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  The 1 Week Roaring 20's Monochrome Strategy Competition!  (Read 13095 times)
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Offline ido

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« on: 2009-08-03 12:43:07 »

Hi all,

as discussed on the #lwjgl irc chat room, I present you the next java game making competition:

On the 9 days (Friday to Sunday the proceeding week) range that would get the most votes, you have to choose 7 consecutive days to make a new Java game.

The game has to fulfill the following restrictions:

  • Take place in the 1920's.
  • Be presented entirely in black&white or grayscale.
  • Be a strategy game (e.g. like starcraft or civilization) - doesn't matter if it's real time, turn based, whatever you feel like.


Please vote until Thursday, August 6th, 23:59 GMT in your reply on one or more of the following time ranges to have the competition week on (in case of a draw the earlier week wins):
  • 1. 7 of August-16 of August
  • 2. 14 of August-23 of August
  • 3. 21 of August-30 of August
  • 4. 28 of August-6 of September


The most votes were received by: 21 of August-30 of August.

Remember that you have to choose a span of 1 week/7 days/168 hours inside those 9 days. The reason for the flexibility is that people could choose which weekend to work on. You still have only 7 days even if you start on Monday!

Votes thus far (winning option in bold):

  • 1. # (Markus_Persson)
  • 2. ## (Markus_Persson, Demonpants)
  • 3. #### (kevglass, ido, Markus_Persson, Demonpants)
  • 4. # (Demonpants)


-Ido.

Offline kevglass
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« Reply #1 on: 2009-08-03 13:01:47 »

Love the theme, so many ideas: http://en.wikipedia.org/wiki/1920 and with an art style already picked out and week to produce some graphics, it might even be possible.

Can't do 29th-7th, that runs over LD.

I think the later the better to give us a gap between the last one Wink

Note: GameJolt also running a contest this month.

Kev

Offline ido

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« Reply #2 on: 2009-08-03 13:14:31 »

Can't do 29th-7th, that runs over LD.

I think the later the better to give us a gap between the last one Wink

Damn, I think I've had an off by 1 error... All dates are Fri to Sun.

Games published by our own members! Go get 'em!
Offline ido

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« Reply #3 on: 2009-08-03 13:17:32 »

I vote for option 3 as well, will probably choose the 1st weekend and do 21-28.

Offline Eli Delventhal
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« Reply #4 on: 2009-08-03 13:44:45 »

Anything except the 1st weekend works best for me, I think.

See my work:
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Currently Working On:
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Offline Markus_Persson

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« Reply #5 on: 2009-08-04 09:15:17 »

Oh wow, this sounds like fun. I've always wanted to make a strategy game, and monochrome is neat.

Would sepia be ok?

[edit:]
Everything except the last week is ok with me. =)

Play Minecraft!
Offline ido

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« Reply #6 on: 2009-08-04 10:46:50 »

Would sepia be ok?

Sure, as long as it's monochromatic it's fine Smiley

Offline ShannonSmith

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« Reply #7 on: 2009-08-04 22:27:09 »

Why bother specifying a start time if we already know the theme, are you not just selecting a final submission date?
Offline ido

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« Reply #8 on: 2009-08-05 02:54:47 »

It works on the honor system, you are expected not to start working on it before that time.

If someone wants to cheat they can anyway start working on their game beforehand and shoehorn it into almost any given theme.

Offline Markus_Persson

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« Reply #9 on: 2009-08-05 04:39:11 »

This might be a bad idea, but why not let people work ANY seven days in a row before September 6? Just post when you start work on a game, then publish something seven days later.

Play Minecraft!
Games published by our own members! Go get 'em!
Offline ido

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« Reply #10 on: 2009-08-05 04:47:35 »

Because having everyone working at the same time gives it a certain sense of comradeship, at least that has been my experience with other competitions like ludum dare and 7drl challenges.

People post their progress or log on to irc to whine about some nasty & mysterious exception being thrown at them Smiley

PS: I'm going to keep the first post up to date with the weeks people voted for.

Offline Markus_Persson

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« Reply #11 on: 2009-08-05 05:01:55 »

True =)

Play Minecraft!
Offline Alan_W

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« Reply #12 on: 2009-08-05 05:07:49 »

I love the 20's - Art Deco is one of my favourite styles.  I have loads of source material.  Monochrome is no problem.
I'm thinking of movies such as 'the sting', although that was set in the mid 1930's.  Bugsy Malone was set during prohibition, which was 1919 to 1933.   Main problem is a major work deadline end of August, so this may stay a dream.

