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Author: GamerIDGoesHere (posted 2014-02-16 06:16:55, viewed 44 times)

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package ms.nac.spacejunk.player;

import static org.lwjgl.opengl.GL11.GL_QUADS;
import static org.lwjgl.opengl.GL11.glBegin;
import static org.lwjgl.opengl.GL11.glColor3d;
import static org.lwjgl.opengl.GL11.glEnd;
import static org.lwjgl.opengl.GL11.glPopMatrix;
import static org.lwjgl.opengl.GL11.glPushMatrix;
import static org.lwjgl.opengl.GL11.glTranslated;
import static org.lwjgl.opengl.GL11.glVertex2d;

import ms.nac.spacejunk.entity.Enemy;

import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;


public class MainPlayer {

   public static double x;
   public static double y;
   public static double xspeed;
   public static double yspeed;
   public static boolean jumpPressed;
   public static boolean jumpWasPressed;
   public static boolean dead;
   public static int jumpsRemaining;
   
   public MainPlayer() {
      //Spawn Coordinates
      x = 200;
      y = Display.getHeight() - 200;
      //Player speed along the x axis
      xspeed = 0.4;
      dead = false;
   }
   //Basic player speed, left & right movement and momentum logic
   public static void logic() {
      x+=xspeed;
      y+=yspeed;

      yspeed -= 0.4;
      //If Player goes off screen, put it on the other side of the screen
      if(x>Display.getWidth()+10) x = -10;
      if(x<-10) x = Display.getWidth()+10;
      
      if(dead) {
         if(y<-3000) dead = false;
         //fly up and fall off the screen
         return;
      }

      if(y<=32) {
         yspeed = 0;
         y = 32;
         jumpsRemaining = 2;
         if(!Keyboard.isKeyDown(Keyboard.KEY_LEFT) && xspeed < 0) xspeed = xspeed * 0.4;
         if(!Keyboard.isKeyDown(Keyboard.KEY_RIGHT) && xspeed > 0) xspeed = xspeed * 0.4;
      }
      
   }
   //Player jumping logic
   public static void jump() {

      if(jumpPressed && !jumpWasPressed && jumpsRemaining-- > 0) yspeed = 7;
      
      if(Keyboard.isKeyDown(Keyboard.KEY_LEFT)) xspeed = Math.max(-5, xspeed-1);
      if(Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) xspeed = Math.min(+5, xspeed+1); 
      
      jumpWasPressed = jumpPressed;
      jumpPressed = Keyboard.isKeyDown(Keyboard.KEY_UP);
   }
   
   //Enemy Collision
   public static void enemyCollide() {
      //Check if player has collided with enemy
      if(Math.abs(x-Enemy.x)>16 || Math.abs(y-Enemy.y)>16) return;
      //Player collided
      if(yspeed<0) Enemy.kill();
      else die();
   }
   
   public static void die() {
      dead = true;
      //fly up in air
      yspeed = 12;
   }
   
   //Draw Everything
   public void draw() {
      System.out.println("isdraw");
      logic();
      jump();
      enemyCollide();
      
      //draw player
      glPushMatrix();
      
      glTranslated(x, y, 0);
      
      glBegin(GL_QUADS);
      
      glColor3d(1, 0, 0);
      glVertex2d(-8, 0);
      
      glColor3d(0, 1, 0);
      glVertex2d(8, 0);
      
      glColor3d(0, 0, 1);
      glVertex2d(8, 16);
      
      glColor3d(1, 1, 0);
      glVertex2d(-8, 16);
      
      glEnd();
      
      glPopMatrix();
   }
   
}





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