dertom
JGO n00b  Posts: 44
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on:
2009-08-03 01:53:26 » |
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Ok...finally I got finished. May I present:"Rocky-The illegal pool jumper" Try to bend down the pole and with getting more than 1100 points (not as said 1000 in the ingame-instructions) you will make it to the other side  I hope the applet is working for everyone. It is tested on Windows XP with Java6. At my home computer it is only working in internet-explorer!? At the office even on firefox. Let's have a try: Applet: http://thomas.trocha.com/jgo/rocky.htmldownload: http://thomas.trocha.com/jgo/rocky.zip (4mb) (Due to some problems with the applet version I was allowed to upload a not modified standalone-version)  Have a nice day, ToM
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dertom
JGO n00b  Posts: 44
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Reply #1 on:
2009-08-03 02:17:38 » |
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1802 to beat 
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kevglass
« League of Dukes » JGO Kernel      Posts: 5199 Medals: 47
Mentally unstable, best avoided.
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Reply #2 on:
2009-08-03 04:27:14 » |
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Loaded fine, looks really interesting. What am I sposed to do, i press left/right ctrl when I'm told and the little bar bends down... but nothing else?
Kev
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Games published by our own members! Go get 'em!
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pjt33
JGO Strike Force    Posts: 890 Medals: 17
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Reply #3 on:
2009-08-03 04:39:04 » |
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Needs alternative keys for people with laptops.
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dertom
JGO n00b  Posts: 44
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Reply #4 on:
2009-08-03 04:40:47 » |
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With little bar you mean the pole!? Or the time-bar? @kev: Well,...yes the game is just about reaction! The faster you hit the key you should the more points you get! And only if you get more then 1100 points Rocky will make it to the pool! I know,...not the burner but hey I had only 10h time...  @pjt33: oh,..I will fix that after work! Didn't take that in account!
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Alric
Jr. Member   Posts: 74
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Reply #5 on:
2009-08-03 10:26:30 » |
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That's great for 10 hours work. Seemed not to respond quick on some key presses, so I had to press the key twice or hold it down. As always with this sort of game the best part is launching him into the wall 
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #6 on:
2009-08-03 12:04:18 » |
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Hm, didn't run on Safari or Firefox, Mac OS X 10.5.7, Java 6.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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dertom
JGO n00b  Posts: 44
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Reply #7 on:
2009-08-03 12:34:48 » |
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@Demonpants: Hmm,..I had some problems with my firefox (windows) as well. If it is ok with the rules I will release the game as download without changing the code!? @Alric: Hehe...yes, most of the time was used for that animations! I'm always quite good in finding the wrong priorities. But for me the games is okay although in comparison with the game-masters' blockbusters it has not much gameplay  .
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #8 on:
2009-08-03 12:54:14 » |
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@Demonpants: Hmm,..I had some problems with my firefox (windows) as well. If it is ok with the rules I will release the game as download without changing the code!? @Alric: Hehe...yes, most of the time was used for that animations! I'm always quite good in finding the wrong priorities. But for me the games is okay although in comparison with the game-masters' blockbusters it has not much gameplay  . Yeah go ahead and put in a downloadable version, just make it on your honor that it's the same.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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dertom
JGO n00b  Posts: 44
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Reply #9 on:
2009-08-03 13:58:47 » |
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Of course,...I'm still much to tired for changing anything! The only task for today is watch football on tv (fortuna duesseldorf-hsv)  Here is the link: http://thomas.trocha.com/jgo/rocky.zip (4mb)
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Games published by our own members! Go get 'em!
