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Author: hellrazer21 (posted 2013-05-06 22:46:25, viewed 877 times)

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package com.me.hellrazer.screens;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextField;
import com.badlogic.gdx.scenes.scene2d.utils.Align;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
//import com.me.hellrazer.GdxTest;

public class MainMenu implements Screen{
   Stage stage;

   public void create () {
      stage = new Stage();
      Gdx.input.setInputProcessor(stage);
      Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));

      Label nameLabel = new Label("Name:", skin);
      TextField nameText = new TextField("", skin);
      Label addressLabel = new Label("Address:", skin);
      TextField addressText = new TextField("", skin);

      Table table = new Table();
      stage.addActor(table);
      
      table.add(nameLabel);
      table.add(nameText).width(100);
      table.row();
      table.add(addressLabel);
      table.add(addressText).width(100);
      
      table.setSize(240, 320);
      table.setPosition(Align.center, Align.center);
      // table.align(Align.right | Align.bottom);

      
      table.debug();
/*
      TextureRegion upRegion = skin.getRegion("default-slider-knob");
      TextureRegion downRegion = skin.getRegion("default-slider-knob");
      BitmapFont buttonFont = skin.getFont("default-font");

      TextButton button = new TextButton("Button 1", skin);
      button.addListener(new InputListener() {
         public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
            System.out.println("touchDown 1");
            return false;
         }
      });
      table.add(button);
      // table.setTouchable(Touchable.disabled);

      Table table2 = new Table();
      stage.addActor(table2);
      table2.setFillParent(true);
      table2.bottom();

      TextButton button2 = new TextButton("Button 2", skin);
      button2.addListener(new ChangeListener() {
         public void changed (ChangeEvent event, Actor actor) {
            System.out.println("2!");
         }
      });
      button2.addListener(new InputListener() {
         public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
            System.out.println("touchDown 2");
            return false;
         }
      });
      table2.add(button2);*/
   }

   public void render () {
      Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
      stage.act(Gdx.graphics.getDeltaTime());
      stage.draw();
      Table.drawDebug(stage);
   }
   @Override
   public void resize (int width, int height) {
      stage.setViewport(width, height, true);
   }

   public boolean needsGL10 () {
      return true;
   }

   public void dispose () {
      //stage.dispose();
   }

   @Override
   public void render(float delta) {
      // TODO Auto-generated method stub
      
   }

   @Override
   public void show() {
      // TODO Auto-generated method stub
      
   }

   @Override
   public void hide() {
      // TODO Auto-generated method stub
      
   }

   @Override
   public void pause() {
      // TODO Auto-generated method stub
      
   }

   @Override
   public void resume() {
      // TODO Auto-generated method stub
      
   }


}





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