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Author: cubemaster21 (posted 2012-04-09 17:17:20, viewed 204 times)

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public void updateShots(){
   for(int counter = 0; counter < shots.size(); counter++){
      EntityShot  s = (EntityShot) shots.get(counter);
      if (s.visible) {
         s.Fall();
         
         for(int counter1 = 0; counter1 < snails.size(); counter1++){
            if(!(snails.size() < counter1)){
               EntitySnail  snail = (EntitySnail) snails.get(counter);
            
               
               if (snail.collidedWith(s, snail)) {
                  snail.health -= 50;
                  if (snail.health == 0) {
                     snail.alive = false;
                     
                  }
                  s.visible = false;
                  
               }
            }
         }
         
      }else {
         shots.remove(counter);
      }
      
   }
   
}





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