Faces Showing through Other Faces)
      glEnable(GL11.GL_DEPTH_TEST);
      glDepthFunc(GL11.GL_LEQUAL);
      
      glViewport(0,0,640,640);
      glMatrixMode(GL11.GL_MODELVIEW);

      glLoadIdentity();
    }
}





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