TFRC
JGO n00b  Posts: 14
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on:
2010-02-28 08:08:51 » |
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Why did I leave so much to the last day? 
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Alan_W
JGO Ninja    Posts: 732 Medals: 8
Java tames rock!
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Reply #1 on:
2010-02-28 08:25:41 » |
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I bet you could do Pong in 11 hours 
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Time flies like a bird. Fruit flies like a banana.
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Abuse
JGO Kernel      Posts: 1859 Medals: 5
falling into the abyss of reality
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Reply #2 on:
2010-02-28 08:55:41 » |
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Last night I had a brilliant idea for a game  Maybe next year 
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Games published by our own members! Go get 'em!
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TFRC
JGO n00b  Posts: 14
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Reply #3 on:
2010-02-28 09:14:31 » |
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Alan, it will have to be a VERY basic rendition of pong -- I've got something else to finish first.
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steveyO
Sr. Member   Posts: 308 Medals: 4
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Reply #4 on:
2010-02-28 09:16:10 » |
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Got 60 rooms to generate before 1am Spanish time + many bugs to fix.. And make the buggering thing playable.. Feeling pretty stressed tbh... (My fault, yep!)..
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TFRC
JGO n00b  Posts: 14
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Reply #5 on:
2010-02-28 09:21:44 » |
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Well Stevey, at least we're suffering together. Misery loves company! I think I'm in worse shape than you though.... I just finished writing "Hello world" and the class file is 5K. 
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StephR
Full Member   Posts: 114 Medals: 3
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Reply #6 on:
2010-02-28 11:36:57 » |
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May I join your club ? Unfortunately, I stopped one week ago my project for the 2010 competition, as it was too ambitious for my modest programming skill and thus would have needed at least one more month to be completed... Since, I have tried to find an idea for a quick and fun game to make before the time limit, and actually it just occurred to me while reading your messages ! A bit more than eight hours to go, but I believe it is still possible ! Even if it will certainly not be much more elaborated than Pong...
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #7 on:
2010-02-28 11:58:51 » |
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I find that only 3 months for our very busy lifes is not a lot of time. The vast majority of game devs here are amateur. And even without that, everybody has a lot more to do in general. Adding a month or a couple of weeks to the contest would help I'm sure.
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StephR
Full Member   Posts: 114 Medals: 3
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Reply #8 on:
2010-02-28 12:09:32 » |
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I find that only 3 months for our very busy lifes is not a lot of time. The vast majority of game devs here are amateur. And even without that, everybody has a lot more to do in general. Adding a month or a couple of weeks to the contest would help I'm sure.
Actually, the 3 months length is only the submission period, and for what I know, no rule in the contest prevent you from starting to make your game one year in advance. That written, I wish I had one more day to submit my game ! However I think I can still achieve it...
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #9 on:
2010-02-28 12:49:22 » |
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Good point but, like I said, the 4k contest is not the only thing in life (other games in dev, work, family, school, etc.).
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Games published by our own members! Go get 'em!
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ShannonSmith
Sr. Member   Posts: 335 Medals: 11
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Reply #10 on:
2010-02-28 13:43:05 » |
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Holy crap, I need to get going. I promised myself I would get a polished game in this year, looks like that is out the window.
Must finish something... pool game in 8 hrs, I can totally do that.
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #11 on:
2010-02-28 14:25:51 » |
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Don`t forget that the end is in UTC time zone.
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TFRC
JGO n00b  Posts: 14
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Reply #12 on:
2010-02-28 14:27:20 » |
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I just finished.
Good luck Shannon and everyone else!
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StephR
Full Member   Posts: 114 Medals: 3
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Reply #13 on:
2010-02-28 17:57:49 » |
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I give up for this year ! I would have needed three or four more hours to finish my project started this afternoon. But even in this case, it would have been a pity as my idea was not too bad and deserved a better treatment...
Congratulations to all the people who succeeded in submiting at least one game, which is an accomplishment in itself.
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appel
JGO Wizard     Posts: 1439 Medals: 22
I always win!
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Reply #14 on:
2010-02-28 18:13:54 » |
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Ok. I will close it down in an hour.
Tomorrow, March 1st, I will open the voting stuff.
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steveyO
Sr. Member   Posts: 308 Medals: 4
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Reply #15 on:
2010-02-28 18:28:23 » |
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Bugger!!.. Have just submitted a game, but noticed the submitted (obfuscated) version gets a ArrayOutOfBounds exception, whereas the normal unobfuscated version works fine... I noticed a similar problem last week with one of my booleans (obfuscated version was changing the value of the boolean). Didnt manage to figure out why... F'in pissed off.. Anyone had anything similar. got 30mins to fix... HELP!
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Riven
« League of Dukes » JGO Kernel      Posts: 5495 Medals: 202
Hand over your head.
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Reply #16 on:
2010-02-28 18:29:32 » |
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Proguard's a bitch, really. I wish you the wisdom to trial-and-error your way out.
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings
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steveyO
Sr. Member   Posts: 308 Medals: 4
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Reply #17 on:
2010-02-28 18:33:45 » |
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Problem is, I cant f'in debug the b&&&d.. Trial and error the way to go..
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steveyO
Sr. Member   Posts: 308 Medals: 4
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Reply #18 on:
2010-02-28 19:03:16 » |
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Managed to get a .jar working without the exception (proguard_rguard version). But after pack200 it says the .jar is corrupt. I give up!
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appel
JGO Wizard     Posts: 1439 Medals: 22
I always win!
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Reply #19 on:
2010-02-28 20:08:28 » |
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Managed to get a .jar working without the exception (proguard_rguard version). But after pack200 it says the .jar is corrupt. I give up!
If you've already created a submission (that doesn't work) you have till midnight March 1st to fix it.
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steveyO
Sr. Member   Posts: 308 Medals: 4
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Reply #20 on:
2010-02-28 20:12:39 » |
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If you've already created a submission (that doesn't work) you have till midnight March 1st to fix it. Brilliant thanks.. Ignore my PM then.. Just didnt want to give the impression was doing anything after the deadline.
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appel
JGO Wizard     Posts: 1439 Medals: 22
I always win!
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Reply #21 on:
2010-02-28 20:17:55 » |
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Brilliant thanks.. Ignore my PM then.. Just didnt want to give the impression was doing anything after the deadline.
I make a distinction between: 1) You have finished your game but having trouble running it on java4k.com as a pack200 Applet 2) You not having finished your game As long as you're just trying to fix errors with running the game, that's OK. If you're adding new game features, that's not OK.
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SquashMonster
Jr. Member   Posts: 67 Medals: 1
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Reply #22 on:
2010-02-28 20:43:39 » |
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Is it okay to update our description/instructions/thumbnail, or is that too feature-ish?
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appel
JGO Wizard     Posts: 1439 Medals: 22
I always win!
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Reply #23 on:
2010-02-28 20:46:30 » |
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Is it okay to update our description/instructions/thumbnail, or is that too feature-ish?
Doesn't affect the judging, so go ahead.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 38
Game Engineer
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Reply #24 on:
2010-02-28 22:05:40 » |
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I bet you could do Pong in 11 hours  I made Tetris in 2 before.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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