Time flies like a bird. Fruit flies like a banana.
Offline ido

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« Reply #13 on: 2009-08-07 04:41:29 »

OK, time's up!

The competition will take place during any consecutive 7 days to your choice between 21st and 30th of August.


Good luck and have fun!

-Ido(aka tametick)

Offline Eli Delventhal
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« Reply #14 on: 2009-08-07 10:52:22 »

OK, time's up!

The competition will take place during any consecutive 7 days to your choice between 21st and 30th of August.


Good luck and have fun!

-Ido(aka tametick)
Cool, I like that. It should make things easier.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline ido

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« Reply #15 on: 2009-08-07 10:58:44 »

Cool, I like that. It should make things easier.

Just to be clear- i mean that  all 7 days are within that range, not just the start date.

Regarding usage of exiting assets (like sounds, music or graphics) - I don't mind either way, but maybe we should vote on that as well?

Offline Eli Delventhal
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« Reply #16 on: 2009-08-07 12:44:52 »

Nah, just decide yourself, I think. Makes little difference for most people, although I would prefer being able to use old code and/or libraries.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline ido

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« Reply #17 on: 2009-08-07 12:56:11 »

Ok, so let's say usage of existing assets&code is allowed but each participant should say which parts were pre-made.

Just don't start producing things specifically for the game beforehand, since that's not really different than starting to work on the game early.

E.g. reusing code from old games, using any kind of general framework or engine and using graphics & sounds off of the web is ok but working on a "strategy game engine" today and using that for your game in 2 weeks in not.

Offline Alan_W

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« Reply #18 on: 2009-08-10 14:29:41 »

I've had some ideas for this one, so hope to enter.  The strategy engine shouldn't be too hard (I'm thinking resource allocation to get best economic growth type).  Graft this on to some existing isometric code and the bare bones are there.  Some sort of cut-scene capability would be nice, triggered by events, but I can't think of a neat (i.e. quick) solution.

Time flies like a bird. Fruit flies like a banana.
Offline dertom

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« Reply #19 on: 2009-08-20 16:14:25 »

Well, I think I'm in as well!

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Offline dertom

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« Reply #20 on: 2009-08-21 14:41:56 »

Ok...just watch football and will now start! Anyone already started?

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Offline ido

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« Reply #21 on: 2009-08-21 15:07:21 »

Good luck!

I'll probably start Monday and opt for the second weekend.

Offline Alan_W

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« Reply #22 on: 2009-08-22 03:19:35 »

I've got a broken window to fix and some social commitments so can't start this weekend.  Maybe I can do something next weekend, but that's looking a bit doubtful due to work pressures and the possible need to get some work done on my car.  So, I'll put in whatever spare moments I have, but the probability is no entry from me.  Sad

Time flies like a bird. Fruit flies like a banana.
Offline dertom

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« Reply #23 on: 2009-08-25 14:19:11 »

Seems noone is really interested, or coding on their own, doing something else? Ido are you in?

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Offline Eli Delventhal
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« Reply #24 on: 2009-08-25 15:01:04 »

I'll start at some point next week, I think. I'm not going to end up spending much time on it, though.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline ido

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Posts: 95



« Reply #25 on: 2009-08-25 15:15:39 »

Seems noone is really interested, or coding on their own, doing something else? Ido are you in?

If I manage to invest some more time into it during the week... would be a <7 days game though.

 Sad

-Ido.

Offline dertom

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« Reply #26 on: 2009-08-25 15:42:46 »

...and strategy game is a quite complex thing... not so easy! Especially to build it so it is understandable for the others Cheesy
Actually I spent much to much time for basic stuff that doesn't work....well see what will happen!

twitter: tomaga95 | Wood Games 3D - Trailer: http://www.youtube.com/watch?v=cpMsm9Qrmvk
Offline Alan_W

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« Reply #27 on: 2009-08-25 18:21:42 »

I have roughed out the screens in powerpoint and (mostly) designed the algorithm.   You play a crime boss during the prohibition and have to manage the economics of your various illegal businesses, whilst assigning gangsters to act as guards to discourage raids.  Still short on time, but might rush something out at the last minute. Maybe.

Time flies like a bird. Fruit flies like a banana.
Offline kevglass
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« Reply #28 on: 2009-08-25 18:50:45 »

No luck here, got obsessed with the current project again.

Kev

Offline bobjob

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« Reply #29 on: 2009-08-25 19:03:16 »

so currently, who will have something to show by the due date?

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