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #10 on:
2009-08-03 14:59:48 » |
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Hm... 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
| Usage: java [-options] class [args...] (to execute a class) or java [-options] -jar jarfile [args...] (to execute a jar file)
where options include: -d32 use a 32-bit data model if available -d64 use a 64-bit data model if available (implies -server, only for x86_64) -client to select the "client" VM -server to select the "server" VM -jvm is a synonym for the "client" VM [deprecated] -hotspot is a synonym for the "client" VM [deprecated] The default VM is client. -cp <class search path of directories and zip/jar files> -classpath <class search path of directories and zip/jar files> A : separated list of directories, JAR archives, and ZIP archives to search for class files. -D<name>=<value> set a system property -verbose[:class|gc|jni] enable verbose output -version print product version and exit -version:<value> require the specified version to run -showversion print product version and continue -jre-restrict-search | -jre-no-restrict-search include/exclude user private JREs in the version search -? -help print this help message -X print help on non-standard options -ea[:<packagename>...|:<classname>] -enableassertions[:<packagename>...|:<classname>] enable assertions -da[:<packagename>...|:<classname>] -disableassertions[:<packagename>...|:<classname>] disable assertions -esa | -enablesystemassertions enable system assertions -dsa | -disablesystemassertions disable system assertions -agentlib:<libname>[=<options>] load native agent library <libname>, e.g. -agentlib:hprof see also, -agentlib:jdwp=help and -agentlib:hprof=help -agentpath:<pathname>[=<options>] load native agent library by full pathname -javaagent:<jarpath>[=<options>] load Java programming language agent, see java.lang.instrument -splash:<imagepath> show splash screen with specified image -bash: libs/jinput.jar: cannot execute binary file -bash: libs/jme.jar: cannot execute binary file -bash: libs/jme-ogrexml.jar: cannot execute binary file -bash: libs/jme-awt.jar: cannot execute binary file -bash: libs/jme-game: No such file or directory -bash: libs/jme-model.jar: cannot execute binary file -bash: libs/lwjgl.jar: cannot execute binary file -bash: libs/lwjgl_util.jar: cannot execute binary file |
That's after cd-ing into the rocky directory, and getting rid of an extra semicolon you had.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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dertom
JGO n00b  Posts: 44
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Reply #11 on:
2009-08-03 17:36:46 » |
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Well,...ok! I made the linux batch blind (cause I had no linux working at the moment) and that was the problem! Linux uses : as seperator instead of ;
Ok,..that's it for me! It was a pleasure to compete with the best! Next time I will get minimum two thumbs up! *lol*
Adios...
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #12 on:
2009-08-03 17:58:48 » |
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Even when I do: 1
| java -Djava.library.path=./native_libs -classpath libs/rocky.jar:libs/jinput.jar:libs/jme.jar:libs/jme-ogrexml.jar:libs/jme-awt.jar:libs/jme-game states.jar:libs/jme-model.jar:libs/lwjgl.jar:libs/lwjgl_util.jar org.tomtro.inpool.Inpool |
It gives me: 1 2 3 4 5 6 7 8 9
| Exception in thread "main" java.lang.NoClassDefFoundError: states/jar:libs/jme-model/jar:libs/lwjgl/jar:libs/lwjgl_util/jar Caused by: java.lang.ClassNotFoundException: states.jar:libs.jme-model.jar:libs.lwjgl.jar:libs.lwjgl_util.jar at java.net.URLClassLoader$1.run(URLClassLoader.java:200) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:319) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:330) at java.lang.ClassLoader.loadClass(ClassLoader.java:254) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:402) |
Implying that it doesn't like those : 's after all... 
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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dertom
JGO n00b  Posts: 44
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Reply #13 on:
2009-08-03 18:21:53 » |
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maybe it is because of the space between :libs/jme-game states.jar:
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Ranger
Sr. Member   Posts: 338
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Reply #14 on:
2009-08-03 23:39:49 » |
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Worked great for me. Great gfx. Game play was a little on the simple side, but awesome job for the amount of time.
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #15 on:
2009-08-04 11:46:41 » |
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maybe it is because of the space between :libs/jme-game states.jar:
Good call, I didn't see that. Yup, that did it. 1
| java -Djava.library.path=./native_libs -classpath libs/rocky.jar:libs/jinput.jar:libs/jme.jar:libs/jme-ogrexml.jar:libs/jme-awt.jar:libs/jme-gamestates.jar:libs/jme-model.jar:libs/lwjgl.jar:libs/lwjgl_util.jar org.tomtro.inpool.Inpool |
Although amusingly enough I have no right control so I still can't play on this computer.  I'll plug a keyboard in later.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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Eli Delventhal
« League of Dukes » JGO Kernel      Posts: 3478 Medals: 39
Game Engineer
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Reply #16 on:
2009-08-04 12:50:11 » |
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I was finally able to play it - got 1704 the second time I tried.
The gameplay is a little too simple for the length of time it lasts - either make it a bare bones game where you only have to press like three different times, or increase the complexity, maybe making it like Simon Says or something. Basically the build up was not worth the payoff.
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See my work:OTC Software<br /> Currently Working On:Secret project... I edit JGO in production, because I simply don't waste time writing bugs
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DzzD
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Reply #17 on:
2009-08-07 14:32:30 » |
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thumbed down
+ original idea applet
- two security popup graphics no sounds long loading before start not polished
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