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  [Journal] Duke Ben Dover - Kick Ass  (Read 3325 times)
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Offline steveyO
« Posted 2009-08-02 19:32:43 »

A bit of childish fun...
Duke is bent over in a field.. And is booted as far as possible (ie.  a poor man's Kitten Cannon/Smack the Penguin).

Progress so far:

Friday Night...
Nothing really.. Saw the theme and had me stumped.. Bending gave me images of complex physics and couldn't think of an idea.

Saturday Night..
Still no idea.. Created Spritesheets with about 7 dukes and some basic backgrounds (using Paint/TileStudio).

Sunday
- Started coding an hour ago (GTGE), was intending to use Pulpcore but have to gone With GTGE as know it pretty well and with limited time etc..   Have coded the background and some basic duke motion/animation.

Todo.
- Create bezier motion for duke + some basic acceleration physics (not sure yet if he will bounce, will depend on complexity/time).
- Add sounds/menu/scoring system (probably will base this on distance).
- Create mechanism for booting the poor little thing  (may use a boot, which have to bend backwards with the mouse.. not sure yet).

Would like to do, but no chance
- Midi Music, obstacles, better background..  (May add these in after the comp if game is mildly playable)..

9.30pm here.. Only got a few hours so no time for further progress reports (+my development pc doesnt have internet connection).  Hopefully will have something playable by the time I drop!


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Offline steveyO
« Reply #1 - Posted 2009-08-03 00:24:25 »

Ok.. 3460 Meters to beat:-

Drag and Drop the boot to give Duke Ben Dover a good ol' kickin.   You get a little cheer for kicks over 3000 meters..

Applet here:
http://www.bullsquared.com/gameDukeBenDover.html

Urgh.. Just noticed.. Should have given a thumbs down for crap kicks.. Too late!
Steve

https://play.google.com/store/apps/details?id=com.bullsquared.alggame Annoying Little Gits (Android)
www.bullsquared.com   Play java (applet) games! www.chessclockpro.com Free Online Chess Clock
Online kevglass

JGO Kernel


Medals: 165
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Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2009-08-03 00:37:18 »

Heh, that is cool Smiley

Best here is 3440

Kev

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Offline dertom

Junior Member


Projects: 1



« Reply #3 - Posted 2009-08-03 06:32:18 »

Argh....I can't get over 3100 Sad Cheesy

GJ, ToM

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Offline h3ckboy

JGO Coder


Medals: 5



« Reply #4 - Posted 2009-08-03 14:39:41 »

pretty cool but i got bored in like 4 seconds but it was funy at first.
Offline Eli Delventhal

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Medals: 42
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Exp: 10 years


Game Engineer


« Reply #5 - Posted 2009-08-03 15:05:40 »

Pretty cool, definitely funny, but I couldn't figure out the control at all. No matter how I moved the boot it seemed to be pretty randomly how Duke would fly.

See my work:
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Offline steveyO
« Reply #6 - Posted 2009-08-03 20:44:14 »

Oh dear.. 5 Thumbs down.  I get the message  Cry

Quote
pretty cool but i got bored in like 4 seconds but it was funy at first.
lol.. Yep.. Thats a pretty accurate assessment.

Quote
Pretty cool, definitely funny, but I couldn't figure out the control at all. No matter how I moved the boot it seemed to be pretty randomly how Duke would fly.
Have been found out.. The boot went in at around 1.30am and by that time couldn't think of a suitable algorithm to determine distance... So yeah... A couple of random numbers thrown in..   persecutioncomplex

May improve this (Post Comp) if anyone can think of a suitable way of introducing something more playable..

https://play.google.com/store/apps/details?id=com.bullsquared.alggame Annoying Little Gits (Android)
www.bullsquared.com   Play java (applet) games! www.chessclockpro.com Free Online Chess Clock
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #7 - Posted 2009-08-03 21:28:38 »

Have been found out.. The boot went in at around 1.30am and by that time couldn't think of a suitable algorithm to determine distance... So yeah... A couple of random numbers thrown in..   persecutioncomplex
Hahahaha I wasn't expecting that. Cool. Smiley At least it's not something poorly executed, no?

See my work:
OTC Software
Offline Ranger
« Reply #8 - Posted 2009-08-04 03:44:51 »

Oh, man!  I had the sound volume too high on my computer.  Nearly spilt my tea!
Offline pjt33
« Reply #9 - Posted 2009-08-04 08:06:39 »

May improve this (Post Comp) if anyone can think of a suitable way of introducing something more playable..
The way I expected it to work was that it would depend on the speed and angle at which I moved the mouse. E.g. store timestamps with MouseMovedEvent (x,y) co-ord pairs, and when you get a mouse button released event linearly extrapolate the last two to move the boot. Make the ground semi-elastic and have a bit of physics to handle three cases: boot comes in sideways and moving up = easy case; boot bounces off ground into Duke; boot knocks Duke into ground and he rebounds. (Fourth case is, of course, boot misses his arse).
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