Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (791)
Games in Android Showcase (234)
games submitted by our members
Games in WIP (864)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Sorcerer4K  (Read 11761 times)
0 Members and 1 Guest are viewing this topic.
Offline Gef
« Posted 2013-02-27 20:07:50 »

Hi everyone,

just a little topic to present my 4K entry for this year.

Click to play

Gameplay is very simple, run, shoot the ghosts and survive over the ten levels !

Collect items dropped by ghosts, they will give you life, speed and power boost.

Good luck...

Offline sixtyten

Junior Devvie

Projects: 1

« Reply #1 - Posted 2013-02-27 20:34:54 »

Hey, I love the graphics  Cheesy The game has a nice ambience to it. The most confusing thing for me playing the game was the projectile collision detection with the ghosts - I wasn't sure whether most of them go through them cos they're ghosts, cos I'm not exactly the same height as them or some other reason?
Offline jonjava
« Reply #2 - Posted 2013-02-27 20:54:35 »

I like the graphics style but it was very hard to hit the ghosts with the fire balls, with them crashing into the mountains and the hit boxes being so small. D:

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline dapy
« Reply #3 - Posted 2013-02-27 21:12:30 »

This is very pretty indeed, I love the destructible terrain.
Though, I agree with the previous posters that the hit box for the ghosts could do with being slightly bigger.
Offline Gef
« Reply #4 - Posted 2013-02-27 21:14:04 »

Thanks for having tried it !

The hit box is defined by the size of entity, but the difficulty is that you are in a box of 512*72*512 and ghosts can climb on each others.
So sometimes you can think the ghost is in front of you, whereas he's above and beyond.
But i agree that's not easy to kill them.

Offline Alan_W

JGO Knight

Medals: 8
Projects: 3

Java tames rock!

« Reply #5 - Posted 2013-02-27 22:59:00 »

I like the graphics, but keep missing.  I'm probably at the wrong height, although it's difficult to tell.  It's definitely different, which is a major plus Smiley

Time flies like a bird. Fruit flies like a banana.
Offline StephR

Senior Devvie

Medals: 9

« Reply #6 - Posted 2013-02-28 06:08:36 »

The design of your game is great and it is also impressive technically. The gameplay is quite good, however what about indicating the number of remaining enemies on screen ? Because cleaning each country from all its invading ghosts is the goal of your game, isn't it ?
Offline Gef
« Reply #7 - Posted 2013-02-28 12:30:12 »

I tried to add this information on screen, but the pack.gz final file size explodes with every change in the source code Grin
I'll try again, but I don't know if I will succeed for tonight...

Offline Kronos

Junior Devvie

Medals: 1

« Reply #8 - Posted 2013-02-28 12:33:31 »

I like the graphics and the effects! Well done Smiley
But I did not know what to do, except shooting the ghosts  Clueless
Offline bysse

Senior Devvie

Medals: 3
Projects: 1

« Reply #9 - Posted 2013-02-28 13:07:52 »

Good job!
Very nice graphics and good flow.
The only thing i didn't like was that the ghosts spawned too fast, i didn't had any time to play the en environment Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Morre

JGO Knight

Medals: 2
Projects: 10

I'm Dragonene on IRC.

« Reply #10 - Posted 2013-02-28 14:27:08 »

This looks absolutely amazing. One of the best-looking 4k games I've ever seen or tried, and I've tried a whole lot of them. Excellent work! Smiley

Offline Gef
« Reply #11 - Posted 2013-03-01 07:37:52 »

Thanks for feedback !

Not enough time to make adjustments, but i will do better next year Wink
Each byte has been used for the engine and the storage entities, so in the end this is why the game is just a basic "shoot them up", without additional goals.
But if you get through the first few levels and collect enough speed and power boosts, the game becomes more ... fun Undecided (or not)

Ok, now time to test the other games !

Offline Damocles
« Reply #12 - Posted 2013-03-01 21:16:17 »

Nice voxel landscape.

good stuff
Offline Gef
« Reply #13 - Posted 2013-04-04 06:53:38 »

Hi, just to be honest with you,
I inform you that I've corrected a bug in the physics engine that now synchronizes animations with cpu. Shocked
So now, everybody plays the same game, I hope !  Wink

If there's any problem with that, I can put back the old version.

Pages: [1]
  ignore  |  Print  

hadezbladez (2892 views)
2018-11-16 13:46:03

hadezbladez (1042 views)
2018-11-16 13:41:33

hadezbladez (2844 views)
2018-11-16 13:35:35

hadezbladez (558 views)
2018-11-16 13:32:03

EgonOlsen (3837 views)
2018-06-10 19:43:48

EgonOlsen (4252 views)
2018-06-10 19:43:44

EgonOlsen (2550 views)
2018-06-10 19:43:20

DesertCoockie (3365 views)
2018-05-13 18:23:11

nelsongames (3478 views)
2018-04-24 18:15:36

nelsongames (4490 views)
2018-04-24 18:14:32
Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!