kappa
« League of Dukes » JGO Kernel      Posts: 2262 Medals: 50
★★★★★
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on:
2009-11-20 19:54:29 » |
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As so happens someone somewhere wrote an n64 emulator known as Project64, then dooglamoo ported it to java. I thought it'd be an interesting experiment to see if it could be run in a browser. So i've spent some time porting it to LWJGL and making it work as an applet. Which gives you Super Mario 64 in your browser, complete with ingame saving so you can come back to it later and continue where you left off. Pretty impressive huh?  You can play herenote - its still pretty experimental and sound is borked, also reports of flickering on ATI cards (crappy drivers?). p.s. sorry for the title it was a reference to the Holy shit! They made the flash version of DOOM!! post 
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xinaesthetic
Full Member   Posts: 203 Medals: 1
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Reply #1 on:
2009-11-20 20:05:03 » |
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note - its still pretty experimental and sound is borked, also reports of flickering on ATI cards (crappy drivers?).
You can add to that a report from me of flickering on an nVidia 8600M GT in Vista, driver 190.89
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i30817
Full Member   Posts: 211
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Reply #2 on:
2009-11-20 21:03:06 » |
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How do they do the dynarec that the original does? (whatever - to - 86x assembly)
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Games published by our own members! Go get 'em!
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CommanderKeith
JGO Wizard     Posts: 1447 Medals: 9
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Reply #3 on:
2009-11-20 21:23:33 » |
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That is amazing! Great work with the port to LWJGL.
I saw some pretty serious flicker as well, it seemed like there were 2 versions of the game running - one that ran fine and another that would display white frames or old previousluy shown frames. As soon as you see it happening you'll probably know what the reason is straight away.
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ewjordan
Sr. Member   Posts: 255
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Reply #4 on:
2009-11-20 21:26:32 » |
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Crashing Safari and Firefox on OS X: 1 2 3 4 5
| 11/20/09 9:22:49 PM Safari[3812] *** Assertion failure in -[NSMenu removeItem:], /SourceCache/AppKit/AppKit-949.54/Menus.subproj/NSMenu.m:702 11/20/09 9:22:49 PM Safari[3812] *** CPerformer: ignoring exception 'Invalid parameter not satisfying: item != nil' raised during perform of selector 'sharedDelegate' on target 'ApplicationDelegate' with args '(null)' 11/20/09 9:22:49 PM Safari[3812] *** Assertion failure in -[NSMenu removeItem:], /SourceCache/AppKit/AppKit-949.54/Menus.subproj/NSMenu.m:702 11/20/09 9:22:53 PM [0x0-0x17b17b].com.apple.Safari[3812] Invalid memory access of location 0x1 eip=0x2b50a12e 11/20/09 9:22:59 PM com.apple.launchd[164] ([0x0-0x17b17b].com.apple.Safari[3812]) Exited abnormally: Bus error |
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kappa
« League of Dukes » JGO Kernel      Posts: 2262 Medals: 50
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Reply #5 on:
2009-11-20 21:28:47 » |
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That is amazing! Great work with the port to LWJGL.
I saw some pretty serious flicker as well, it seemed like there were 2 versions of the game running - one that ran fine and another that would display white frames or old previousluy shown frames. As soon as you see it happening you'll probably know what the reason is straight away.
ah could explain the flickering will have a look at that, thx for the observation.
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kappa
« League of Dukes » JGO Kernel      Posts: 2262 Medals: 50
★★★★★
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Reply #6 on:
2009-11-20 21:41:10 » |
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@CommanderKeith I've added a small fix, it might fix the flickering, could you try again? thanks Crashing Safari and Firefox on OS X:
eww that looks like a nasty error.
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CommanderKeith
JGO Wizard     Posts: 1447 Medals: 9
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Reply #7 on:
2009-11-20 21:48:02 » |
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Nice, that did the trick! Graphics are 100% smooth. Wish I had those secret magic codes to fix my bugs so quickly 
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JL235
JGO Ninja    Posts: 660 Medals: 21
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Reply #8 on:
2009-11-20 22:19:07 » |
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Graphics don't flicker for me, it all runs fine. However the sound is a complete mess. That's where the flickering occures for me.
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #9 on:
2009-11-20 22:22:07 » |
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Graphics don't flicker for me, it all runs fine. However the sound is a complete mess. That's where the flickering occures for me.
Same thing here. Great job kapta! That's so cool!
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Games published by our own members! Go get 'em!
