jobl
JGO n00b  Posts: 6
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on:
2010-03-09 14:25:21 » |
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bienator
JGO Ninja    Posts: 632 Medals: 1
OutOfCoffeeException
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Reply #1 on:
2010-03-09 17:30:13 » |
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Hi jobl, you can find the latest development version of JOGL2 in my repository at github http://github.com/mbien/joglyou will have to use latest gluegen since both must fit together http://github.com/mbien/gluegenSven's repos are ok too, but they are currently a few months behind. if you would like to pick a particular revision, check the logs on the build master: http://michael-bien.com/hudson/but use JOGL2 at your own risk, it is still in development (the project page at kenai is no longer under our control)
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jobl
JGO n00b  Posts: 6
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Reply #2 on:
2010-03-09 18:28:44 » |
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Ok ... but if a want the signed rar files for applet development i have to use to older ones at SUN?
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Games published by our own members! Go get 'em!
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bienator
JGO Ninja    Posts: 632 Medals: 1
OutOfCoffeeException
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Reply #3 on:
2010-03-09 19:29:15 » |
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yes
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #5 on:
2010-03-11 05:12:00 » |
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Oracle uses its own private fork and officially does no more develop JOGL. Now JOGL is a community-driven project.
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Julien Gouesse
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jobl
JGO n00b  Posts: 6
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Reply #6 on:
2010-03-11 06:24:05 » |
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This means i have to buy my own certificate if a want signed jars (to remove the security warning) or do you know if the community projects have any plans for signed jars?
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kappa
« League of Dukes » JGO Kernel      Posts: 2268 Medals: 50
★★★★★
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Reply #7 on:
2010-03-11 06:28:13 » |
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This means i have to buy my own certificate if a want signed jars (to remove the security warning) or do you know if the community projects have any plans for signed jars?
you can't remove the security warning with your own certificate, the only thing you can do with a proper certificate is show a nicer security warning. Only way to prevent a security warning from showing is to use Suns/Oracles magic certificate which they are no longer providing to the project since they don't support it.
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bienator
JGO Ninja    Posts: 632 Medals: 1
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Reply #8 on:
2010-03-11 06:43:02 » |
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This means i have to buy my own certificate if a want signed jars (to remove the security warning) or do you know if the community projects have any plans for signed jars?
we already have a cert, but we will only sign release/pre-release versions with it (this is the plan at least).
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jobl
JGO n00b  Posts: 6
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Reply #9 on:
2010-03-11 06:54:15 » |
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hmm ... if i/we can't use the "magic" Oracle/SUN certificate anymore, i guess no one will dare to run my applet.
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Games published by our own members! Go get 'em!
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kappa
« League of Dukes » JGO Kernel      Posts: 2268 Medals: 50
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Reply #10 on:
2010-03-11 07:16:54 » |
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hmm ... if i/we can't use the "magic" Oracle/SUN certificate anymore, i guess no one will dare to run my applet.
Although the certificate dialogs are a bit of a turn off and not great for usability, you'd be surprised how many ppl will actually accept them. Besides its only fair to show one due to how much privileges a signed applet has. One example I can think of is Minecraft, it has been highly successful (over a 100,000 users) and uses just a self signed certificate. Besides if you use a proper certificate or one like what the jogl project will have, the security dialogs remember certificate option will be checked by default, meaning users will only see it the first time they run the applet and thereafter java will remember it and not show the dialog.
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princec
« League of Dukes » JGO Kernel      Posts: 7803 Medals: 77
Eh? Who? What? ... Me?
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Reply #11 on:
2010-03-11 07:25:03 » |
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Basically, the certificate will be of varying degrees of scariness, but users are all genuinely so dim they'll click yes on anything if they want to see what it is, which is just as well. Cas 
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #12 on:
2010-03-11 09:09:04 » |
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Besides if you use a proper certificate or one like what the jogl project will have, the security dialogs remember certificate option will be checked by default, meaning users will only see it the first time they run the applet and thereafter java will remember it and not show the dialog.
True, but (at least for me) that's a major turn-off. People are very wary of ticked-by-default checkboxes, as that normally means they end up with a toolbar  I'd seriously prefer a verified-security-dialog with the checkbox unchecked, but hey, that's me...
