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Author: cheatsguy (posted 2013-01-01 19:23:20, viewed 556 times)

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public void render() {
      // clear the screen
      Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

      // logic
      mouseX = Gdx.input.getX() / 2;
      mouseY = Gdx.input.getY() / 2;
      aimAngle = (float) Math.toDegrees(Math.atan2(mouseX - playerTrueX,
            mouseY - playerTrueY));
      stateTime += Gdx.graphics.getDeltaTime();

      if (isRunning == true) {
         if (aimAngle < 0) {
            currentFrame = walkAniml.getKeyFrame(stateTime, true);
            armXDis = 39;
         }
         if (aimAngle >= 0) {
            currentFrame = walkAnimr.getKeyFrame(stateTime, true);
            armXDis = 18;
         }
         frame = 11 - (int) ((stateTime % (animationTime * 12) / animationTime));
         System.out.println(frame);
         if ((frame == 0) || (frame == 6)) {
            armYDis = 24;
         } else if ((frame == 1) || (frame == 7)) {
            armYDis = 25;
         } else if ((frame == 2) || (frame == 8) || (frame == 5)
               || (frame == 11)) {
            armYDis = 24;
         } else if ((frame == 3) || (frame == 9) || (frame == 4)
               || (frame == 10)) {
            armYDis = 23;
         }
      } else if (isRunning == false) {
         if (aimAngle < 0) {
            currentFrame = idleAniml.getKeyFrame(stateTime, true);
            armXDis = 40;
         }
         if (aimAngle >= 0) {
            currentFrame = idleAnimr.getKeyFrame(stateTime, true);
            armXDis = 17;
         }
         frame = (int) ((stateTime % (animationTime * 4 * 6) / (animationTime * 6)));
         if (frame == 0) {
            armYDis = 24;
         } else if (frame == 1) {
            armYDis = 22;
         } else if (frame == 2) {
            armYDis = 21;
         } else if (frame == 3) {
            armYDis = 22;
         }
      }
      currentSprite = new Sprite(currentFrame);
      characterArml.setRotation((float) aimAngle);
      characterArmr.setRotation((float) aimAngle);
      if (isJumping) {
         if (playerWorldY >= 0) {

            playerWorldY += jumpSpeed;
            jumpSpeed -= gravity;
         }
      } else {
         jumpSpeed = 10;
         playerWorldY = 0;
      }
      if (playerWorldY < 0) {
         isJumping = false;
      }
      if (Gdx.input.isKeyPressed(Keys.A))
         playerWorldX -= 6;
      isRunning = true;
      if (Gdx.input.isKeyPressed(Keys.D))
         playerWorldX += 6;
      isRunning = true;
      if ((Gdx.input.isKeyPressed(Keys.A) == false)
            && (Gdx.input.isKeyPressed(Keys.D) == false)) {
         isRunning = false;
      }
      if ((Gdx.input.isKeyPressed(Keys.A))
            && (Gdx.input.isKeyPressed(Keys.D))) {
         isRunning = false;
      }
      if (Gdx.input.isKeyPressed(Keys.SPACE)) {
         if (jumps > 0) {
            if (isJumping == false)
               isJumping = true;
         }
      }

      if (Gdx.input.isKeyPressed(Keys.ESCAPE))
         System.exit(0);
      characterArml.setPosition(playerScreenX + armXDis, playerScreenY
            + armYDis);
      characterArmr.setPosition(playerScreenX + armXDis, playerScreenY
            + armYDis);
      primaryWeaponl.setRotation(aimAngle + 90);
      primaryWeaponl.setPosition(
            playerScreenX + armXDis -primaryWeaponl.getWidth()
                  + (float) Math.sin(Math.toRadians(aimAngle))
                  * (characterArm.getHeight()-8)
                  , 
            playerScreenY + armYDis  - (float) Math.sin(Math.toRadians(aimAngle))*characterArm.getHeight()
                  );
      
      primaryWeaponr.setPosition(playerScreenX + armXDis, playerScreenY
            + armYDis);

      // rendering
      batch.setProjectionMatrix(camera.combined);
      batch.begin();
      batch.draw(currentSprite, playerScreenX, playerScreenY);
      if (aimAngle < 0) {
         primaryWeaponl.draw(batch);
         characterArml.draw(batch);
      }
      if (aimAngle >= 0) {
         primaryWeaponr.draw(batch);
         characterArmr.draw(batch);
      }
      batch.end();
   }





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