It's been in for ages - I've been using it for months now, I got a fairly hefty boost in speed with Revenge of the Titans, which is mainly limited by array/buffer access checks in Java 6, and possibly float operations.
<Further clarification> The server VM in Java 7 has some seriously good bounds check hoisting in it finally but because the server VM was so miserably slow and juddery at starting up I'd never used it before for games but finally the tiered thing works and works well. Of course, it's actually more useful on the low-end machines than the high-end ones.
Cas
