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  Community Project Mark 562 - Game Direction Vote (v2)  (Read 14792 times)
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Offline kevglass

JGO Kernel


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« Posted 2009-01-13 21:39:57 »

Version 2 - Since the last one got screwed up. Sorry to make everyone vote again, but the forum software seems a bit broken. We won't be adding any more options Smiley

  • Elite style game, space trading, shared online experience but maybe not typical real time interaction. Can probably add much of the modular RPG (indepedent development of sectors/zones) into this.
  • RTS - again with some sort of online experience, maybe some sort of persistent world where the individual battles you have effect the overall game war.
  • HarvestMoon/AnimalCrossing style sandbox world in which people are free to take on activities and build a world. The amount of multiplayer interaction is still debateable, from trying the whole darkstar thing to simply having each person's area available to explore to everyone else.

The big benefits of the choices above as I see it are that they're known concepts, easy to split out and provide some ongoing development that might keep us all interested Wink In additional they suit multiple client types without sacrificing game play.

Comments are welcome. Indications of interest in getting involved and the amount of time and skills you might be able to contribute. I'd be expecting to flesh out the project specification in the public forums here and then get a core set of folks to get a base line code together pretty rapidly.

However, I'm not intending us to be rushing along, steady pace.

I'd also like to use this vote to canvas interest again. If there simply isn't enough interest in either project concept we can rethink.

Cheers,

Kev

Offline jonorsi

Senior Newbie





« Reply #1 - Posted 2009-01-13 22:28:41 »

Newbie here. I would like to inquire if it is at all possible to get on the project being very new to game programming/design. I just recently started learning Java programming a month ago and so far have only learned how to make a tic tac toe game (to my gf's delight I must add Smiley). My aspirations are more of designing than programming, though I do want experience in all the components that make up a game. Below are some things I could bring to the project, even if I'm only allowed to contribute in just a small part of it Smiley.

Music 
Classically trained guitarist. Played in motown, rock, blues, jazz bands. Can make specific music for the projects needs in a wide variety of styles **Edit** i should also mention though this does not ensue I make only guitar oriented music.

Testing
19 years of gaming, been playing games since I was 3 years old (Thanks grandma for nintendo Cheesy).  Seen all the great games and
unfortunately the horrible ones too

Innovative ideas 
Simplicity is my motto, if an idea sounds too complicated and isn't easy to explain, it probably isn't fun

Lastly, I believe the project needs to make something unique as I think was mentioned in previous threads. It doesn't need to be complicated, hard, have spectacular graphics, but just unique in a certain way. A few examples of unique games which I find interesting, seem not to be overly complicated, labour intensive or difficult to program and also give an idea of what I think 'fun' is like:
Majesty of Colours
Conway's Game of Life
Grow
Kingdom of Loathing


Offline Jackal von ÖRF

Junior Member





« Reply #2 - Posted 2009-01-13 22:41:30 »

Contributing in non-programming ways is very much welcomed. Smiley I suppose that on these forums we actually have more need for other skills than programming. For example your music experience will probably prove to be useful. And for yourself, you may learn something about programming while watching what the other do, even if your skills are not yet adequate for much programming contributions (first try completing a couple of small programs by yourself).

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Offline SunshineKiller

Junior Member





« Reply #3 - Posted 2009-01-14 01:53:02 »

if we do the harvemoon one i think a cool idea would not at first of course but as an enhancement to it make caves or dungeons where you can as an "activity" see how far you can get by killing monters and stuff.  =D

i can donate <5 hrs a week.

Im good at art, pixel art, 3d art except i cant figure out the bitmap texturing ive tried i just dont get it, programming but not nearly as skilled as most on this place, web dev

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Offline Eli Delventhal

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Medals: 42
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Game Engineer


« Reply #4 - Posted 2009-01-14 02:59:10 »

Well, I did the Harvest Moon vote, but that's more of an underdog thing than much else. I definitely think both the Space Game and the Harvest Moon thing would be awesome, so whichever wins woohoo.

RTS? Pfeh. No thanks. I'm glad it's losing.

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Offline bobjob

JGO Knight


Medals: 10
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David Aaron Muhar


« Reply #5 - Posted 2009-01-14 03:24:40 »

RTS? Pfeh. No thanks. I'm glad it's losing.
Cry

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Offline gouessej
« Reply #6 - Posted 2009-01-14 12:37:42 »

Cry
+1 for RTS  Grin The vote is not yet closed.

Offline Mr_Light

Senior Member




shiny.


