Ken, I read this comment from you...
I recall hearing from Chris Campbell that there were some unfortunate regressions in the current version of NVidia's drivers which affected the Java 2D OpenGL pipeline. Try -Dsun.java2d.opengl.fbobject=false . Does that work?
Is there any new news on this issue? Our group is developing on NVIDIA Quadro NVS 140M's and are forced to set -Dsun.java2d.opengl.fbobject=false when using the pipeline. That was fine at the time, but now as we are progressing, we are running into issues related to the fbobject set to false.