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  [Libgdx][Android] [Free] Meme Attack - a "super" high optimized game...  (Read 13271 times)
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Offline honguito98

Junior Devvie

Medals: 4
Projects: 2
Exp: 1 year

public class Human extends Monkey extends Animal

« Posted 2015-09-09 04:30:42 »

Hi at all!
Excuse me my bad english  Clueless

I'm new to this forum, and I'll try to expose a little my experience during game development...

At first, I had interest to develop a complex game, but I did not know how to program in Java... yeah, I had to learn this language (yeah, this is my hobby, I coded in Batch scripts for 4 years Cool ).

To speed up the things, I searched all over the web, until I found Libgdx.
Libgdx it helped me alot... at first, it was hard to learn how to work with
these simple things: move sprites, manage cameras, method callbacks, etc.

I have practiced alot for one year, during that period, I learned make other stuff, like music, some crappy graphics  Grin , etc.

My first Java codes it was game automatization, like generate sprites, some enemy logic, UI's, etc... of course, using Libgdx  Wink

...and I decided to make a "engine" for Libgdx...
I coded this "engine" for easy setup for a simple game, with high emphasis on Java's (or dalvik VM) GC.

  • Fast and lightweight "game engine"
  • It has a high performance in both critical points: CPU and RAM.
  • It manages box2d and box2dlights automatically, also, experimental particle effects management .
  • It reuses greatly parts of created objects effectively, including the sprite's logic script!  Grin.
  • box2d drag and drop bodies multitouch support!
  • Create a game using powerful scripts: world scripts, sprite scripts, textures & tile scripts
  • ... possible integration with my other DSP engine...
  • ...possible box2d auto-plotting physic mesh function based on texture
  • Texture obfuscation. AKA "encryption"
  • Experimental GUI management, i.e.: create buttons with a single call to a method
  • Just ~25 files of source code for the "engine"
  • Interpolators! (normal, loop, reverse loop, biderectional loop, etc.)
  • Time sequencers!
  • Texture atlases management
  • and other things...

The engine is called Seta Engine

I have plans to release as open source for some months or years Roll Eyes ...

From several testing, this is my final product...
Note: is available fully in english and spanish!

Demo in video
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

P.S.: The game just uses about 1.98MB !

Any comments will be appreciated  Grin

Offline SirSoltex

JGO Coder

Medals: 33
Exp: 1 year

Pixel-man, Programmer. Lover of the pancreas

« Reply #1 - Posted 2015-09-10 00:39:09 »

haha. lol this is great! this really portrays the internet as a whole.

FYI your English is fine Smiley

Are you humans? I don't know.
Offline honguito98

Junior Devvie

Medals: 4
Projects: 2
Exp: 1 year

public class Human extends Monkey extends Animal

« Reply #2 - Posted 2015-09-11 21:03:25 »

Thanks! I haven't responded before due to problems in the play store (arghh... trollface have copyright  Angry ) and I needed to solve this.

I make a new update:
consist on light enhancements, and light shadows (by enabling the option high quality lights in settings menu).
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline J0
« Reply #3 - Posted 2015-09-15 18:12:05 »

There sure are a LOT of particles involved here Grin

Offline Kami

Senior Devvie

Medals: 16
Projects: 1

I am not a vampire

« Reply #4 - Posted 2015-09-15 21:04:48 »

This is very fun even though I'm not so keen on to the "meme" theme but hey that's just me Tongue
Got to love those particles.

"If I can't be the best I sure as hell can be the worst"
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