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i30817
Full Member   Posts: 211
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Reply #10 on:
2009-11-21 00:23:48 » |
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That fixed the flickering for me too.  So it was actually two apps? And you might want to tell him you've ported his software to use LWJGL if he doesn't already know.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 38
Game Engineer
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Reply #11 on:
2009-11-21 01:12:13 » |
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Very very cool. Well done.  Works better than the best Mac OS X N64 emulator.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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lhkbob
JGO Neuromancer     Posts: 1108 Medals: 30
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Reply #12 on:
2009-11-21 01:15:09 » |
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Worked without nasty exceptions on Mac OS X on Safari for me. Way to go!
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xinaesthetic
Full Member   Posts: 203 Medals: 1
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Reply #13 on:
2009-11-21 05:29:19 » |
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Well done, the flickering seems to be fixed now, but I'm still having problems with the sound as well (didn't mention that before).
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h3ckboy
JGO Kernel      Posts: 1628 Medals: 4
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Reply #14 on:
2009-11-21 06:50:55 » |
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NICE!
that is amazing.
did yuo port the emulator or the game?
by that I mean, how much effort would it take you to change it to another game?
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xinaesthetic
Full Member   Posts: 203 Medals: 1
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Reply #15 on:
2009-11-21 07:32:18 » |
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I presume the emulator was ported.
Incidentally, I tried dooglamoo; it didn't seem to load Mario by default so I loaded a Zelda rom I had lying around, and it had similar problems with audio.
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gouessej
JGO Kernel      Posts: 3423 Medals: 26
TUER
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Reply #16 on:
2009-11-21 07:36:49 » |
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It works fine, it is a bit slow on my machine but quite playable. I get this when I leave the game: java.lang.InterruptedException at java.lang.Object.wait(Native Method) at java.lang.Thread.join(Thread.java:1143) at java.lang.Thread.join(Thread.java:1196) at jario64.AppletMain.stopLWJGL(Unknown Source) at jario64.AppletMain.access$0(Unknown Source) at jario64.AppletMain$2.removeNotify(Unknown Source) at java.awt.Container.removeNotify(Container.java:2591) at java.awt.Container.removeNotify(Container.java:2591) at java.awt.Container.removeNotify(Container.java:2591) at java.awt.Container.removeAll(Container.java:1197) at sun.plugin.viewer.frame.XNetscapeEmbeddedFrame.windowClosing(XNetscapeEmbeddedFrame.java:31) at java.awt.Window.processWindowEvent(Window.java:1845) at java.awt.Window.processEvent(Window.java:1803) at java.awt.Component.dispatchEventImpl(Component.java:4501) at java.awt.Container.dispatchEventImpl(Container.java:2081) at java.awt.Window.dispatchEventImpl(Window.java:2458) at java.awt.Component.dispatchEvent(Component.java:4331) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) Clear up org.lwjgl.LWJGLException: X Error - disp: 0x811cbe8 serial: 18460 error: BadValue (integer parameter out of range for operation) request_code: 145 minor_code: 9 at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:284) at org.lwjgl.opengl.GL11.nglClear(Native Method) at org.lwjgl.opengl.GL11.glClear(GL11.java:584) at lwjglgfx.OpenGlGdp.OGL_ClearDepthBuffer(Unknown Source) at lwjglgfx.rdp.Gdp.gDPFillRectangle(Unknown Source) at lwjglgfx.opcodes.Rdpfuncs2$12.exec(Unknown Source) at lwjglgfx.rsp.Gsp.RSP_ProcessDList(Unknown Source) at lwjglgfx.OpenGl.display(Unknown Source) at lwjglgfx.GLN64jPlugin.processDList(Unknown Source) at jario64.Rsp.runRsp(Unknown Source) at jario64.Memory.swNonMemory(Unknown Source) at jario64.Memory.storeWord(Unknown Source) at jario64.Cpu$45.run(Unknown Source) at jario64.Cpu.executeInstruction(Unknown Source) at jario64.Cpu.access$16(Unknown Source) at jario64.Cpu$64.run(Unknown Source) at jario64.Cpu$3.run(Unknown Source) at jario64.Cpu.startInterpreterCPU(Unknown Source) at jario64.Cpu.startEmulation(Unknown Source) at jario64.Main.startRom(Unknown Source) at jario64.Main.initApplet(Unknown Source) at jario64.AppletMain$1.run(Unknown Source) Exception in thread "pool-1-thread-1" java.lang.IllegalMonitorStateException at java.util.concurrent.locks.ReentrantLock$Sync.tryRelease(ReentrantLock.java:127) at java.util.concurrent.locks.AbstractQueuedSynchronizer.release(AbstractQueuedSynchronizer.java:1175) at java.util.concurrent.locks.ReentrantLock.unlock(ReentrantLock.java:431) at java.util.concurrent.LinkedBlockingQueue.take(LinkedBlockingQueue.java:369) at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:947) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619)
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Julien Gouesse
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kappa
« League of Dukes » JGO Kernel      Posts: 2262 Medals: 50
★★★★★
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Reply #17 on:
2009-11-21 08:11:07 » |
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Graphics don't flicker for me, it all runs fine. However the sound is a complete mess. That's where the flickering occures for me.
