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  [Solved]Bullet Logic  (Read 1436 times)
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Offline SonicPixelation

Senior Newbie





« Posted 2012-12-31 02:35:11 »

I looked everywhere for this but couldn't find it. What I wanted to implement into a game is a simple 2d bullet logic that is controlled by the mouse. I understand that you use the slope to determine it but I want to find a guess the ratio between x Velocity and y Velocity to get it to go in the right angle. any help would be greatly appreciated, even if it you are doing it all wrong use this method instead.
Offline ra4king

JGO Kernel


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I'm the King!


« Reply #1 - Posted 2012-12-31 03:42:46 »

vx = speed * cos(angle);
vy = speed * sin(angle);

Add the velocities to their respective components each frame Smiley

Offline SonicPixelation

Senior Newbie





« Reply #2 - Posted 2012-12-31 19:08:14 »

Thanks a lot got up and running works like a charm
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