Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (528)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (594)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Hey everyone, what have you been up to?  (Read 2191 times)
0 Members and 1 Guest are viewing this topic.
Offline CyanPrime
« Posted 2010-08-18 00:44:28 »

You guys remember me right? I made quite a few games on here, than just vanished. Well I've been working in C++ mainly, and recently started developing for Wii homebrew. I dunno if you guys seen my last C++ game Fall or not even though I posted it on here. I've decided to take my life in another direction and become a network security kinda person. But until I get all that worked out I'll be developing apps for the Wii. The worst thing about out growing java was losing this forum as a place I could post stuff, get comments, code help, and just chat with like minded people. Developing indie games at other places really blows because you have to compete with the Game Maker people, and they're even more respected than the c++ coders of the indie community.

Anyway, what have all of you been up to lately?
Offline zammbi

JGO Coder


Medals: 4



« Reply #1 - Posted 2010-08-18 00:56:50 »

My current projects are:
Still project manager of a Pokemon MMO, doing a little server programming for it which is in C++(horrible stuff Tongue ).

Started on my old game project of mine called called Castors of Fate(online rpg) which is going quite well and hope to have a real demo out soon.

Current project - Rename and Sort
Offline CyanPrime
« Reply #2 - Posted 2010-08-18 05:15:44 »

Only one reply...Ouch. Anyway, That sounds cool, zammbi. Good luck with Castors of Fate. Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline OverKill

Junior Devvie




Java games rock!


« Reply #3 - Posted 2010-08-18 07:54:05 »

Professionally I work with JBoss and et al.
Privately my Child-Lib Son1.0 has recently reached iteration 3 and takes up a lot of my free time. Smiley
What ever time I have left basically goes into multiple things, either work related or screwing around with one thing or another.
Offline EgonOlsen
« Reply #4 - Posted 2010-08-18 08:06:27 »

At work: The usual boring stuff.
For fun: Still jPCT and jPCT-AE (with a little more focus on the latter lately) and a small game for Android:


Like OverKill, i've to maintain Son1.0 and Son2.0 in addition

Offline princec

« JGO Spiffy Duke »


Medals: 425
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #5 - Posted 2010-08-18 08:59:27 »

Like EgonOlsen, @work, the usual tedious stuff.
@Home, Revenge of the Titans

Cas Smiley

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #6 - Posted 2010-08-18 10:55:27 »

Iv been porting my RTS over to an applet, in the process of creating an online wc3 style heroes multiplayer game.

Interesting that you decided to make games for the Wii. You finding it a challenge?

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline CyanPrime
« Reply #7 - Posted 2010-08-18 19:41:04 »

@EgonOlsen Wow that game looks really cool.  Cool

@princec Oh my! That's got to be the best tower defense game ever  Shocked

@bobjob Well, I'm mainly using a SDL port, so it's not that hard. The biggest hurtles were that I didn't have the latest libs when I first started, and that caused me quite a bit of trouble, LoL. Right now I'm having quite the hard time trying to load .dol files and run them (The Wii version of a .exe) but I'm also thinking about porting over my last game Fall.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #8 - Posted 2010-08-18 20:31:19 »

Only one reply...Ouch.
You were hoping for more than one reply after only 12 minutes? :/

I've been continuing work on Godfinger at ngmoco. And also I did a prototype for the Make 'Em Up competition. You can cross your fingers for me that I won, but I think it's probably not the likeliest thing in the world (27 entrants). We'll see.

See my work:
OTC Software
Offline kaffiene
« Reply #9 - Posted 2010-08-18 23:09:17 »

I'm working on a Thrust / Gravity Force kind of clone using JOGL and Phys2d.  It's coming along well and hopefully I can release an alpha demo of it in the next few months.

Work sucks donkey balls thou.  That's where I get most of my cynicism regarding Javascript from.  Those people who think it's a great language clearly haven't used it for anything large.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline rdcarvallo

Senior Devvie


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #10 - Posted 2010-08-19 14:19:01 »

I've been very quiet in the forums lately... also not prgramming in home either, last thing I did was a litle tech for the Tiny competition.
I blame all this to my work Undecided.
Last week started a new design for a Tower Defense game.
I've wrote some pages on units, enemies, gameplay rules, attributes of entities, one or two state diagrams. Also, I'm designing (drawing) the units, to make the corresponding sprites.
A couple of friends are waiting to test it, so I'll try to complete it.



Offline ChrisM

JGO Coder


Medals: 3
Projects: 1
Exp: 14 years


Luke...END OF LINE


« Reply #11 - Posted 2010-08-19 17:17:28 »

You were hoping for more than one reply after only 12 minutes? :/

I've been continuing work on Godfinger at ngmoco. And also I did a prototype for the Make 'Em Up competition. You can cross your fingers for me that I won, but I think it's probably not the likeliest thing in the world (27 entrants). We'll see.

Did not know you were at ngmoco.  Know quite a few people there.

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #12 - Posted 2010-08-19 18:36:18 »

Did not know you were at ngmoco.  Know quite a few people there.

Yes indeedy. I've been here about 5 months now. You should PM me names then I can say hi for you. Smiley

See my work:
OTC Software
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

PocketCrafter7 (15 views)
2014-11-28 16:25:35

PocketCrafter7 (10 views)
2014-11-28 16:25:09

PocketCrafter7 (11 views)
2014-11-28 16:24:29

toopeicgaming1999 (77 views)
2014-11-26 15:22:04

toopeicgaming1999 (67 views)
2014-11-26 15:20:36

toopeicgaming1999 (17 views)
2014-11-26 15:20:08

SHC (30 views)
2014-11-25 12:00:59

SHC (28 views)
2014-11-25 11:53:45

Norakomi (33 views)
2014-11-25 11:26:43

Gibbo3771 (28 views)
2014-11-24 19:59:16
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!