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Freggle
JGO n00b  Posts: 5
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Reply #13 on:
2010-03-28 09:00:48 » |
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Hi jobl, you can find the latest development version of JOGL2 in my repository at github http://github.com/mbien/joglyou will have to use latest gluegen since both must fit together http://github.com/mbien/gluegenSven's repos are ok too, but they are currently a few months behind. if you would like to pick a particular revision, check the logs on the build master: http://michael-bien.com/hudson/but use JOGL2 at your own risk, it is still in development (the project page at kenai is no longer under our control) First of all: Hi! I am Peter Friebel, Lead Programmer of a fresh new company that aims to produce some cool games. I have been reading this forum for a while and it has been very helpful and interesting. Now I thought the time was ripe to actually participate in the discussions as we will be experiencing a lot of issues and certainly will be able to put back a lot of information that can help others. I have no particular history as a game engine programmer but I do have about 25 years of designing and implementing software development frameworks, API's and R&D in general behind me and a few of those projects involved 3D engines and such. But compared to some of you i'm certainly a newbie where Open GL and JOGL are concerned. I reply on this topic as I would like to hear your opinion on what (latest) version of JOGL to use if my goal is to, somewhere next year, release a commercial game. I have the same problems with JOAL and even Java itself as one of the main reasons for choosing Java is the fork-join framework in Java 7. For the first title however there are no issues with the java version. Today the engine runs on JOGL 1.1.1a and last night I downloaded a JOGL 2.0 and migrated the jogl renderer implementation to that (using the GL2 profile). That seemed to work fine. I am pretty adventurous but I do not think it would be the best of ideas to create a commercial product solely based on a bunch of development or beta stuff (not that i did not do that before  ). My basic question is: when will JOGL 2 be released, and if that is beyond 2011, what would be the best choice in your opinion: JOGL 1.1.1 or JOGL 2? The game will be a stand alone Java application running mostly on Windows PC (both 32 bits and 64) (yet as a Java and Linux buff I would not mind it running on Linux and even MAC). Thanks in advance for any information on this issue.
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bienator
JGO Ninja    Posts: 632 Medals: 1
OutOfCoffeeException
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Reply #14 on:
2010-03-28 11:25:35 » |
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hi Freggle,
there should be a release of JOGL2 this year for sure. nightly builds for most platforms should be available in the next weeks if everything wents well.
subscribe to the commit feeds if you want to stay up2date regarding jogl.
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gouessej
JGO Kernel      Posts: 3433 Medals: 26
TUER
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Reply #15 on:
2010-03-28 11:58:26 » |
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Hi Mr Peter Friebel
I have to switch to JOGL 2 for a commercial product in some months. I think that I will spend some days (in July or Juny 2010) to shake it up and fix some bugs if any. Therefore, you can plan to use JOGL 2 for a commercial product, count on us.
bienator, where is an up-to-date list of the known bugs of JOGL 2? There was such a list on Project Kenai.
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Julien Gouesse
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bienator
JGO Ninja    Posts: 632 Medals: 1
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Reply #16 on:
2010-03-28 13:20:37 » |
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bienator, where is an up-to-date list of the known bugs of JOGL 2? There was such a list on Project Kenai.
on our harddisks  we will have bugzilla as soon we have the build infrastructure inplace... patience 
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Freggle
JGO n00b  Posts: 5
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Reply #17 on:
2010-03-28 14:21:11 » |
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Thank you for your fast answers! Great to know that JOGL 2 will be released in time. I downloaded the sources and tested if I could build it myself. That worked fine too. That is always nice to know. Cause, quite frankly, I did not really want to go back to 1.1.1.
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #18 on:
2010-03-28 15:38:38 » |
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You JOGL guys REALLY need your own domain. Having JOGL spread all over the place with incompatible versions is really hurting it. Buy a domain ( www.jogl-is-here-to-stay.com seems to be free) and redirect it to your current repository.
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bienator
JGO Ninja    Posts: 632 Medals: 1
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Reply #19 on:
2010-03-28 15:59:36 » |
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we already have one... (since around three months) we only wait for the hardware. patience 
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #20 on:
2010-03-28 16:05:01 » |
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we already have one... (since around three months) we only wait for the hardware. patience  domainpointers require no hardware on your part. don't you see you're losing developers by being this inactive. for me it's beyond reason to neglect the reachability of a product with such widespread use.
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bienator
JGO Ninja    Posts: 632 Medals: 1
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Reply #21 on:
2010-03-28 17:08:44 » |
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sure, but building and testing a crossplatform library requires hardware. Setting up a "showcase" page without binaries makes no sense for me, thats why its still offline. We are currently only testing on linux since we have no other hardware yet. This will change soon.
we don't neglect anything, people who are using JOGL in production are using JSR 231, speak JOGL 1.1.1. There was no stable release of JOGL2 yet... thats why its not that bad to wait a few weeks more.
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Riven
« League of Dukes » JGO Kernel      Posts: 5509 Medals: 204
Hand over your head.
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Reply #22 on:
2010-03-28 17:13:14 » |
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sure, but building and testing a crossplatform library requires hardware. Setting up a "showcase" page without binaries makes no sense for me, thats why its still offline. We are currently only testing on linux since we have no other hardware yet. This will change soon.
Surely you can setup a page with the links to the binaries. Hardly anybody cares about source. we don't neglect anything, people who are using JOGL in production are using JSR 231, speak JOGL 1.1.1. There was no stable release of JOGL2 yet... thats why its not that bad to wait a few weeks more.
You seem to confuse 'using' and 'finding'. People have trouble finding it, because there are links everywhere to JOGL, most of which are broken, or outdated. Just get a domainname up and keep it up for like 5 years. Make it point to whereever you're hosting your files / building your source.
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