Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (476)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (532)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 2 [3]
  ignore  |  Print  
  Xenplat - full release! 1.05 final!  (Read 10386 times)
0 Members and 1 Guest are viewing this topic.
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #60 - Posted 2009-05-03 13:55:24 »

I found it too easy until I come to a level with 14 enemies that seems really impossible to finish ?!?  how do you "climb" on his level if all block disapear at the same time ?!

magic...
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #61 - Posted 2009-05-03 15:03:24 »

I got stuck there too, I guess it was to not show that it was the last level Wink

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Gudradain
« Reply #62 - Posted 2009-05-03 18:31:20 »

I beat this impossible level... The trick is that only the 2 first block disappear at the same time. So you jump on the second one first than you continue climbing
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #63 - Posted 2009-05-03 19:32:29 »

I beat this impossible level... The trick is that only the 2 first block disappear at the same time. So you jump on the second one first than you continue climbing

Not the first 2 but the first 4... I can jump from the third by bending the rules but I never have time to land on the 4th before it disappears.

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline CyanPrime
« Reply #64 - Posted 2009-05-05 01:46:23 »

I removed the broken level. Game is beatable now.
Offline CyanPrime
« Reply #65 - Posted 2009-05-06 22:16:30 »

This is the final build. Please tell me what you like about it (and no more lists of things to add or fix please. I already know all that.)
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #66 - Posted 2009-05-06 22:49:39 »

Ah, can finish the game. I think it was fine, maybe not really challenging but I'm not sure what agegroup you're aiming it at Smiley

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline CyanPrime
« Reply #67 - Posted 2009-07-24 04:38:37 »

This is a final game, can it please go into show case?
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #68 - Posted 2009-07-24 21:19:01 »

thanks for your request.

Firstly I'd like to say you've done a good job on this game considering your experience.
Although the game is reasonably playable it is not yet of a standard I'd consider ready for the showcase.
However you've got most of the basics down and with a little bit more work, I think you can get it to an acceptable level.

Heres some feedback that should help you move the game in the right direction.

1) The lack of sound really harms overall quality, not hearing anything when a laser is fired or character jumping or completing a level is disappointing. Its pretty easy to add some basic sounds I'd recommend you have a look at SFXR, you can generate your own sound for your game.

2) Debugging Code such as System.out.println() hogging the system, on less powerful systems the lag is especially noticeable. The console should not be outputting masses of data.

3) Blandness. The game is very bland and static, try to break this up by having some sort of animation or other details happening. You have nice splash screens between levels but they are static and could do with some animation. In game the tiles of the background are all the same and could do with some extra detail to break this blandness, Brackeens book has a nice section on how you can have the odd tile to achieve this.

4) Sub Goal to Gameplay, I see you only have the goal of killing aliens, but add some more aspects to the gameplay like collecting coins or other powerups, leave these as optional, it makes for a more deeper game.

5) Achievement, the feeling of making progress in a game makes for a more addictive and interesting experience, reward the player with a level complete screen showing what he has achieved in the level or how fast they completed it.

6) The little touches, add lots of small touches to the game, something for example that'd make the player grin, like the alien doing something funny when shot or the player animation when standing still. Can make the game more interesting.

I hope some of this feedback is useful, keep up the good work.
Offline giacobua

Senior Newbie





« Reply #69 - Posted 2009-07-26 19:16:38 »

i prefer jws with fullscreen mode
Pages: 1 2 [3]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (17 views)
2014-07-24 01:59:36

Riven (17 views)
2014-07-23 21:16:32

Riven (14 views)
2014-07-23 21:07:15

Riven (17 views)
2014-07-23 20:56:16

ctomni231 (45 views)
2014-07-18 06:55:21

Zero Volt (40 views)
2014-07-17 23:47:54

danieldean (32 views)
2014-07-17 23:41:23

MustardPeter (36 views)
2014-07-16 23:30:00

Cero (51 views)
2014-07-16 00:42:17

Riven (50 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!