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  NVidia drivers  (Read 2399 times)
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Offline rodgersgb

Senior Newbie





« Posted 2008-02-12 22:24:45 »

Ken, I read this comment from you...

I recall hearing from Chris Campbell that there were some unfortunate regressions in the current version of NVidia's drivers which affected the Java 2D OpenGL pipeline. Try -Dsun.java2d.opengl.fbobject=false . Does that work?



Is there any new news on this issue? Our group is developing on NVIDIA Quadro NVS 140M's and are forced to set -Dsun.java2d.opengl.fbobject=false when using the pipeline. That was fine at the time, but now as we are progressing, we are running into issues related to the fbobject set to false.

TIA
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #1 - Posted 2008-02-13 23:55:52 »

My understanding was that recent drivers from NVidia had finally solved this problem.
Offline rodgersgb

Senior Newbie





« Reply #2 - Posted 2008-02-14 02:11:01 »

My understanding was that recent drivers from NVidia had finally solved this problem.

I have the latest driver (156.83 dated 11/8/07). This card is in a DELL laptop and NVIDIA recommends getting DELL's driver version. Maybe it hasn't trickled down to those versions yet? We have 5-6 developers all with the same problem. Is there a way to report this?
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Offline Ken Russell

JGO Coder




Java games rock!


« Reply #3 - Posted 2008-02-14 12:19:20 »

What exactly are the problems you're seeing?
Offline rodgersgb

Senior Newbie





« Reply #4 - Posted 2008-02-14 21:47:56 »

What exactly are the problems you're seeing?


When running with the pipeline activated and with -Dsun.java2d.opengl.fbobject=true, the system locks up and I have to do a hard reboot. This happens everytime on all of our identical systems.
Offline ChrisNF

Senior Newbie





« Reply #5 - Posted 2008-03-03 21:44:28 »

I want to echo that I have the same problem still, with a Lenovo IBM Thinkpad T61 and NVidia Quadro NVS 140M.  When I don't use -Dsun.java2d.opengl.fbobject=false I get a driver crash and restart when running anything with Java2D interoperability enabled, like the JGears demo. 

I have driver version 7.15.11.5685 from 10/12/2007 which appears to be the latest one.

Chris
Offline ChrisNF

Senior Newbie





« Reply #6 - Posted 2008-03-03 23:08:55 »

Seems I spoke too soon!  Windows update just pushed a driver update on me (published Feb 29), driver version 7.15.11.7431 dated 22/02/2008.  Note this update was marked "option" and not included by default in Windows update.  The new driver solved the issue with fbobject on the Quadrio NVS 140m.
Offline rodgersgb

Senior Newbie





« Reply #7 - Posted 2008-03-04 03:14:39 »

Seems I spoke too soon!  Windows update just pushed a driver update on me (published Feb 29), driver version 7.15.11.7431 dated 22/02/2008.  Note this update was marked "option" and not included by default in Windows update.  The new driver solved the issue with fbobject on the Quadrio NVS 140m.


Really? This is great news. I will investigate ASAP. Thanks for the info.
Offline Saxer

Junior Member





« Reply #8 - Posted 2008-03-04 11:22:46 »

To all of them who investigated problems. Apart from those system hangs, do you see black regions within the rendering of standard Swing / Java2D-Elements? They appear on my Radeon 2600 as well as on my GF 8800.
Offline emzic

Senior Member





« Reply #9 - Posted 2008-03-04 11:25:26 »

To all of them who investigated problems. Apart from those system hangs, do you see black regions within the rendering of standard Swing / Java2D-Elements? They appear on my Radeon 2600 as well as on my GF 8800.
yes, i have issues like that when i mix swing components and a GLCanvas. theses issues seem to have appeared since java6 update3, they are not present in java6 update2 and before.

www.embege.com - personal website
webstart blendinspect - OpenGL BlendingModes visualization.
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Offline Ken Russell

JGO Coder




Java games rock!


« Reply #10 - Posted 2008-03-04 21:45:35 »

On what platform are you seeing these rendering artifacts? WIndows or another? If you're on Windows, are you specifying -Dsun.java2d.noddraw=true? This is required for correct operation of JOGL programs on Windows.
Offline Saxer

Junior Member





« Reply #11 - Posted 2008-03-06 18:49:16 »

Well if my post was your question's target... I tested on WindowsXP and Vista.

I tested the effect demo in http://weblogs.java.net/blog/campbell/archive/2008/02/effectuation_th.html as well as the XTrans-Demo from the jogl-demos page.
I modified each jnlp by adding <property name="sun.java2d.noddraw" value="true"/>. I tested <property name="sun.java2d.opengl.fbobject" value="false"/> as well with the same results.

The attached image shows a security warning dialog.



Greets Klemens
Offline ChrisNF

Senior Newbie





« Reply #12 - Posted 2008-03-14 05:00:10 »

when i mix swing components and a GLCanvas

GLCanvas is heavyweight and most Swing components are lightweight... don't you need GLJPanel to mix these?
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