Yeah nice job, pretty cool effect.
It's funny how most reviews for a java thing go like: "it crashed with this log. winXP, java6, intel graphics", but for flash there's no trouble!
Did you design it with the adobe flash IDE? Any comments on how easy it was to use?
That's funny that it crashed for everyone. I think that might be because I put it at 60 fps... I didn't even know that would be allowed. Normally Flash apps are capped at 30.
Yeah I have Adobe Flash CS3, which is what I used. It was pretty easy, although the IDE isn't the best. Eclipse is definitely much better. Also, ActionScript 3 seems to highly limit the chief advantage of Flash - easy hookups through the Stage. It was a giant pain in the ass to get so much as a dynamic text field to be referenced from within my classes and appearing in the right place. In fact, I couldn't even get it to work and just dropped it after trying for about an hour(that was extra credit). No doubt there is some way to do it, but it was still a pain. I found that the best way to do things (coming from Java) was to create a Shape object (think Canvas) and pass it to all my draw functions. Then you can draw more or less like you would with Java except with better rendering techniques at your disposal. The syntax itself is pretty straightforward - very reminiscent of Javascript. The docs are also pretty good, but still not as good as Java's.