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  Published iPhone game I worked on...  (Read 1589 times)
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Offline Eli Delventhal
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« on: 2009-12-05 16:11:34 »

Our company does contracting with other companies to do the code/art for their game ideas on iPhone games, plus we make our own game. Ours is very close to release, but not out yet. In the meantime, I spent a few weeks wrapping up and finishing this Skating game for another company, and it's just now been released on the app store.

Note that I did only about 15% of the code in the game, aside from time spent coordinating contractors and resources. But still, my name's in the credits, so I thought you guys might be interested.

http://itunes.apple.com/us/app/dizm-skate/id342568077?mt=8

It's only 99c, and is a decent time waster. Good for kids, mostly.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Online Riven
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« Reply #1 on: 2009-12-05 16:24:19 »

Screenshot!

I don't have iTunes, and I don't plan to install it, so I can't take a look.

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Offline Eli Delventhal
« League of Dukes »

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« Reply #2 on: 2009-12-06 20:47:51 »







Smiley

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Games published by our own members! Go get 'em!
Offline CommanderKeith

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« Reply #3 on: 2009-12-06 21:02:09 »

Nice work, must be great to actually get something published and see it out there  Cool

The screen shots look great. Do you know how the 3d human skater models were animated?

Offline Eli Delventhal
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« Reply #4 on: 2009-12-06 23:29:29 »

Nice work, must be great to actually get something published and see it out there  Cool

The screen shots look great. Do you know how the 3d human skater models were animated?
We're not sure, exactly. The company we worked with had someone else do the animations, but we had to touch them up. As far as my co-workers could understand, it either had to be mo-cap or people who had no idea what they were doing. Either way, every single frame was a keyframe and therefore the animations are pretty wasteful and very difficult to modify. But in the end they look pretty good so it's okay, it just makes it very difficult to improve in the future. It's sort of the equivalent of running through your code in an obfuscator and then throwing away the original source.

Come to think of it, I know that the other artists worked in Cheetah 3D, which might export everything in keyframes, who knows. Our artists use Maya.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline Xyle

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« Reply #5 on: 2009-12-08 21:12:18 »

That some nice lookin work there. What code base does the game use? Java? C++?

Nice screenies.

Congrats!!

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Offline h3ckboy

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« Reply #6 on: 2009-12-09 01:34:50 »

That some nice lookin work there. What code base does the game use? Java? C++?

Nice screenies.

Congrats!!
it is Iphone. He used objective C unless I missed my guess.
Offline Eli Delventhal
« League of Dukes »

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« Reply #7 on: 2009-12-09 09:59:14 »

it is Iphone. He used objective C unless I missed my guess.
Actually, it was made in Unity, so the code was all done in Javascript using the Mono library.

However, the other iPhone game we're making which should hit the app store in January is pure ObjC.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline lhkbob

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« Reply #8 on: 2009-12-18 09:45:34 »

Quote
A fun little outing *****
by Demonpants - Version 1.0 - Dec 5, 2009

Very simple and a pretty cool twist on Simon Says, although it's way harder than that ...

Oh Demonpants, rating your own work. You shameless devil Wink  Congratulations on getting something, somehow, out to the masses.  It's definitely a step I have yet to take.

Offline Eli Delventhal
« League of Dukes »

JGO Kernel
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Posts: 3478
Medals: 39


Game Engineer


« Reply #9 on: 2009-12-18 10:11:00 »

Oh Demonpants, rating your own work. You shameless devil Wink  Congratulations on getting something, somehow, out to the masses.  It's definitely a step I have yet to take.
Oh yes, indeed I am. Tongue I wonder how many of those reviews are actually real. Hopefully sales pick up on that game, because right now they're lacking. It has lots of loading problems related to Unity at this point anyway which we don't have time yet to touch up, so I'm not surprised.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Games published by our own members! Go get 'em!
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3478
Medals: 39


Game Engineer


« Reply #10 on: 2009-12-22 19:19:39 »

Oh yeah, they put a website up. Have a look.

http://www.dizm-skate.com/

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
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