« Reply #7 - Posted 2009-01-14 15:28:28 »

I haven't voted yet, iether RTS/harvestmoom.

It's harder to read code than to write it. - it's even harder to write readable code.

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Offline kevglass

JGO Kernel


Medals: 121
Projects: 23
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« Reply #8 - Posted 2009-01-14 15:30:14 »

Should we get more than one vote each? Smiley

Kev

Offline cylab

JGO Ninja


Medals: 38



« Reply #9 - Posted 2009-01-14 16:19:08 »

I would rather like to see some discussion how to involve gameplay mechanisms from all three genres into the game.

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Offline kevglass

JGO Kernel


Medals: 121
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #10 - Posted 2009-01-14 16:47:18 »

Quote
I would rather like to see some discussion how to involve gameplay mechanisms from all three genres into the game.

Start a thread. Maybe prefix it with something we can keep this stuff together with.

Kev

Offline SimonH
« Reply #11 - Posted 2009-01-14 16:56:22 »

I would rather like to see some discussion how to involve gameplay mechanisms from all three genres into the game.
One of the big problems with (especially voluntary) group projects is the 'knowledge vortex': The more complex a project is, the fewer group members understand it fully and more and more work spirals down onto them. It can end up with just 1 or 2 people doing everything and getting totally stressed out.
For this reason I'd like to see a simple (and therefore robust) framework on which all contributors can hang their work.
The space idea seems well suited to this. Once the physics and renderer are in place they're fixed and whoever built them can relax (apart from the odd bug-fix) - it's up to contributors to provide models, behaviours and textures for the renderer & physics engine.
Keep it simple but extensible seems a good philosophy for this sort of project. Mixing all three genres together strikes me as a recipe for disaster - it would be far more sensible to start 3 separate projects rather than end up with a huge unmanagable beast on our hands!
As a rule of thumb: if you can't explain the concept to a layman in one short sentence then it probably won't work.

People make games and games make people
Offline irreversible_kev

Junior Member





« Reply #12 - Posted 2009-01-14 17:55:18 »

Man, a game set in space turns me off so much when comparing to a game set in a Zelda/ Animal Crossing/ >Little Big Adventure 2< kind of world. Of course I am saying this purely from the perspective of a game player.
Offline kevglass

JGO Kernel


Medals: 121
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #13 - Posted 2009-01-14 17:59:30 »

Ohhhh, LBA, how I miss you! Smiley

There's quite a while left on this vote. I for one really like the sandbox idea - it's where my vote has gone. However, it's the art resource requirement that scares me about it unless someone can come up with a wii style mii character art set. I also have a feeling that going with that concept is going to push into focusing on a single client type at least initially just through need for art.

Kev

Offline jonorsi

Senior Newbie





« Reply #14 - Posted 2009-01-14 19:04:43 »

I have to agree with the above poster, a space game just gives the impression of boring to me. But! That may just mean you would have to make sure the project doesn't fall into the same stereotype.
Offline ShannonSmith
« Reply #15 - Posted 2009-01-14 19:24:08 »

I went for the space trader but only because I think we should do a nifty fun little 2D Space Trader, if we were going to attempt to EVE then I would go for the sandboxy one. Also why didn't a platformer make the final cut?

Offline Eli Delventhal

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Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #16 - Posted 2009-01-14 19:36:08 »

Once again, all you guys really should check out Escape Velocity for an excellent example of what a 2D space trader can be. This is seriously one of the best games I've ever played, and it's incredibly well executed. Seriously take a look if you think space games are boring.

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Offline TheMatrix154

Junior Member


Medals: 2



« Reply #17 - Posted 2009-01-14 19:44:11 »

+1 for space trading game, just lovin elite / freelancer / privateer  Grin

i'm just a beginner in game dev, in my little spare time. normaly ( at work ) i code j2ee stuff with webobjects. but i'm willing and able to learn  Wink

btw: who says that there can only be one community project? when there are enough people, just start a second project.

Offline dishmoth
« Reply #18 - Posted 2009-01-14 20:30:58 »

There's quite a while left on this vote.
To any cynics who think that this project will be dead within a month:  No chance!  We'll still only be on our second vote by then. Wink

Offline kevglass

JGO Kernel


Medals: 121
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #19 - Posted 2009-01-14 20:40:24 »

So, here's an idea. Why don't we just do exactly that... Pick the game you voted for and go with it, start a thread a get moving. I only started the community thread with the hope we'd get some experience of working together and producing something bigger. Evidently there's a lot more interest in that then I thought - with plenty of strong ideas.

