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Author: Delinitor (posted 2012-10-13 16:58:38, viewed 384 times)

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//Main Class
package george.game.cells;

import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.StateBasedGame;

public class GameMain extends StateBasedGame{
   public static final String gamename = "Prison Is Your Friend.";
   public static int WIDTH = 600;
   public static final int SCALE = 2;
   
   public GameMain(String gamename){
      super(gamename);
      this.addState(new World(World.currentLevel));
   }
   public void initStatesList(GameContainer gc) throws SlickException{
      this.getState(World.currentLevel);
      this.enterState(0);
   }
   public static void main(String[] args) throws SlickException {
      AppGameContainer appgc;
      try{
         appgc = new AppGameContainer(new GameMain(gamename));
         appgc.setDisplayMode(WIDTH, 600, false);
         appgc.start();
      }catch(SlickException e){
         e.printStackTrace();
      }
   }
}

//Tiles Class
package george.game.cells;

import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.geom.Rectangle;

public class Tiles{
   
   public static final int GREEN = 0, RED = 1;
   public static final float IMG_WIDTH = 60 * GameMain.SCALE, IMG_HEIGHT = 60 * GameMain.SCALE;
   protected int x, y;
   protected Rectangle tileRect;
   static Image tileImg;
   

   public Tiles(final int id, int x, int y) throws SlickException{
      switch(id){
      case GREEN:
         tileImg = new Image("res/cunt.png");
         
      case RED:
         tileImg = new Image("res/twat.png");
      }
      tileRect = new Rectangle(x, y, IMG_WIDTH, IMG_HEIGHT);
   }
   public void draw(Graphics g) {
      g.drawImage(Tiles.tileImg, Level.thex, Level.they);
      
   }
}
[/code]
[code]package george.game.cells;

import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;

public class Level {
   private int[] map;
   private Tiles[] tiles;
   private int x, y;
   private int mapSize;
   public static float thex, they;
   public static final float IMG_WIDTH = 60 * GameMain.SCALE, IMG_HEIGHT = 60 * GameMain.SCALE;

   public Level(int[] map){
      this.map = map;
      mapSize = map.length;
      tiles = new Tiles[mapSize];
   }

   public void loadMap() throws SlickException{
      x = 0;
      y = 0;
      for(int i = 0; i < mapSize; i++){
         tiles[i] = new Tiles(map[i], x, y);
         x += (IMG_WIDTH);

         if(x >= GameMain.WIDTH){
            x = 0;
            y -= (IMG_HEIGHT);
         }
      }
      thex = x;
      they = y;
   }
   public void draw(Graphics g) throws SlickException{
      loadMap();
      for(int i = 0; i < mapSize; i++){
         tiles[i].draw(g);
      }
   }
   public Tiles[] getTiles(){
      return tiles;
   }
}

//Map Class
package george.game.cells;

public class Map {
   public static int[] level1 = {1,1,1,1,1,1,1,1,1,1,
                          1,0,0,0,0,0,0,0,0,1,
                          1,0,0,0,0,0,0,0,0,1,
                          1,0,0,0,0,0,0,0,0,1,
                          1,0,0,0,0,0,0,0,0,1,
                          1,0,0,0,0,0,0,0,0,1,
                          1,0,0,0,0,0,0,0,0,1,
                          1,0,0,0,0,0,0,0,0,1,
                          1,0,0,0,0,0,0,0,0,1,
                          1,1,1,1,1,1,1,1,1,1};
   
   public static int[] level2 = {1,0,1,0,1,0,1,0,1,0,
                          0,1,0,1,0,1,0,1,0,1,
                          1,0,1,0,1,0,1,0,1,0,
                          0,1,0,1,0,1,0,1,0,1,
                          1,0,1,0,1,0,1,0,1,0,
                          0,1,0,1,0,1,0,1,0,1,
                          1,0,1,0,1,0,1,0,1,0,
                          0,1,0,1,0,1,0,1,0,1,
                          1,0,1,0,1,0,1,0,1,0,
                          0,1,0,1,0,1,0,1,0,1,};
}

//World Class
package george.game.cells;


import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;

public class World extends BasicGameState{
   private Level[] levels = new Level[2];
   public static int currentLevel;
   
   public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
      
   }
   public World(int currentLevel2){
      currentLevel = 0;
      levels[0] = new Level(Map.level1);
      levels[1] = new Level(Map.level2);
   }
   public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException{
      
   }
   public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException{ 
      levels[currentLevel].draw(g);
   }
   @Override
   public int getID() {
      // TODO Auto-generated method stub
      return 0;
   }
   
}





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