Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (761)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (845)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  What to learn next?  (Read 831 times)
0 Members and 1 Guest are viewing this topic.
Offline OrlanofSolace

Junior Newbie

« Posted 2013-06-14 22:11:57 »

   I've been learning java for a year now, and in my opinion I'm learning the language quite well. But recently I decided to make Java based Video games (obviously or I wouldn't be here duh Tongue) but I'm quite clueless as what I should learn the basics of game programming. I have a basic understanding of Java's built in swing stuff. But my question is what next, what is it I should be doing next to learn game programming better. I've dabbled in LibGDX and it just confused me. If anyone could give me some tips on what to do next and tips on how to study programming I'd really appreciate it, thanks!
Offline ctomni231

JGO Wizard

Medals: 99
Projects: 1
Exp: 7 years

Not a glitch. Just have a lil' pixelexia...

« Reply #1 - Posted 2013-06-15 08:19:59 »

Making games is about using the tools you have available. As such, you should evaluate what libraries and tools you have to start programming games as quickly as you can. At this moment in Java, there are typically 3 ways to start creating games on the fly.

LibGDX: Pretty much the goto, once you get past the setup stage. It has great support for Android, Desktop, and Web Browsers using HTML5.
Slick2D: Not being managed anymore, but still serves as a good bridge between Java2D and LWJGL.
Java2D: The slowest of all the options because of it's lack of reliance on LWJGL. However, can be sufficient for very small games.

As for research, I recommend looking into all of these libraries and figuring out which one works best for you. When it comes to gaming, always start small and build up. Good starting games are Pong, Archanoid, and Space Invaders. Use these games as ways to start teaching you the basics of what you'll need to get the results you are looking for.

Programming can be hard work, and making games is even tougher. Don't give up, just keep on trying until you succeed. Best of luck.

Pages: [1]
  ignore  |  Print  

EgonOlsen (347 views)
2018-06-10 19:43:48

EgonOlsen (337 views)
2018-06-10 19:43:44

EgonOlsen (290 views)
2018-06-10 19:43:20

DesertCoockie (514 views)
2018-05-13 18:23:11

nelsongames (776 views)
2018-04-24 18:15:36

nelsongames (759 views)
2018-04-24 18:14:32

ivj94 (1229 views)
2018-03-24 14:47:39

ivj94 (385 views)
2018-03-24 14:46:31

ivj94 (1054 views)
2018-03-24 14:43:53

Solater (400 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!