I'll just wait to see which has most interest in the vote and join that team.

Kev

Offline gamelessx25

Senior Newbie





« Reply #20 - Posted 2009-01-14 20:47:08 »

Hey all,

3D artist / game designer, my friend Jon told me about this open project and I would be interested to help with any art and modeling required.  Even offer some design ideas should you all want it added.  I studied game design at high financial cost and it's something I want to do for the rest of my life.  It's tough to get into the industry and only way is to keep making games to show that you got what it takes to last once you're in.

You can check out my portfolio at www.jackyin.net.  I am currently modeling random things I get interested from reading wikipedia.  ATM it's WWII machines of destruction  Kiss.  Since I'll be modeling stuff anyway, Jon asked if I'd be interested in this project.

Here I am, sign me up!

Cheers,
Jack

Offline ShannonSmith
« Reply #21 - Posted 2009-01-14 21:05:09 »

I think were all waiting for a leader to take up the reigns and say "here we go: we are making a space trading game similar to freelancer with a more stylized dark comic book feel, and the ability to land on planets etc, etc., wiki here, code here. Sign up and lets get going."

I'd love to be that person and think I could but I just don't have the time at the moment. Might in a month or so, but I think it's up to you at the moment Kev.

Incidentally I think a wiki is probably the best way to manage this. Have one page per class/resource and a big index of all classes/resources in the project (probably would need to be created up front). Have a wiki page for each member and at the top of the page for each class a link to the member who is responsible for that class. Have an outline of the interface on page and use the talk pages to discuss interfaces to classes managed by other members.
Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #22 - Posted 2009-01-14 21:29:35 »

I happy to lead an RTS project if people are Interested. Similar to warcraft 3

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Offline g666

Junior Member





« Reply #23 - Posted 2009-01-14 22:26:19 »

i would be willing to commit a few hours a week if like the idea.

i voted RTS, but i think its all rather vague - how about anyone who has a clear idea of how this project could work writes some sort of proposal saying what type of game it is, how people will work on it together, how much effort will be needed and by whom, etc?

then we can judge things that are more concrete.

?

desperately seeking sanity
Offline kevglass

JGO Kernel


Medals: 121
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #24 - Posted 2009-01-14 22:32:14 »

Quote
I think were all waiting for a leader to take up the reigns and say "here we go: we are making a space trading game similar to freelancer with a more stylized dark comic book feel, and the ability to land on planets etc, etc., wiki here, code here. Sign up and lets get going."

Is this what people really want though? I mean if you just wanted to be told what was going to happen without getting a chance get involved in the decisions wouldn't you just go and get a corporate whore job where at least you got paid a fair whack for your time?

If that's really the case, then fair enough.

Kev

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #25 - Posted 2009-01-14 22:44:07 »

i would be willing to commit a few hours a week if like the idea.

i voted RTS, but i think its all rather vague - how about anyone who has a clear idea of how this project could work writes some sort of proposal saying what type of game it is, how people will work on it together, how much effort will be needed and by whom, etc?

then we can judge things that are more concrete.

?


I thought thats what I did in the RTS thread. The gritty details would be given when people show a Keen interest.

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Offline kevglass

JGO Kernel


Medals: 121
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #26 - Posted 2009-01-14 22:47:20 »

On to #563 then...  Grin

Kev

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #27 - Posted 2009-01-14 22:49:39 »

On to #563 then...  Grin

Kev
how is that possible when 562 hasnt even been confirmed  Tongue


I also doubt anyone is interested in making a high quality RTS.

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Offline jonorsi

Senior Newbie





« Reply #28 - Posted 2009-01-14 22:53:31 »

I think the idea is to find out what genre people are even interested in doing first, and then working out the details and duties. I don't believe the purpose was to assign everyone specific duties but to collaborate on most things and see what fleshes out. the idea of the Wiki page seems like a perfect tool to use for this type of project.
Offline ShannonSmith
« Reply #29 - Posted 2009-01-14 23:15:39 »

Is this what people really want though? I mean if you just wanted to be told what was going to happen without getting a chance get involved in the decisions wouldn't you just go and get a corporate whore job where at least you got paid a fair whack for your time?

If that's really the case, then fair enough.

Kev

I don't mean that a single person should get everybody else to make their game, but I think we need to start somewhere that is clear enough that people know if the want to get involved or not (could be achieved by voting but it will take years at this rate). If people like the idea and want to get involved it is up to them but like bobjob I think someone needs to pick up that baton and start running.
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