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  [WIP] Galactic Commander  (Read 2702 times)
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Offline appel

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Posts: 1440
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« on: 2009-06-07 18:59:04 »

This project is very much in progress, in it's infancy in fact.

I put up a basic page for this game, everything is there, webstart link, some text and details on how to "play", artwork.

Click:
http://gamadu.com/games/gcom/


But as I said, it's very infant. I have 5 pages of TODO items, but sure go a head and give me some ideas and feedback.

Thanks.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline irreversible_kev

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Posts: 174



« Reply #1 on: 2009-06-07 20:13:11 »

Cool looking art but unfortunately...

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java.io.FileNotFoundException: http://www.private.is/arni/gcom/game.jar



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com.sun.deploy.net.FailedDownloadException: Unable to load resource: http://www.private.is/arni/gcom/game.jar
  at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)

Offline appel

JGO Wizard
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Posts: 1440
Medals: 22


I always win!


« Reply #2 on: 2009-06-07 20:30:29 »

Cool looking art but unfortunately...

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java.io.FileNotFoundException: http://www.private.is/arni/gcom/game.jar



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com.sun.deploy.net.FailedDownloadException: Unable to load resource: http://www.private.is/arni/gcom/game.jar
  at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)



Seems like it was cached on my PC and worked therefor. I've redeployed and it's now working.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Games published by our own members! Go get 'em!
Offline CaptainJester

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Make it work; make it better.


« Reply #3 on: 2009-06-07 22:08:55 »

So far so good.  I like the art style.  I didn't know how to take over an enemy planet.  Can you do that yet?

Offline CommanderKeith

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« Reply #4 on: 2009-06-07 23:26:45 »

Looks cool, I like the parallax scrolling. But I couldn't see my mouse cursor!

Offline appel

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I always win!


« Reply #5 on: 2009-06-08 05:38:15 »

So far so good.  I like the art style.  I didn't know how to take over an enemy planet.  Can you do that yet?

Well, one of this missing features I guess  Grin


Quote from: CommanderKeith
Looks cool, I like the parallax scrolling. But I couldn't see my mouse cursor!

Hm...not sure about this one. System info would help.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline CommanderKeith

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« Reply #6 on: 2009-06-08 06:56:56 »

Java 6u10, windows XP, SiS graphics card. Most openGL games don't work on this machine so maybe that's why.

Offline appel

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Posts: 1440
Medals: 22


I always win!


« Reply #7 on: 2009-06-08 07:17:45 »

Java 6u10, windows XP, SiS graphics card. Most openGL games don't work on this machine so maybe that's why.

Well, the game isn't designed for sucky machines Wink joking!!  Eventually when I finish the game I'll make sure to test it on multiple platforms. For now, it's not really important to get this feedback.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline h3ckboy

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« Reply #8 on: 2009-06-08 07:28:38 »

pretty good. the drag select thing doesnt work yet.
Offline TheMatrix154

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« Reply #9 on: 2009-06-08 07:49:25 »

Can't start your game on my MacBook Pro. I get this Exception:

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java.lang.UnsupportedClassVersionError: Bad version number in .class file
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:675)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
   at com.sun.jnlp.JNLPClassLoader.findClass(JNLPClassLoader.java:256)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:316)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
   at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1083)
   at com.sun.javaws.Launcher.run(Launcher.java:105)
   at java.lang.Thread.run(Thread.java:613)


Maybe it's the Java 1.4+ specification in the JNLP. Should be 1.5 or 1.6?

BTW:
- OS X 10.5.7
- Java 5 and Java 6 installed

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Offline appel

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Posts: 1440
Medals: 22


I always win!


« Reply #10 on: 2009-06-08 08:36:54 »

Working for MacOsX now.

Check out the 4K competition @ www.java4k.com
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Offline TheMatrix154

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« Reply #11 on: 2009-06-08 09:08:44 »

Thanks  Grin

Looks cool so far. Runs smooth here @ about 600 FPS. Nice retro / vector like style. The smaller ships are Collectors or something like that?
Keep it up.

Offline trembovetski

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If only I knew what I'm talking about!


« Reply #12 on: 2009-06-13 02:58:25 »

I got the UnsupportedClassVersionError exception as well on mac..
Offline appel

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Posts: 1440
Medals: 22


I always win!


« Reply #13 on: 2009-06-21 19:20:30 »

I've made some updates.

Page URL is:
http://gamadu.com/games/gcom/


Play webstart:
http://gamadu.com/games/gcom/gcom.jnlp (1.6, takes a little time to load)


And the Spring XML files for the Game Objects:
http://gamadu.com/games/gcom/xml/



Check out the 4K competition @ www.java4k.com
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Offline swpalmer

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Where's the Kaboom?


« Reply #14 on: 2009-06-23 20:07:39 »

Can you include the Solaris binaries for LWJGL?


Offline appel

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Posts: 1440
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I always win!


« Reply #15 on: 2009-06-24 07:10:03 »

Can you include the Solaris binaries for LWJGL?

I'm using Slick, and it seems it doesn't have those binaries? At least it's not defined in the extension jnlp at Slick's website.

Why do so many have strange operating systems? MacOsX? Solaris?  Undecided

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline swpalmer

JGO Kernel
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Posts: 3438
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Where's the Kaboom?


« Reply #16 on: 2009-06-26 21:15:15 »

I admit that Solaris isn't exactly popular... but I wouldn't call Mac OS X "strange"  Huh

Offline appel

JGO Wizard
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Posts: 1440
Medals: 22


I always win!


« Reply #17 on: 2009-06-26 21:49:35 »

I admit that Solaris isn't exactly popular... but I wouldn't call Mac OS X "strange"  Huh

That was meant as a joke  Grin

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline appel

JGO Wizard
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Posts: 1440
Medals: 22


I always win!


« Reply #18 on: 2010-03-15 06:33:25 »

Wow, can't believe it's been so long since I started this.  Shocked

Been a few updates. Just see for yourselves. It's still very early, but it's still starting to shape up. Lots of things are missing, such as natural boundaries (e.g. instead of hills I'll use asteroid-belts), fog-of-war and all those elements of an RTS game. Zoom in/out disabled currently, but will enable soon. Ordering units to attack not working properly, I need to work more on the unit AI. Etc.

http://gamadu.com/games/gcom/ (fullscreen or windowed mode jnlp links in there)




Check out the 4K competition @ www.java4k.com
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Offline SwampChicken

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« Reply #19 on: 2010-03-17 02:59:42 »

I like it's design!
Offline Momoko_Fan

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« Reply #20 on: 2010-03-17 22:23:03 »

Okay I tried it Smiley A few bugs I noticed, when I use the minimap it creates the drag box on there (click the minimap to see it). Also I can't select units and then right click the map to order them to go there for example. Another bug is when you right click an enemy ship, your ship will start attacking when it gets close but continue to move toward the enemy ship.
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