Unfortunately can't do much about the sound, It uses the original JavaSound Implementation which is a pretty poorly implemented. It'd probably run alot smoother using OpenAL but currently the sound code is a mess and i don't have the time or experience with OpenAL to port that part. However do note its only dooglamoo's first attempt at the sound plugin so may improve in the future. I presume the emulator was ported.
you presume correctly. how much effort would it take you to change it to another game?
very little effort. I get this when I leave the game:
Ah, doesn't look too serious, but thats one long exception paste 
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #18 on:
2009-11-21 08:22:40 » |
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Yes, it seems to be a bit slow or the frame rate a bit low. Can I display the fps? Doesn't seem to be a CPU issue since mine was used between 50% and 60%.
Othen then that, I hope Nintendo nevers learns about that, especially with the virtual console on wii.
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zammbi
JGO Strike Force    Posts: 963 Medals: 9
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Reply #19 on:
2009-11-21 08:29:59 » |
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Works fine here. I also have the sounds problem.
Not sure if its the game itself, or that the game isn't made for a keyboard but I found its controls annoying to play heh.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 38
Game Engineer
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Reply #20 on:
2009-11-21 16:01:31 » |
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Yes, it seems to be a bit slow or the frame rate a bit low. Can I display the fps? Doesn't seem to be a CPU issue since mine was used between 50% and 60%.
Othen then that, I hope Nintendo nevers learns about that, especially with the virtual console on wii.
Well, he can always provide access to the emulator with no legal issues, the only problem is if he continues to keep a direct link to Mario 64. Otherwise people can go download the ROM from one of a bagillion sites and then just load it in manually.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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DzzD
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Reply #21 on:
2009-11-22 15:50:49 » |
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wow work very well ( seems a little slow ) but not that much very playable with a nice experience ( CPU : 80% on one and 40% on the other ). I got a sound issue : like if I was underwater but wow  really impressive for an emulator
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JL235
JGO Ninja    Posts: 660 Medals: 21
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Reply #22 on:
2009-11-23 16:21:45 » |
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I forgot to say before, I was very impressed by this. It really goes to show what is possible with Java.
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DoubleBarrel
JGO n00b  Posts: 48
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Reply #23 on:
2009-11-23 17:23:21 » |
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Wow I love this  Is this only a demo of the game? I can t progress to anywhere in the game in terms of storyline ...  With regards to technicalities I have to repeat what have been already said ... cool gameplay (most of) but poor sound. Thanks for your work man 
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And Java Goes On
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steveyO
Sr. Member   Posts: 308 Medals: 4
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Reply #24 on:
2009-11-23 18:01:49 » |
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Holy f'in Shit.. Thats impressive to say the least!! No flicker,, just sound probs as mentioned by others..
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ewjordan
Sr. Member   Posts: 255
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Reply #26 on:
2009-11-24 11:42:02 » |
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Worked without nasty exceptions on Mac OS X on Safari for me. Way to go!
Might be a Java version thing or a graphics card issue, then, I'll look into it a little later today.
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ChrisM
JGO Neuromancer     Posts: 1176 Medals: 17
END OF LINE.
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Reply #27 on:
2009-11-24 12:39:08 » |
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Very impressive, posted about it on my blog. I wish the guys who did the PS1 emulator back in JavaOne 2006 would release their code as their emulator was smoking hot. I believe they were running 3 PS1 games at 30FPS at the same time on their laptop. Crazy!
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TheAnalogKid
« League of Dukes » JGO Wizard      Posts: 1307 Medals: 2
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Reply #28 on:
2009-11-24 13:01:48 » |
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Too bad the sound is crappy. But what's so great is that it seems to run better than with Project64, apart the sound. If I remember correctly there was flickering issues on Project64.
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i30817
Full Member   Posts: 211
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Reply #29 on:
2009-11-26 14:14:20 » |
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Its probably a good idea to ditch the game loading/download now and just popup a filechooser for people to play their (legally dumped of course) games.
Would make startup faster even right?
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