Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (601)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Steel Mill Duke  (Read 3647 times)
0 Members and 1 Guest are viewing this topic.
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Posted 2009-08-02 23:50:53 »

Here it is:

You've been employed in Duke's factory to make widgets.  You must bend the steel bar as it comes off the rollers to make the shape on the pattern.  Controls are displayed in game.

www.circuitswamp.org/projects/java2009/steelmillduke.jnlp

This version currently doesn't work correctly on the Mac, because anti-aliased rendering is switched on by default, which mucks up the part of the program that's scoring your widget.  Unfortunately I don't have time to sort out multi-platform right now.  Sorry.

Alan

Time flies like a bird. Fruit flies like a banana.
Online Riven
« League of Dukes »

« JGO Overlord »


Medals: 840
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1 - Posted 2009-08-03 00:04:23 »

Might be me being silly, but... the steel bar never comes off the rollers...? Nothing happens, only the 4 wheels are spinning.

JRE 1.6.0_u14 / Vista 64bit

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #2 - Posted 2009-08-03 00:22:16 »

I've tried it with Java 6 on XP, but don't have Vista, so I can't investigate it.   I'll look at that bit of code again, but it'll have to be after the competition.

Thanks, Alan

Time flies like a bird. Fruit flies like a banana.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #3 - Posted 2009-08-03 08:01:20 »

Can you explain the controls a bit, I can't work out how to make the shapes.

Kev

Offline pjt33
« Reply #4 - Posted 2009-08-03 09:24:02 »

The first section always comes out one square longer than it appears, so you wait until it's one square before you expect and then tap the first cursor key. For the rest you wait until it's where you expect. So

Level 1: wait until you have 4 light blue squares, then hit <- and -> simultaneously.
Level 2: wait until you have 3 light blue squares, then hit <-. Wait for another 3 squares and hit <- ->.
Level 3: wait until you have 3 light blue squares, then hit <-. Wait until the middle section is four long, and hit ->. Wait another three and hit <- ->.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #5 - Posted 2009-08-03 15:17:50 »

Cool idea, but I think it could have been executed a bit better. The rollers went a bit too slowly so I felt I was just waiting most of the time, and I didn't really get a chance to learn exactly how it should work. That being said, I liked the originality a lot. Smiley

See my work:
OTC Software
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #6 - Posted 2009-08-03 16:57:57 »

Looks nice, and it's an interesting idea but the bar comes out sooooo slowly I got bored after waiting 5 mins to hammer out two pieces. Sorry. Sad

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Epitaph64

Junior Devvie


Projects: 1



« Reply #7 - Posted 2009-08-03 17:04:27 »

Yeah I agree. There should maybe be a button to press to speed it along or something. Also, it would be cool if you couldn't fold the bar into itself without losing or something, since it looks rather glitchy if you just tap left and right repeatedly. Cheesy

Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #8 - Posted 2009-08-03 17:09:46 »

Looks nice, and it's an interesting idea but the bar comes out sooooo slowly I got bored after waiting 5 mins to hammer out two pieces. Sorry. Sad

Probably would be better to make the rollers faster and the scoring less sensitive.  I might tweak it a bit after the competition to see if that improves playability.  Cheers, Alan

Time flies like a bird. Fruit flies like a banana.
Offline dertom

Junior Devvie


Projects: 1



« Reply #9 - Posted 2009-08-03 20:21:46 »

Hey man,..gj! Thumb up from me! I think some people with all the good meant advices shouldn't forget how stressy it might be to finish a game without time left, where fine tuning is the smallest problem Cheesy

Good job,...keep on rocking!

ToM

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DzzD
« Reply #10 - Posted 2009-08-07 18:44:52 »

thumbed down Sad



+
rock & roll music Smiley
graphics ( except text)
start fine

-
graphics (text)
webstart
not polished


Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (30 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

CopyableCougar4 (47 views)
2014-11-29 21:32:03

toopeicgaming1999 (114 views)
2014-11-26 15:22:04

toopeicgaming1999 (102 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!